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AP-430 "Thresher" Core Destroyer
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(Redirected from AP-43000 "Thresher" Bounty Hunter Destroyer)
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
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AP-430 "Thresher" Core Destroyer | |
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Ship Class | Cruiser |
Built by | The Core |
Technical information | |
Guns/Turrets | 0 / 9 |
Opt. weapon class | 7 |
Max. weapon class | 7 |
Other equipment | |
Hull strength | 660,000 |
Max. shield class | 9 |
Cargo space | 700 units |
Nanobots/Batteries | 900/900 |
Max. impulse speed | 120 m/s |
Max. thrust speed | 200 m/s |
Max. cruise speed | 350 m/s |
Power output | 2,212,500 u |
Power recharge | 128,000 u/s |
Additional information | |
Ship price | $160,082,250 |
Package price | $352,082,250 |
When the Core started to operate in Nomad space, they encountered unexpected hardships - even the most advanced Hammerheads were unable to survive in hostile environment. Because of the enormous potential profits, they invested into developing a new Destroyer-class ship that was later prototyped at Liberty Navy shipyards. With their new destroyers, the Core felt much more confident among their Nomad, Corsair and Order enemies, being able to hunt Nomads and even fulfil bounty contracts against the Corsairs in the most remote parts of known space. These Destroyers are now constructed by the Core at a secure facility in the Omicrons.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.86) |
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Review (4.86)
The thresher fits into the tradition of bounty hunter ships being smaller, faster, and more fish-shaped than other ships of their class. While, unlike the bottlenose, the thresher is neither the smallest nor fastest of its class, it still manages to be effective for its size. It's still pretty small and reasonably fast for a capital ship, and has a good amount of firepower. All of the turrets can fire forwards and backwards, giving this ship the ability to fight effectively in chasing and fleeing situations. Even with standard BHG Cruiser Turrets I was able to kill a swarm of fighters and bombers single-handedly, due to the close hardpoint placement, making the turrets more accurate. However, you would be mostly unable to shoot bombers and fighters off of other people using those turrets, so you may want to invest in solaris cruiser turrets if other players are undefended against smaller ships. Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
- 2 Cruiser Heavy Turrets or Cruiser Turrets
- 1 Cruiser Heavy Turret
- 6 Cruiser Primary Turrets
- 1 Cruiser Shield
- 1 Shield Harmonic Reinforcement
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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