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Difference between revisions of "Hydra - Colonial Gunboat"
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Revision as of 18:09, 7 January 2012
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Hydra" Colonial Gunboat | |
Ship Class | Gunboat |
Built by | Colonial Republic |
Technical information | |
Guns/Turrets | 0 / 6 |
Opt. weapon class | 8 |
Max. weapon class | 8 |
Other equipment | |
Hull strength | 95,000 |
Max. shield class | 8 |
Cargo space | 420 units |
Nanobots/Batteries | 350/350 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 150 m/s |
Max. cruise speed | 350 m/s |
Power output | 500,000 u |
Power recharge | 50,000 u/s |
Additional information | |
Ship price | $36,500,000 |
Package price | $36,514,750 |
The Colonial Republic is one of the most prominent ship-building factions in Sirius. Hydra is their current active duty gunboat. This is a powerful gunboat with sole purpose to protect Colonial convoys in dangerous systems around Border Worlds. With the evacuation of Tau-44, the role of this ship becomes even more important.
Handling
- This ship is too large to use docking bays, it must use mooring points.
[show]Review without version number |
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[show]Review without version number |
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Hardpoints
Purchase Includes
[show]Spoiler: |
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Availability
[show]Spoiler: Buying Locations |
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Origin
Modeled by Doom