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Difference between revisions of "Bustard"

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(Review)
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| turrets = 8
 
| turrets = 8
 
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| cargo = 1800
 
| cargo = 1800
 
| maxregens = 800
 
| maxregens = 800

Revision as of 16:27, 10 January 2017

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Article possibly outdated (
v4.88
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.01.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Bustard" Civilian Light Carrier
Ship Class Liner
Built by Generic Civilian
Technical information
Guns/Turrets 0 / 8
Opt. weapon class 7
Max. weapon class 7
Other equipment
Hull strength 1,200,000
Max. shield class 9
Cargo space 1,800 units
Nanobots/Batteries 800/800
Max. impulse speed 80 m/s
Max. thrust speed Thruster not available
Max. cruise speed 290 m/s
Power output 7,000,000 u
Power recharge 220,000 u/s
Additional information
Ship price $500,000,000
Package price $502,000,000

Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Bustard is a mobile retreat point intended for snubcraft operating away from friendly installations.

The Bustard was designed with the intention of avoiding the sheer cost and quantity of resources manufacturing and maintaining a military carrier requires, and so, sacrificing combat capabilities of a warship, its design leans toward availability and ease of maintenance, and so becomes a practical choice of carrier for smaller groups lacking the means of maintaining an actual warship.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Review (4.88)

The Bustard has gotten a certain amount of hate due to its replacing the Barge. However, I took it for a spin, and was not completely disappointed by what I found. To begin with, at any given time, you will have at least 5 out of your 8 turrets on something, and six out of eight if going up top or down below.

The lack of a Thruster means that you are dead in the water against Novas, the transport shield only means that you will spend more time with your shields down than anything if you get into a serious scrap, and the generally deplorable maneuvering means that this is a support ship more than anything else.

I've found that having Basic/Faction turrets for turrets 1-6 and 2 pulses on your last two mounts is a fairly good loadout. Use the pulse cannons (4k range) on enemy caps as often as you can while they focus on what they perceive as actual threats.

General strategy: Strafe like a boss to dodge incoming fire. Rely on a fighter screen and other caps to not die. You are a CARRIER. Your job is to sit a little back and keep enemy fighters off your buddies as they come in for repairs. The actual military carriers are more along the lines of Battlestars. They don't NEED their fighter screen, but it helps. Here, you actually need a fighter screen to not be attrition'd into pieces in about three minutes. The relatively small amounts of armaments helps in that regard.
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Review by Paladin

Hardpoints

Availability