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Difference between revisions of "LHX9-G8S "Interloper" Lane Hacker Gunship"
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+ | {{Version|4.91}}[https://ref.discoverygc.com/Ship/dsy_lhgunship DSCore: Interloper] | ||
+ | |||
{{Ship Infobox | {{Ship Infobox | ||
− | | name = l3GS-1 Lane Hacker Gunship | + | | name = l3GS-1 "Interloper" Lane Hacker Gunship |
− | | image = | + | | image = Gunsh.png |
+ | | nickname = dsy_lhgunship | ||
| shipclass = GUNBOAT | | shipclass = GUNBOAT | ||
| shipowner = [[Lane Hackers]] | | shipowner = [[Lane Hackers]] | ||
+ | | shiptechcategory = Lane Hackers | ||
+ | | techmix = Lane Hackers | ||
| turrets = 6 | | turrets = 6 | ||
| CD = 1 | | CD = 1 | ||
| CM = 1 | | CM = 1 | ||
− | | hull = | + | | hull = 128000 |
− | | cargo = | + | | cargo = 320 |
− | | maxregens = | + | | maxturn = 41.25 |
− | | optwepclass = | + | | maxregens = 290 |
− | | maxwepclass = | + | | optwepclass = 5 |
+ | | maxwepclass = 5 | ||
| maxshieldclass = 8 | | maxshieldclass = 8 | ||
− | | maxspeed = | + | | maxspeed = 90 |
− | | maxthrust = | + | | maxthrust = 160 |
+ | | maxcruise = 350 | ||
| maxpower = 400000 | | maxpower = 400000 | ||
| recharge = 40000 | | recharge = 40000 | ||
− | | hullcost = | + | | hullcost = 35000076 |
− | | fullcost = | + | | fullcost = 227000000 |
}} | }} | ||
− | The Lane Hacker Gunship | + | |
− | ==Handling== | + | Much like the other vessels of the LHX series, the "Interloper" was created as an answer to an increased pressure from domestic fleets which made apparent the weaknesses and flaws of the previous design. A new solution was needed to increase the effectiveness of Hacker fleet and to expand its range of operations. The gunship was designed to provide both greater tactical reconnaissance and heavy combat support. |
+ | |||
+ | The "Interloper" continues the [[Lane Hackers|Lane Hacker]] tradition of incorporating an advanced electronic warfare suite into it’s already powerful arsenal. With a revolutionary sensor array, this [[Gunboat|Gunship]] has the ability to scan ships and other installations in a far greater detail and at a much greater speed. While at cruising speed, the primary sensor array is extended, providing advanced features such as long range communication or improved tactical and threat assessments. Greater range and tracking features makes the ship ideal for "hit and run" style engagements and infiltration maneuvers, being able to bypass most scanners until it is ready to engage | ||
+ | |||
+ | == Handling == | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
{{Review|[[User:Nathrael|Nathrael]]|The Lane Hacker Gunship is one of the most agile vessels of it's class, and in the hands of a skilled pilot, can even outmaneuver a [[Bombers|Bomber]] or take down a light [[Capital ships|Cruiser]].}} | {{Review|[[User:Nathrael|Nathrael]]|The Lane Hacker Gunship is one of the most agile vessels of it's class, and in the hands of a skilled pilot, can even outmaneuver a [[Bombers|Bomber]] or take down a light [[Capital ships|Cruiser]].}} | ||
+ | {{Review|[[User:Total.Absolution|Total Absolution]]|An extremely fast, and agile, Gunship, the Lane Hacker Gunship easily takes the cake as one of the most agile ships of the Gunboat class. That being said, this ship has some problems. | ||
+ | For starters, its gigantic. Its size is VERY un proportionate for its speed and agility. However it can still use a loadout of 3 razors and 3 Lane Hacker prims to great effect on snubcraft, if your aim is in tune. Using the Prims for the shield, and, if you can, landing all three razors at once will insta kill most ships, even the majority of bombers. This ship is best suited for hit and run tactics, which is what the Lane Hackers are best at. This ship will NOT last very well against a good amount of fighters or bombers.}} | ||
− | + | ==Hardpoints== | |
