MND

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MND
Alignment Lawful

ALLIES: 

Rheinland Lawfuls

 

ENEMIES:

Unioners, Red Hessians, Coalition

 

The MND are the intelligence agency of Rheinland, with primary operations in the Thuringia system.

Ships used

Ship Class
Banshee Heavy Fighter
Rheinland Armored Transport Transport
Armored Transport Transport
Disir Very Heavy Fighter
Rheinland Gunboat Gunboat
Rheinland Cruiser Cruiser
Rheinland Battleship Dreadnought

Bases owned

Base Owner System Region

Bribes

Base Owner System Region
Kaiserslautern Depot Bundschuh New Berlin Rheinland
Schatten Research Facility Detachment 16 Frankfurt Rheinland
Planet Weimar Detachment 16 Thuringia Rheinland
Mecklenburg Prison Rheinland Federal Police Sigma-15 Sigma Border Worlds
Fort Sommerda Detachment 16 Thuringia Rheinland
Battleship Bayern Rheinland Military New Berlin Rheinland
Bristol Bay Station Bristol Constructions & Manufacturing Bering Independent

Diplomacy

View Reputation
Blood Dragons
-0.65%
Outcasts
-0.65%
Gallic Brigands
-0.65%
Red Hessians
-0.65%
Corsairs
-0.65%
Unioners
-0.65%
Unione Corse
-0.65%
Wild
-0.65%
Farmers Alliance
-0.65%
Xenos
-0.65%
Kusari Office of Intelligence
-0.65%
Gas Miners Guild
-0.65%
Gaians
-0.65%
Cryer Pharmaceuticals
-0.3%
Independent Pirates
-0.65%
Hogosha
-0.3%
Golden Chrysanthemums
-0.65%
Junkers
-0.3%
Unknown
-0.65%
Bretonia Mining & Manufacturing
+0.3%
Sirius Coalition
-0.65%
Bristol Constructions & Manufacturing
+0.3%
Lane Hackers
-0.65%
ALG Waste Disposal
+0.65%
Liberty Rogues
-0.65%
Bundschuh
+0.65%
LWB
-0.65%
Kruger Minerals
+0.65%
Mollys
-0.65%
Rheinland Military
+0.91%
The Maquis
-0.65%
Rheinland Federal Police
+0.91%
Nomads
-0.65%
MND
+0.91%
Vagrants
-0.65%
Detachment 16
+0.91%
The Order
-0.65%

Rumors

Schatten Research Facility
  • The work here isn't that hard, the problem is getting through station security. Security checks are constantly going on around here. Even if you are just moving from one level to another, you have to go through at least one layer. This is especially true for the core decks.


  • I was talking to a tech from deck twenty the other day. He says they have made some kind of breakthrough with what they were working on. He didn't say exactly what it was they were doing; something to do with bending visible light. To me, it sounds like they were either working on a gravity well generator or maybe some kind of cloaking device. My bet is on the second, seeing as there were plenty equipped on Rheinland ships during the nomad war. The problem with those is even though they have been mounted on human fighters, no one understands how they work. There are rumors that the Libertonians managed to create one themselves, but it was as large as a battleship and unstable at that. If the techs down below can find out how the smaller nomad devices worked we may just see a golden dawn for Rheinland.


  • Did you know this isn't the first station to occupy this space? During the nomad war, there was some spooky stuff going on here by the old Rheinland Government. There were even high-level nomad experiments going on here. A lot of the work going on in the core levels has something to do with the station that was here previously, though the guys down there never talk about it openly. You know what I think? That they are going over pieces of the old Schatten. That would be one hell of a treasure trove if they could ever garner information about what they were doing here before it was destroyed.


  • Ever seen the guards around here? Creepy aren't they? I can't wait to get transferred away from this station. The constant security around here is just too much for me. When they told me I would be working for the good of Rheinland they didn't mention I would have cameras in my bunk and have tests once a month.


  • After the attack on Munster, most of the nomad research has been shifted over here due to security issues. The top brass is trying to hide it, but we can all see the transports coming and going from the Hamburg jump hole. Whenever they get here, the whole mooring deck is evacuated. There is no other way they would get that kind of security unless they were moving things over here from what's left of Munster.


Planet Weimar
  • I hope you have the UX-009 clearance to be here. Vessels without this clearance are not allowed entry into the Unstrutt-Minesektor, including all ships not belonging to Rheinland law enforcement entities. Otherwise, I'm obligated to apprehend you for questioning, and I'm sure you wouldn't want me to interrogate you in such a dark and isolated place...


  • This place has an odd, eerie feeling to it. All this talk of alien ruins is slowly getting into my head, to the point that I feel like I will go mad if I stay here much longer. The pay for us security pilots isn't too great either. I should request another transfer so I can go back to patrolling New Berlin against pirates or something.


  • We're making groundbreaking progress here. We have managed to turn the excavated Weimar artifact into a weapon, mount it on our mightiest ship, and use it to destroy the infected shipyard plaguing the system. Now it's time for us scientists to do the hard work necessary for the next advancement in warfare by replicating Kolleda's assault, so that Rheinland can rise again. After a turbulent few centuries, we deserve it.


NOTE: Page generated on the 20/12/2024 at 17:48:57 UTC