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Difference between revisions of "AP-239 "Bottlenose" Bounty Hunter Gunship"
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* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more manuverable than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction. Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters. Any captains using this set up must be sure to keep a careful eye on their energy consumption.}} | {{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more manuverable than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction. Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters. Any captains using this set up must be sure to keep a careful eye on their energy consumption.}} | ||
− | {{Review|[[User:Pepe|Pepe]]|Top agility in Capital Ship range with nice shields and small armor and powerplant. But agility is so important to win! Luckily, two of six turrets can fire | + | {{Review|[[User:Pepe|Pepe]]|Top agility in Capital Ship range with nice shields and small armor and powerplant. But agility is so important to win! Luckily, two of six turrets can fire backwards only, otherwise it would be Ultimate multi purpose assasination ship! |
− | Gunship kills fighters. This gunship supports one Gunboat Missile Turret, hardly two ( | + | Gunship kills fighters. This gunship supports one Gunboat Missile Turret, hardly two (theoretically it does, but works hard in practise). A Gunboat Missile Turret + 3 Gunboat Battle Razor makes Bottlenose real Fighter/Bomber killer. If you miss a lot and prefer faster guns and more noise, put that Gunboat Missile (for shield strapping, weapon damaging and little bit of everything ) and three Cerberus (three or four shots will kill any fighter, no matter of hull reinforcements). If Cerberus set-up is too slow for you, try Gunboat Secondary Turret, than you can't miss too often. |
For killing a bigger prey, you should learn how to use back weapons. When you do it, 3 Razor + 3 Pulse will do the job. Just fly around, shoot your Pulses one-by-one, than do the same with Razors - so powerplant will not drain out and leave you wondering what are you doing in front of that cruiser like that (it can really ruin your day). If you still can't fire backwards, do not mess with other capitals. There are always enough fighters around to kill.}} | For killing a bigger prey, you should learn how to use back weapons. When you do it, 3 Razor + 3 Pulse will do the job. Just fly around, shoot your Pulses one-by-one, than do the same with Razors - so powerplant will not drain out and leave you wondering what are you doing in front of that cruiser like that (it can really ruin your day). If you still can't fire backwards, do not mess with other capitals. There are always enough fighters around to kill.}} |
Revision as of 16:32, 25 May 2011
AP-200039 "Bottlenose" Bounty Hunter Gunship | |
Ship Class | Gunboat |
Built by | Bounty Hunters Guild |
Technical information | |
Guns/Turrets | 0 / 6 |
Opt. weapon class | 8 |
Max. weapon class | 8 |
Other equipment | |
Hull strength | 55,000 |
Max. shield class | 8 |
Cargo space | 230 units |
Nanobots/Batteries | 250/250 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 150 m/s |
Max. cruise speed | 350 m/s |
Power output | 400,000 u |
Power recharge | 40,000 u/s |
Additional information | |
Ship price | $28,000,000 |
Package price | $31,014,750 |
Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Review without version number |
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Review
The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more manuverable than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction. Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters. Any captains using this set up must be sure to keep a careful eye on their energy consumption. Error creating thumbnail: Unable to save thumbnail to destination Review by Kikatsu |
Review without version number |
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Review
Top agility in Capital Ship range with nice shields and small armor and powerplant. But agility is so important to win! Luckily, two of six turrets can fire backwards only, otherwise it would be Ultimate multi purpose assasination ship! Gunship kills fighters. This gunship supports one Gunboat Missile Turret, hardly two (theoretically it does, but works hard in practise). A Gunboat Missile Turret + 3 Gunboat Battle Razor makes Bottlenose real Fighter/Bomber killer. If you miss a lot and prefer faster guns and more noise, put that Gunboat Missile (for shield strapping, weapon damaging and little bit of everything ) and three Cerberus (three or four shots will kill any fighter, no matter of hull reinforcements). If Cerberus set-up is too slow for you, try Gunboat Secondary Turret, than you can't miss too often. For killing a bigger prey, you should learn how to use back weapons. When you do it, 3 Razor + 3 Pulse will do the job. Just fly around, shoot your Pulses one-by-one, than do the same with Razors - so powerplant will not drain out and leave you wondering what are you doing in front of that cruiser like that (it can really ruin your day). If you still can't fire backwards, do not mess with other capitals. There are always enough fighters around to kill.Error creating thumbnail: Unable to save thumbnail to destination Review by Pepe |
Hardpoints
- 6 Gunboat Turrets (2 fire only from the rear)
Purchase Includes
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Availability
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Origin
Modeled by jinx