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Difference between revisions of "AP-430 "Thresher" Core Destroyer"

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{{Version|4.85.2.1}}
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{{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.}}
 
{{Ship Infobox
 
{{Ship Infobox
| name = AP-43000 "Thresher" Bounty Hunter Destroyer
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| name = AP-430 "Thresher" Core Destroyer
| image = Thresher-s.png
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| image = coredd.png
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| nickname = dsy_ccrv
 
| shipclass = CRUISER
 
| shipclass = CRUISER
| shipowner = [[Bounty Hunters Guild]]
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| shipowner = {{Icon|Core}} [[The Core]]
| shiptechcategory = Bounty Hunters Guild
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| turrets = 9
| turrets = 8
 
 
| CD = 1
 
| CD = 1
 
| CM = 1
 
| CM = 1
| hull = 260000
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| hull = 660000
 
| cargo = 700
 
| cargo = 700
| maxregens = 650
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| maxregens = 900
| optwepclass = 9
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| optwepclass = 7
| maxwepclass = 9
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| maxwepclass = 7
 
| maxshieldclass = 9
 
| maxshieldclass = 9
| maxspeed = 80
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| maxspeed = 120
| maxthrust = 140
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| maxthrust = 200
| maxpower = 1400000
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| maxpower = 2212500
| recharge = 95000
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| recharge = 128000
| hullcost = 155000000
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| hullcost = 160082250
| fullcost = 160082250
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| fullcost = 352082250
 
}}
 
}}
When the Bounty Hunters Guild started to operate in [[Nomad Worlds|Nomad space]], they encountered unexpected hardships - even the most advanced [[Hammerhead]]s were unable to survive in hostile environment. Because of the enormous potential profits, the Bounty Hunters invested into developing a new Destroyer-class ship that was later constructed in [[Liberty]] military shipyards. With their new destroyers, the Bounty Hunters felt much more confident among their Nomad, [[Corsairs|Corsair]] and [[The Order|Order]] enemies, being able to hunt Nomads and even fulfill bounty contracts against the Corsairs in the most remote parts of known space.
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[https://ref.discoverygc.com/Ship/dsy_ccrv DSCore: Thresher]
==Handling==
 
{{Review|[[User:Pepe|Pepe]]|Before buying a Thresher (or any other BHG capital ship), you should ask your self one question: what will you use it for? Where you'd like to fly it? You should read [[Bounty Hunters Guild Core ID]] at this point.
 
  
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When the [[Core]] started to operate in [[Nomad]] space, they encountered unexpected hardships - even the most advanced [[Hammerhead|Hammerheads]] were unable to survive in hostile environment. Because of the enormous potential profits, they invested into developing a new [[Destroyer]]-class ship that was later prototyped at [[Liberty Navy]] shipyards. With their new destroyers, the Core felt much more confident among their Nomad, [[Corsair]] and [[Order]] enemies, being able to hunt Nomads and even fulfil bounty contracts against the Corsairs in the most remote parts of known space. These Destroyers are now constructed by the Core at a secure facility in the [[Omicrons]].
  
With any BHG capital your space shrinks down to non-house systems. Capital ships are heavy military vessels and not allowed in-house. Your RP will be pretty limited to Omicros and Omega-56, as that is Cores Zone of Influence. Core is the private BHG army, they are not house hunters, so that's it, like it or not. But, concerning a fact who (and what) will you encounter in Omicrons, fun is guaranteed. You'll see a lot of blood, colored in red, purple and green. Red would be yours, but... never let it distract you! And there's quite a lot of systems to "arrange" mentioned encounters.
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==Handling==
 
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* This ship is too large to use docking bays, it must use mooring points.
 
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{{Review|[[User:TLI-Inferno|TLI-Inferno]]|The thresher fits into the tradition of bounty hunter ships being smaller, faster, and more fish-shaped than other ships of their class. While, unlike the bottlenose, the thresher is neither the smallest nor fastest of its class, it still manages to be effective for its size. It's still pretty small and reasonably fast for a capital ship, and has a good amount of firepower. All of the turrets can fire forwards and backwards, giving this ship the ability to fight effectively in chasing and fleeing situations. Even with standard BHG Cruiser Turrets I was able to kill a swarm of fighters and bombers single-handedly, due to the close hardpoint placement, making the turrets more accurate. However, you would be mostly unable to shoot bombers and fighters off of other people using those turrets, so you may want to invest in solaris cruiser turrets if other players are undefended against smaller ships.|4.86}}
Thresher is good choice for that, as it is:
 
 
 
1. agile
 
 
 
2. small
 
 
 
3. hard to hit (sharp and slim like Duchess of Cambridge, God bless her!)
 