+ | *2 [[Class 5 Turrets|Gunboat Heavy Turrets]] or [[Class 4 Turrets|Gunboat Turrets]] | ||
+ | *4 [[Class 4 Turrets|Gunboat Turrets]] | ||
+ | *1 [[Shields|Gunboat Shield]] | ||
− | |||
− | + | == Purchase Includes == | |
− | + | {{Spoiler|*1 [[Scanners|Scanner]] ($500) | |
− | ==Purchase Includes== | ||
− | {{Spoiler| | ||
− | *1 [[Scanners| | ||
*1 [[Shields|Gunboat Graviton Shield]] ($3,000,000) | *1 [[Shields|Gunboat Graviton Shield]] ($3,000,000) | ||
− | }} | + | *1 [[XV-640 Engine Mk I (LH version)]] ($300)}} |
− | ==Availability== | + | |
+ | == Availability == | ||
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" | ||
!Spoiler: Buying Locations | !Spoiler: Buying Locations | ||
Line 46: | Line 59: | ||
!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
|- | |- | ||
− | |[[ | + | |[[Cochrane Depot]]||[[Lane Hackers]]||[[Ontario]]||[[Liberty]] |
|} | |} | ||
|} | |} | ||
− | |||
− | |||
− | |||
[[Category: Lane Hackers]] | [[Category: Lane Hackers]] | ||
− | |||
− |
Latest revision as of 08:30, 21 July 2021
l3GS-1 "Interloper" Lane Hacker Gunship | |
Ship Class | Gunboat |
Built by | Lane Hackers |
Tech Column | Lane Hackers |
Technical information | |
Guns/Turrets | 0 / 6 |
Opt. weapon class | 5 |
Max. weapon class | 5 |
Other equipment | |
Hull strength | 128,000 |
Max. shield class | 8 |
Cargo space | 320 units |
Nanobots/Batteries | 290/290 |
Max. impulse speed | 90 m/s |
Max. turn speed | 41.25 deg/s |
Max. thrust speed | 160 m/s |
Max. cruise speed | 350 m/s |
Power output | 400,000 u |
Power recharge | 40,000 u/s |
Additional information | |
Ship price | $35,000,076 |
Package price | $227,000,000 |
Much like the other vessels of the LHX series, the "Interloper" was created as an answer to an increased pressure from domestic fleets which made apparent the weaknesses and flaws of the previous design. A new solution was needed to increase the effectiveness of Hacker fleet and to expand its range of operations. The gunship was designed to provide both greater tactical reconnaissance and heavy combat support.
The "Interloper" continues the Lane Hacker tradition of incorporating an advanced electronic warfare suite into it’s already powerful arsenal. With a revolutionary sensor array, this Gunship has the ability to scan ships and other installations in a far greater detail and at a much greater speed. While at cruising speed, the primary sensor array is extended, providing advanced features such as long range communication or improved tactical and threat assessments. Greater range and tracking features makes the ship ideal for "hit and run" style engagements and infiltration maneuvers, being able to bypass most scanners until it is ready to engage
Handling
- This ship is too large to use docking bays, it must use mooring points.
Review without version number |
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Review without version number |
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Review
An extremely fast, and agile, Gunship, the Lane Hacker Gunship easily takes the cake as one of the most agile ships of the Gunboat class. That being said, this ship has some problems. For starters, its gigantic. Its size is VERY un proportionate for its speed and agility. However it can still use a loadout of 3 razors and 3 Lane Hacker prims to great effect on snubcraft, if your aim is in tune. Using the Prims for the shield, and, if you can, landing all three razors at once will insta kill most ships, even the majority of bombers. This ship is best suited for hit and run tactics, which is what the Lane Hackers are best at. This ship will NOT last very well against a good amount of fighters or bombers. Error creating thumbnail: Unable to save thumbnail to destination Review by Total Absolution |
Hardpoints
Purchase Includes
Spoiler: |
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Availability
Spoiler: Buying Locations | ||||||||
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