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Difference between revisions of "Cruise Disruptors"
(Nathrael moved page Cruise Disruptors to Cruise Disruptor over redirect) |
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− | + | {{Version|4.86}} | |
+ | [[Image:Cruise_Disruptors.jpg|frame|right|Cruise Disruptor]] | ||
+ | [[Image:Missiles.jpg|frame|right|Cruise Disruptor Missile]] | ||
+ | Projectiles designed to throw ships out of ''cruise'' are called '''cruise disruptors'''. They come in the form of a very light and agile tracking missile, which generates a very specific electromagnetic field upon detonation, overloading and effectively powering down the standard propulsion systems of any ships in the vicinity. Modern ships automatically reset the engine power supply controls and re-route remaining power to basic engines, forcing the affected ship back into impulse speed in order to retain handling. | ||
+ | |||
+ | This has three major consequences: | ||
+ | * A ship travelling in ''cruise mode'' will be automatically thrown out of it and reduced to impulse speed. | ||
+ | * A [[Engine Kill|drifting]] ship will cease it's drift and return to impulse speed due to the propulsion system reset reactivating it's basic engines. Engine kill will not respond for 5 seconds. | ||
+ | * The affected ship will be unable to power up cruise for approximately five seconds after being hit with the disruptor. The disruption field does not affect [[thrusters]], allowing ships some degree of evasive manueverability after being hit. | ||
+ | |||
+ | The electromagnetic blast of the disruptor is also able to set off proximity sensors on mines, missiles and torpedoes, instantly detonating them before they reach their target. This can be used to great advantage against enemies relying on ammo based weaponry. | ||
+ | |||
+ | Large ships have an inherent resistance to disruptors when they are hit at the opposite end of the target, since the disruptor blast may not be large enough to reach the engines. It is usually possible to achieve the desired results by shooting the target from the side or from whichever end has the engines. | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Name!!H Dmg!!E Dmg!!Refire!!Expl Radius!!Speed!!Turn Rate!!Max Range!!Max Time!!Hit Points!!Ammo HP!!Price!!Ammo Price | ||
+ | |- | ||
+ | |[[CD88a "Wasp" Cruise Disruptor Launcher|Wasp]]||37||18||1.00||50||716||8.7||2,500||2||4,215||2||1,980||50 | ||
+ | |- | ||
+ | |[[CD89b "Hornet" Cruise Disruptor Launcher|Hornet]]||159||79||1.00||50||808||8.7||3,000||2||7,500||2||82,460||500 | ||
+ | |- | ||
+ | |[[CD95XT Train Cruise Disruptor Launcher|Train]]||140||70||1.00||400||803||8.7||3,000||5||6,515||2||164,000||2,000 | ||
+ | |- | ||
+ | |[[CD98a "Mosquito" Cruise Disruptor Launcher|Mosquito]]||255||127||1.00||250||522||9.7||1,600||3||8,750||2||192,000||2,000 | ||
+ | |- | ||
+ | |[[CD98Rc Reinforced Cruise Disruptor Launcher|Reinforced]]||210||105||0.67||550||976||8.7||3,500||5||120,000||2||900,000||7,000 | ||
+ | |- | ||
+ | |[[Nomad Cruise Disruptor|Nomad Disruptor]]||155||77||1.00||400||938||8.7||3,000||4||8,000||2||178,000||1,500 | ||
+ | |- | ||
+ | |[[Nomad Heavy Disruptor Bolt|Nomad Heavy Disruptor Bolt]]||140||70||1.00||400||803||8.7||3,000||5||6,515||2||164,000||2,000 | ||
+ | |} | ||
+ | |||
+ | [[Category: Ship Equipment]] | ||
+ | [[Category: Weapons]] |
Revision as of 05:06, 21 October 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 21.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Projectiles designed to throw ships out of cruise are called cruise disruptors. They come in the form of a very light and agile tracking missile, which generates a very specific electromagnetic field upon detonation, overloading and effectively powering down the standard propulsion systems of any ships in the vicinity. Modern ships automatically reset the engine power supply controls and re-route remaining power to basic engines, forcing the affected ship back into impulse speed in order to retain handling.
This has three major consequences:
- A ship travelling in cruise mode will be automatically thrown out of it and reduced to impulse speed.
- A drifting ship will cease it's drift and return to impulse speed due to the propulsion system reset reactivating it's basic engines. Engine kill will not respond for 5 seconds.
- The affected ship will be unable to power up cruise for approximately five seconds after being hit with the disruptor. The disruption field does not affect thrusters, allowing ships some degree of evasive manueverability after being hit.
The electromagnetic blast of the disruptor is also able to set off proximity sensors on mines, missiles and torpedoes, instantly detonating them before they reach their target. This can be used to great advantage against enemies relying on ammo based weaponry.
Large ships have an inherent resistance to disruptors when they are hit at the opposite end of the target, since the disruptor blast may not be large enough to reach the engines. It is usually possible to achieve the desired results by shooting the target from the side or from whichever end has the engines.
Name | H Dmg | E Dmg | Refire | Expl Radius | Speed | Turn Rate | Max Range | Max Time | Hit Points | Ammo HP | Price | Ammo Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wasp | 37 | 18 | 1.00 | 50 | 716 | 8.7 | 2,500 | 2 | 4,215 | 2 | 1,980 | 50 |
Hornet | 159 | 79 | 1.00 | 50 | 808 | 8.7 | 3,000 | 2 | 7,500 | 2 | 82,460 | 500 |
Train | 140 | 70 | 1.00 | 400 | 803 | 8.7 | 3,000 | 5 | 6,515 | 2 | 164,000 | 2,000 |
Mosquito | 255 | 127 | 1.00 | 250 | 522 | 9.7 | 1,600 | 3 | 8,750 | 2 | 192,000 | 2,000 |
Reinforced | 210 | 105 | 0.67 | 550 | 976 | 8.7 | 3,500 | 5 | 120,000 | 2 | 900,000 | 7,000 |
Nomad Disruptor | 155 | 77 | 1.00 | 400 | 938 | 8.7 | 3,000 | 4 | 8,000 | 2 | 178,000 | 1,500 |
Nomad Heavy Disruptor Bolt | 140 | 70 | 1.00 | 400 | 803 | 8.7 | 3,000 | 5 | 6,515 | 2 | 164,000 | 2,000 |