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Difference between revisions of "Consortium"
ZetaFoxtrot (talk | contribs) (This is still heavily a WIP page. So It will need to be worked on as the RP develops. But the old lore needed to get fixed so as not to confuse people.) |
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{{Faction Infobox | {{Faction Infobox | ||
| name = Consortium | | name = Consortium |
Revision as of 17:24, 10 March 2012
This page is currently being developed by one or more editors being led by ZetaFoxtrot. Please refer to the talk page to learn about and/or contribute to the completion of this page. You can also contact the leader on their discussion page. |
- This is an unofficial player group.
Consortium | |
Origin | Kusari Empire |
Alignment | Quasi-Lawful/Unlawful (varies by region) |
Profile | |
Date of founding | Unknown A.S. |
Date of dissolution | 817 A.S., Reconstituted 818 A.S. A.S. |
Founder(s) | Ironwatsas |
Current leader(s) | Zeta Foxtrot, Overwatch |
Base of operations | Tau-65 |
Secondary Base | Unknown |
Identification | |
Primary ID | Pirate ID |
Secondary ID | Outcast ID |
IFF | Golden Chrysanthemum, Outcast (for capital ships, oversized transports, and some 'legacy' ships from the first era) |
Tag(s) | \CS\ |
Primary role | |
Unknown | |
Secondary role | |
Unknown |
The Consortium is a highly covert military-styled insurgency, which is comprised largely of Transhuman, or Posthuman cyborgs. Commanded by an Artificial Intelligence of unknown origins,they exist to bring about true order to Sirius and Humanity. The Consortium are mainly active in Kusari, and believed to be involved in a wide range of primarily military activities against the current government.
History
There are a few conflicting theories to how the Consortium came about. The original history being the Consortium were the descendants of the lost sleeper ship Mayflower, and a colony it later established long before the Coalition-Alliance war. However, this is now known to be an internal cover-up, designed to confuse and throw off enemy spies and curious people. While the Mayflower is a known historical incident, the Consortium itself has no direct ties to it.
The second, was the Consortium's founding by a rogue AI known as OVERLORD, who's intents were to bring 'order' to Sirius. However, this too, was a falsification. OVERLORD was only activated after the Consortium's first era, and reformatted the Neurocyte network in order to further it's own goals, which ultimately failed, and lead to OVERLORD's expurgation.
What is known is the Consortium was created by the 'individual' known as Ironwatsas, to what exact end, and exactly how Watsas was able to assemble such a large organization in a relatively short amount of time with no clear external support remains unknown.
However, Watsas abruptly departed in 817 A.S., throwing the Consortium into disarray. Zeta Foxtrot also shut down at this time, and OVERLORD was activated as part of a contingency plan. However, OVERLORD was a dispassionate and self-interested AI, following ingrained hard-logic patterns as opposed to a foresight that Watsas or any other human possessed. It twisted the remains of the organization to it's end, and ultimately, hastened it's downfall. What remained of the Consortium Fleets were laid up in reserve, kept in operable condition.. just in case.
As of 818 A.S. CASE ORANGE has been activated, transmitting a wake-up signal to the surviving Consortium fleets. This resulted in a reformat of the remaining units and a rapid mobilization of the Armada's resources. The exact source of CASE ORANGE, and the implications of the resurgent fleet on an already unstable Kusari, remain to be seen.
Divisions
The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated every day, bolstering the strength of the Consortium and replacing lost agents. Agents are assigned to different sections of the overall Consortium, usually to match their skills (augmented or otherwise).
Armada
The most visible arm of the Consortium, the Armada acts as a paramilitary force to secure Consortium airspace as well as perform surgical strikes against targets of interest. Few know of the Consortium’s existence, at least in the public, and those that do mostly assume that the Armada is the Consortium’s entirety. Much of the Armada’s ranks are filled by emotionless ‘blanks’, so highly cybernised that they have lost their emotions. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before assimilations, who as a result have retained varying degrees of their personality.
Intel Spike
WIP
Blackwatch
WIP
Logistics
Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities and support the general war effort, the Logistics division is a major and integral part of operations. They also collect stolen goods and equipment for transport, and supply GC and allied bases as an act of partnership.
WIP
Overwatch
WIP
Sleeper Agents
Sleeper Agents make up the Consortium-embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.
Capture & Recruitment Policy
Assimilation and Augmentation
- Error creating thumbnail: Unable to save thumbnail to destinationMain article: Consortium Augmentation
Perhaps the Consortium's most notorious (and disturbing) attribute is their policy of systematically replacing their ranks with enemy prisoners of war, as well as civilians, pirates, slavers, any any other non-allied organism which can serve a practical purpose, and can be controlled by Consortium assimilation methods.
Neurocyte
The Neurocyte is a Synthetic, Semi-organic receiver which is injected directly into the brain of the host, by means of a large hydraulic needle which is inserted through the forehead. It is accompanied by medical nanites which repair any damage caused by the injection, and integrate the Neurocyte into the host's brain. The primary role of the Neurocyte is to receive and convert Brain Synapses and Signals into a format readable by Consortium Computer systems, and vice versa. The means by which it does so are extremely complicated and strictly classified. As many humans possess their own form of neural-network technology, the Neurocyte can take advantage of this, rewiring Neural Net implants and slaving them to itself. The Neurocyte is the main means of allowing the brain to communicate with all other Consortium hardware, and overwrites many undesirable human thought patterns and emotions (which can be influenced selectively). However, it is not the only means by which this is accomplished. Finally, it acts as a control hub for medical nanites which are deployed into the host, which increase the capabilities of self-healing and human immune systems (but do not completely replace them).
In an emergency situation, the Neurocyte can, as a last ditch measure, self destruct by causing a massive electronic overload which kills the brain, followed by a small explosion. This will almost certainly and instantly cause brain death of the host. However, the Neurocyte contains unknown numbers and types of failsafes to ensure tampering does not occur. No recorded case of an unintended Neurocyte destruct is known.
Consortium Shiptypes
Zone of Interest
C-SEC 1: Consortium primary ZoI. Airwatch units are free to conduct autonomous operations throughout the sector
C-SEC 2: Consortium ships must request permission to enter these sectors, unless trading, escorting traders, or calibrating hardware/software
C-SEC 3: Sectors which are highly restricted, and may not be entered without command permission.
C-SEC 4: These sectors may not be entered under any circumstances, bar Psiops operations organised by OVERLORD.
Identification
Consortium ships can be identified by their \CS\- tag. Naming conventions are based predominantly on Japanese Mythology, Spiritualism, and to some extent, History.
Most Consortium ships carry Pirate IDs, with GC IFF. The exception are Capital Ships and Large Transports which use Outcast ID (for lack of a better solution), and some Intelspike ships and couriers use Freelancer ID for special purposes.
Miner ID may also be used by some field logistics teams.
Diplomacy
As the Consortium has been dormant for so long, established diplomacy has for the most part collapsed, as many former allies and enemies have collapsed, and Overwatch has yet to normalize relations.
The Golden Chrysanthemums are assumed as an ally, and Kusari Lawfuls assumed as hostiles. All other factions are neutral to unfriendly until proven otherwise.