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Thrusters
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
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Thrusters are devices capable of temporarily increasing the speed of the ship they are attached to. Unlike the standard ion engines mounted in modern ships, thrusters are powered by a direct fuel intake. Thrusters use a chemical reaction to propel the ship itself, instead of processing it to power a different engine. This means that the device is unaffected by electromagnetic pulse weaponry, and as a result is invulnerable to the effects of cruise disruptors.
Typically thrusters increase the speed of fighters and freighters to 200 metres per second due to their light weight. On larger ships (transports, gunboats and cruisers) the thruster is only generally able to increase the speed to 140 metres per second.
Thrusters
Name | Energy Use | Hit Points | Price |
---|---|---|---|
Capital Ship Thruster | 115 | 150000 | $750,000 |
Light Capital Ship Thruster | 125 | 75000 | $8,000,000 |
Nomad Thruster II | 115 | 8000 | $1,165,000 |
Thruster | 115 | 15000 | $826,000 |
AI Auxiliary Engine | 115 | 8000 | $982,000 |
Nomad Thruster | 115 | 150000 | $1,165,000 |
Cheetah Thruster | 110 | 20000 | $24,540,000 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |