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Difference between revisions of "AP-239 "Bottlenose" Bounty Hunter Gunship"

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* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 
{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more manuverable than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction.  Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters.  Any captains using this set up must be sure to keep a careful eye on their energy consumption.}}
 
{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more manuverable than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction.  Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters.  Any captains using this set up must be sure to keep a careful eye on their energy consumption.}}
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{{Review|[[User:Pepe|Pepe]]|Top agility in Capital Ship range with nice shields and small armor and powerplant. But agility is so important to win! Luckily, two of six turrets can fire bacwards only, otherwise it would be Ultimate multipurpose assasination ship!
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Gunship kills fighters. This gunship supports one good Rheinland Gunboat Missile Turret, or even two Liberty models. Two Liberty Gunboat Missile Turret + two Gunboat Battle Razor makes Bottlenose real Fighter/Bomber killer. If you prefer faster guns and more noise, put just one Rheinland Missile (for shield strapping, weapon damaging and little bit of everything ) and three Cerberus (one or two shots will kill any fighter). If Cerberus is too slow for you, try Gunboat Secondary Turret or Solaris, than you can't miss too often.
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For killing a bigger prey, you should learn how to use back weapons. When you do it, 3 Razor + 3 Pulse will do the job. Just fly arround, shoot your Pulses one-by-one, than do the same with Razors - so powerplant will not drain out and leave you wondering what are you doing infont of that cruiser like that (it can really ruin your day). If you stil can't fire backwards, do not mess with other capitals. There are always enough fighters arrount to kill.}}
 
==Hardpoints==
 
==Hardpoints==
 
*6 [[Class 8 Turrets|Gunboat Turrets]] (2 fire only from the rear)
 
*6 [[Class 8 Turrets|Gunboat Turrets]] (2 fire only from the rear)

Revision as of 15:26, 6 August 2010

AP-200039 "Bottlenose" Bounty Hunter Gunship
Mancer gs02.png
Ship Class Gunboat
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 8
Max. weapon class 8
Other equipment
Hull strength 55,000
Max. shield class 8
Cargo space 230 units
Nanobots/Batteries 250/250
Max. impulse speed 80 m/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $28,000,000
Package price $31,014,750

Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability

Origin

Modeled by jinx