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Difference between revisions of ""Nephilim" Zoner Mobile Colony Ship"
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− | {{Version | + | {{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.}} |
{{Ship Infobox | {{Ship Infobox | ||
| name = "Nephilim" Zoner Mobile Colony Ship | | name = "Nephilim" Zoner Mobile Colony Ship | ||
| image = Nephilim-s.png | | image = Nephilim-s.png | ||
+ | | nickname = dsy_munificent | ||
| shipclass = DREADNOUGHT | | shipclass = DREADNOUGHT | ||
| shipowner = {{Icon|Zoners}}[[Zoners]] | | shipowner = {{Icon|Zoners}}[[Zoners]] | ||
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| maxspeed = 90 | | maxspeed = 90 | ||
| maxpower = 9000000 | | maxpower = 9000000 | ||
− | | recharge = | + | | recharge = 430000 |
− | | hullcost = | + | | hullcost = 535082250 |
− | | fullcost = | + | | fullcost = 727082250 |
− | }} | + | }} |
+ | [https://ref.discoverygc.com/Ship/dsy_munificent DSCore: Nephilim] | ||
+ | |||
The new upgrade to the aging "[[Jinkusu]]"-class was named the "Nephilim", after a race of legendary giants. The [[Zoners]] have customized these vessels to fill multiple roles depending on the needs of crew, from heavy cargo transportation and logistics management, to miniature mobile [[Freeports]] prowling the edges of known space. | The new upgrade to the aging "[[Jinkusu]]"-class was named the "Nephilim", after a race of legendary giants. The [[Zoners]] have customized these vessels to fill multiple roles depending on the needs of crew, from heavy cargo transportation and logistics management, to miniature mobile [[Freeports]] prowling the edges of known space. | ||
Due to their sheer size, ships of this class are expensive and slow to manufacture, but are designed to be in service for decades, justifying their great cost. The Zoners who travel into the unknown depths of space trust these ships to sustain them during long voyages, and thus outfit the ships to be capable of light industry and hydroponic food production during the voyage. The Nephilim is also capable of making planetfall and establishing a small colony. | Due to their sheer size, ships of this class are expensive and slow to manufacture, but are designed to be in service for decades, justifying their great cost. The Zoners who travel into the unknown depths of space trust these ships to sustain them during long voyages, and thus outfit the ships to be capable of light industry and hydroponic food production during the voyage. The Nephilim is also capable of making planetfall and establishing a small colony. | ||
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==Hardpoints== | ==Hardpoints== | ||
− | *4 [[Class 8 Turrets|Battleship | + | *4 [[Class 8 Turrets|Battleship Heavy Turrets]] |
*4 [[Class 9 Turrets|Battleship Primary Turrets]] | *4 [[Class 9 Turrets|Battleship Primary Turrets]] | ||
− | *14 [[Class 10 Turrets|Battleship | + | *14 [[Class 10 Turrets|Battleship Secondary Turrets]] |
− | *1 | + | *1 [[Shields|Battleship Shield]] |
+ | |||
==Purchase Includes== | ==Purchase Includes== | ||
{{Spoiler| | {{Spoiler| | ||
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*1 [[Shields|Battleship Molecular Shield]] ($15,000,000) | *1 [[Shields|Battleship Molecular Shield]] ($15,000,000) | ||
}} | }} | ||
+ | |||
==Availability== | ==Availability== | ||
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
|- | |- | ||
− | |[[Livadia Shipyard]]||[[ | + | |[[Livadia Shipyard]]||[[Outworlder Assembly]]||[[Omicron Kappa]]||[[Nomad Worlds]] |
|} | |} | ||
|} | |} | ||
[[Category: Zoners]] | [[Category: Zoners]] |
Latest revision as of 01:45, 4 February 2022
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
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"Nephilim" Zoner Mobile Colony Ship | |
Ship Class | Dreadnought |
Built by | Zoners |
Technical information | |
Guns/Turrets | 0 / 22 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
|
Hull strength | 2,950,000 |
Max. shield class | 10 |
Cargo space | 1,700 units |
Nanobots/Batteries | 2100/2100 |
Max. impulse speed | 90 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 9,000,000 u |
Power recharge | 430,000 u/s |
Additional information | |
Ship price | $535,082,250 |
Package price | $727,082,250 |
The new upgrade to the aging "Jinkusu"-class was named the "Nephilim", after a race of legendary giants. The Zoners have customized these vessels to fill multiple roles depending on the needs of crew, from heavy cargo transportation and logistics management, to miniature mobile Freeports prowling the edges of known space. Due to their sheer size, ships of this class are expensive and slow to manufacture, but are designed to be in service for decades, justifying their great cost. The Zoners who travel into the unknown depths of space trust these ships to sustain them during long voyages, and thus outfit the ships to be capable of light industry and hydroponic food production during the voyage. The Nephilim is also capable of making planetfall and establishing a small colony. The new Nephilim is equipped with an expanded docking bay, upgraded navigational controls, and an improved defensive grid. Its reactor core is more efficient than the previous design, propelling the ship with the same power core used in the "Leviathan" class.
Warning: This ship is not guaranteed to be able to traverse Trade Lanes safely.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.86) |
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Review (4.86)
The Zoner Dreadnought " Nephilim " is the most toughest battleship in Discovery, It's armor is amazingly high and it can sustain unbelievable amount of damage, With 16 Smaller turrets, Any ship that is close enough is liable to be sucked in and blown to bits. Although it's turning rate is rather small, the setup is the crucial BIG, with the proper turrets and placements, nothing can withstand its destructive power. With 6 Flak turrets installed in proper locations, Bombers are out of the equation, 10 Zoner turrets will shred any gunboat in its vicinity along with other smaller craft /Bombers.... 'As a personal experience, I have managed to beat 2 Strafing cruisers, including a Corsair Dreadnought and 2 Bombers, make no mistake, with the right hands, no ship can withstand this beast. ' Best Defensive Setup :
Best Offensive Setup : +2/3 Battleship Missiles +1 Heavy Mortar +2 Zoner Primary turrets +2 Pulse Cannons +14 Zoner Secondary Turrets +2 Flak turrets in Slot 15 and 4.Error creating thumbnail: Unable to save thumbnail to destination Review by Tel aviv |
Hardpoints
- 4 Battleship Heavy Turrets
- 4 Battleship Primary Turrets
- 14 Battleship Secondary Turrets
- 1 Battleship Shield
Purchase Includes
Spoiler: |
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Availability
Spoiler: Buying Locations | ||||||||
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