Difference between revisions of "Nomad Morph"

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==Full Name==
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{{Ship_Infobox
Nomad Light Fighter
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|name = Nomad Light Fighter
 
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|shipclass = [[Fighters#Light_Fighters|Light Fighter]]
==Description==
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|shipowner = [[Nomads]]
After the Nomad War of 800-802 A.S., many disabled Nomad fighters could be found on the battle sites where Nomads fought The Order. Zoner scientists studied the Nomad wrecks and discovered a way to re-activate cell regeneration process in Nomad ships. Several Nomad fighters were recovered using this process and adapted for human pilots. It is rumored, however, that the Nomad ships cannot be deprived of their brains completely; brain tissue remains in different parts of the ships, and its influence on human mind is yet to be examined.
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|guns = 3
 +
|turrets = 0
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|hull = 7,000
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|cargo = 40
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|maxregens = 45/45
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|optwepclass = 8
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|maxwepclass = 9
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|maxshieldclass = 9
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|maxspeed = 80
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|maxthrust = 199
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|maxpower = 11,400
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|recharge = 1,160
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|equipment =
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[[Mines]],<br>
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[[Countermeasures]],<br>
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[[Torpedoes|Torpedo]]/[[Cruise Disruptors|Cruise Disruptor]]
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|hullcost = 2,960,000
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|fullcost = 4,189,330
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}}
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After the Nomad War of 800-802 A.S. many disabled Nomad fighters could be found in place where the Order clashed with the alien advance. Zoner scientists studied the Nomad wrecks and discovered a way to re-activate the cell regeneration process that kept them powered and running. Several Nomad fighters were recovered using this process and adapted for human pilots. It is rumored, however, that the Nomad ships cannot be deprived of their brains completely; brain tissue remains in different parts of the ships, and it's influence on the human mind is yet to be examined.
  
 
'''Note''': This ship is available for people to roleplay as a Nomad or to try out for the [[Keepers]]. It is suggested that you use a Pirate or Merc ID if you use this ship.
 
'''Note''': This ship is available for people to roleplay as a Nomad or to try out for the [[Keepers]]. It is suggested that you use a Pirate or Merc ID if you use this ship.
  
==Statistics==
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==Weapon hardpoints==
*Ship Class: [[Fighters#Light_Fighters_2|Light Fighter]]
 
*Ship Faction: Nomads
 
*Guns: 3
 
*Turrets: 0
 
*Hull: 7,000
 
*Cargo Space: 40
 
*Maximum Shield Batteries/NanoBots: 45/45
 
*Optimal Weapon Class: 8
 
*Maximum Weapon Class: 9
 
*Maximum Shield Class: 9
 
*Maximum Impulse Speed: 80
 
*Power Output: 11,400
 
*Power Recharge Rate: 1,160
 
*Hull Only Price: 2,960,000
 
*Full Price: 4,189,330
 
*Additional Equipment: [[Mines]], [[Countermeasures]], [[Torpedoes|Torpedo]]/[[Cruise Disruptors|Cruise Disruptor]]
 
 
 
==Weapons==
 
 
*3 [[Class 9 Guns]]
 
*3 [[Class 9 Guns]]
  
==Places Sold==
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==Availability==
 
*[[Planet Primus]], [[Omicron Kappa]]
 
*[[Planet Primus]], [[Omicron Kappa]]
  
 
[[Category: Discovery content]]
 
[[Category: Discovery content]]
 
[[Category: Ships]]
 
[[Category: Ships]]

Revision as of 23:42, 6 August 2008

Nomad Light Fighter
Noimage test.jpg
Ship Class unknown
Built by Nomads
Technical information
Guns/Turrets 3 / 0
Opt. weapon class 8
Max. weapon class 9
Other equipment None
Hull strength 7,000
Max. shield class 9
Cargo space 40 units
Nanobots/Batteries 45/45/45/45
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed unknown
Power output 11,400 u
Power recharge 1,160 u/s
Additional information
Ship price $2,960,000
Package price $4,189,330

After the Nomad War of 800-802 A.S. many disabled Nomad fighters could be found in place where the Order clashed with the alien advance. Zoner scientists studied the Nomad wrecks and discovered a way to re-activate the cell regeneration process that kept them powered and running. Several Nomad fighters were recovered using this process and adapted for human pilots. It is rumored, however, that the Nomad ships cannot be deprived of their brains completely; brain tissue remains in different parts of the ships, and it's influence on the human mind is yet to be examined.

Note: This ship is available for people to roleplay as a Nomad or to try out for the Keepers. It is suggested that you use a Pirate or Merc ID if you use this ship.

Weapon hardpoints

Availability