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Difference between revisions of ""Celestra" Crayter Armed Transport"
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− | {{Version|4. | + | {{Version|4.88.0.0}} |
{{Ship Infobox | {{Ship Infobox | ||
| name = "Celestra" Colonial Armed Transport | | name = "Celestra" Colonial Armed Transport | ||
| image = Celestra-s.png | | image = Celestra-s.png | ||
| shipclass = TRANSPORT | | shipclass = TRANSPORT | ||
− | | shipowner = [[Colonial | + | | shipowner = [[Colonial Remnant]] |
| turrets = 6 | | turrets = 6 | ||
| CD = 1 | | CD = 1 | ||
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| maxwepclass = 4 | | maxwepclass = 4 | ||
| maxshieldclass = 7 | | maxshieldclass = 7 | ||
− | | maxspeed = | + | | maxspeed = 100 |
− | | maxthrust = | + | | maxthrust = 160 |
| maxpower = 35000 | | maxpower = 35000 | ||
| recharge = 4800 | | recharge = 4800 | ||
| hullcost = 6800000 | | hullcost = 6800000 | ||
− | | fullcost = | + | | fullcost = 7400500 |
− | |||
− | |||
}} | }} | ||
− | The Celestra had its birth as the Colonials need to move people as well as important and fragile cargo increased. The | + | The Celestra had its birth as the [[Colonials]] need to move people as well as important and fragile cargo increased. The Celestra is more agile and better armed then the heavier [[Atlas]] class transport, capable of ferrying her cargo through hostile space safely. |
==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
− | + | {{Review|[[User:TLI-Inferno|TLI-Inferno]]| | |
− | |||
This ship is incredibly small and fast for a transport, and has more guns than most transports as small as itself. It's the fastest transport in the game. While it has a pretty low amount of cargo space (1250), it's very effective in combat in the hands of a skilled pilot, and can even mount a cruise disruptor. As fast and small as this ship is, a skilled pilot can easily dodge any torpedo, forcing pirates to move in closer to take shots, making them vulnerable to your transport turrets which are placed pretty closely together. Of course, the amount of credits you'd make hauling with a 5k-er and paying the pirate his share is still more than you'd make with this ship without paying a share, but I personally find this ship much more fun to fly than the heavier transports. | This ship is incredibly small and fast for a transport, and has more guns than most transports as small as itself. It's the fastest transport in the game. While it has a pretty low amount of cargo space (1250), it's very effective in combat in the hands of a skilled pilot, and can even mount a cruise disruptor. As fast and small as this ship is, a skilled pilot can easily dodge any torpedo, forcing pirates to move in closer to take shots, making them vulnerable to your transport turrets which are placed pretty closely together. Of course, the amount of credits you'd make hauling with a 5k-er and paying the pirate his share is still more than you'd make with this ship without paying a share, but I personally find this ship much more fun to fly than the heavier transports. | ||
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This is a good ship for somebody who wants to escort traders and make a few extra bucks hauling whatever they're hauling on the side. It's also a good ship for somebody who wants to trade, but simply despises using large, slow ships. With this ship, you'll swear you're flying a freighter. Granted, you'd have to be pretty skilled at fighting with transports to be able to use it for fighting.|4.86}} | This is a good ship for somebody who wants to escort traders and make a few extra bucks hauling whatever they're hauling on the side. It's also a good ship for somebody who wants to trade, but simply despises using large, slow ships. With this ship, you'll swear you're flying a freighter. Granted, you'd have to be pretty skilled at fighting with transports to be able to use it for fighting.|4.86}} | ||
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==Hardpoints== | ==Hardpoints== | ||
*6 [[Class 4 Turrets|Transport Turrets]] | *6 [[Class 4 Turrets|Transport Turrets]] | ||
==Purchase Includes== | ==Purchase Includes== | ||
{{Spoiler| | {{Spoiler| | ||
− | *1 [[Shields| | + | *1 [[Shields|Light Transport Graviton Shield]] ($600,000) |
− | *1 [[Scanners| | + | *1 [[Scanners|Scanner]] ($500) |
}} | }} | ||
==Availability== | ==Availability== | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
|- | |- | ||
− | |[[ | + | |[[Mooring Fixture]]||[[Colonial Military]]||[[Coronado]]||[[Independent Systems]] |
|} | |} | ||
|} | |} | ||
− | [[Category: Colonial | + | [[Category: Colonial Remnant]] |
Revision as of 17:31, 13 February 2015
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Celestra" Colonial Armed Transport | |
Ship Class | Transport |
Built by | Colonial Remnant |
Technical information | |
Guns/Turrets | 0 / 6 |
Opt. weapon class | 4 |
Max. weapon class | 4 |
Other equipment | |
Hull strength | 55,000 |
Max. shield class | 7 |
Cargo space | 1,250 units |
Nanobots/Batteries | 300/300 |
Max. impulse speed | 100 m/s |
Max. thrust speed | 160 m/s |
Max. cruise speed | 350 m/s |
Power output | 35,000 u |
Power recharge | 4,800 u/s |
Additional information | |
Ship price | $6,800,000 |
Package price | $7,400,500 |
The Celestra had its birth as the Colonials need to move people as well as important and fragile cargo increased. The Celestra is more agile and better armed then the heavier Atlas class transport, capable of ferrying her cargo through hostile space safely.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.86) |
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Review (4.86)
This ship is incredibly small and fast for a transport, and has more guns than most transports as small as itself. It's the fastest transport in the game. While it has a pretty low amount of cargo space (1250), it's very effective in combat in the hands of a skilled pilot, and can even mount a cruise disruptor. As fast and small as this ship is, a skilled pilot can easily dodge any torpedo, forcing pirates to move in closer to take shots, making them vulnerable to your transport turrets which are placed pretty closely together. Of course, the amount of credits you'd make hauling with a 5k-er and paying the pirate his share is still more than you'd make with this ship without paying a share, but I personally find this ship much more fun to fly than the heavier transports. This ship has 6 transport turrets, 4 on the top, 2 on the bottom, which are placed close to the front in a line, similarly to the Camara. All of these turrets can fire in just about any direction, but you'd best be careful about letting people directly above or below you. This ship has more firepower than most ships of its size and speed; you'll see most transports its size having 4 or 5 turrets. Granted, those ships also have more cargo space. This is a good ship for somebody who wants to escort traders and make a few extra bucks hauling whatever they're hauling on the side. It's also a good ship for somebody who wants to trade, but simply despises using large, slow ships. With this ship, you'll swear you're flying a freighter. Granted, you'd have to be pretty skilled at fighting with transports to be able to use it for fighting.Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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