 
 
4. low power core
 
 
 
5. weak armor
 
 
 
6. low amount of regens
 
 
 
7. just 2/6 turett mounts
 
 
 
 
 
If it sounds like an overgrown gunboat to you, it's because it is. Gun covering is well balanced: all guns shoot front and back, half guns on both sides. But, facing your BHG ship's sides to enemy is bad idea anyway. Keep your self low profiled to enemy, maintain safe distance from other capitals and dodge a lot. Thresher can't sustain heavy fire, but it can go in and out fast. It can punch hard and retreat before shields drop down. Some shield-running after every attack will help recharge both power and shields.
 
 
 
 
 
Never forget: This is just a support ship, not a tank.
 
 
 
 
 
So, use it for support and you will always get back to your base in one piece, together with rest of your fleet. Your favorite combination of long-range anti-capital and short-range anti-fighter guns can help your bomber squad a lot. Spam missiles at capitals from safe distance, try to damage their hard-points. Or use Pulses, or Light Mortar. Or all three. At least, help keeping enemy's shields down, so your bombers can concentrate on enemy's hull. And when your bombers come back to your hug, with dozen enemy fighters on their tails - help them defend.
 
 
 
 
 
If enemy swarms bombers on you, make some wild TS-ing, shoot back and they will soon search for some easier target. If things get very rough, well... RUN. With long-range setup I strongly recomend Thresher as your future FLAG ship.
 
 
 
 
 
If supporting just your battleship, maintain safe distance but don't forget your friend is counting on your CD. Use your agility to come in and out, drop some CDs, make a nice diversion or two, empty your power-core, but generally leave close-fight for your better armored friend.
 
 
 
 
 
When you master dodging/shooting with Thresher, change your setup. Try 2cerb/6BHG-turetts, use chainfire and have the best fun light cruiser can offer.
 
 
 
}}
 
  
 
==Hardpoints==
 
==Hardpoints==
*6 [[Class 6 Turrets|Cruiser Turrets]]
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*2 [[Class 6 Turrets|Cruiser Heavy Turrets]] or [[Class 7 Turrets|Cruiser Turrets]]
*2 [[Class 7 Turrets|Cruiser Turrets]]
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*1 [[Class 6 Turrets|Cruiser Heavy Turret]]
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*6 [[Class 7 Turrets|Cruiser Primary Turrets]]
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*1 [[Shields|Cruiser Shield]]
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*1 [[Shield Harmonic Reinforcement]]
  
 
==Purchase Includes==
 
==Purchase Includes==
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*1 [[Shields|Cruiser Molecular Shield]] ($5,000,000)
 
*1 [[Shields|Cruiser Molecular Shield]] ($5,000,000)
 
}}
 
}}
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==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Alabama Shipyard]]||[[Bounty Hunters Guild|Bounty Hunters Guild Guard]]||[[Omega-56]]||[[Border Worlds]]
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|[[Alabama Shipyard]]||[[The Core]]||[[Omicron Rho]]||[[Edge Worlds]]
 
|}
 
|}
 
|}
 
|}
[[Category: Bounty Hunters Guild]]
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[[Category: Discovery content]]
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[[Category: The Core]]

Latest revision as of 21:02, 7 April 2022

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
With the introduction of DSCore (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.

See also:

What Links HerePage HistoryHistorical Articles


AP-430 "Thresher" Core Destroyer
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Ship Class Cruiser
Built by Core Logo Final 3 pixel expand resize box.png The Core
Technical information
Guns/Turrets 0 / 9
Opt. weapon class 7
Max. weapon class 7
Other equipment
Hull strength 660,000
Max. shield class 9
Cargo space 700 units
Nanobots/Batteries 900/900
Max. impulse speed 120 m/s
Max. thrust speed 200 m/s
Max. cruise speed 350 m/s
Power output 2,212,500 u
Power recharge 128,000 u/s
Additional information
Ship price $160,082,250
Package price $352,082,250

DSCore: Thresher

When the Core started to operate in Nomad space, they encountered unexpected hardships - even the most advanced Hammerheads were unable to survive in hostile environment. Because of the enormous potential profits, they invested into developing a new Destroyer-class ship that was later prototyped at Liberty Navy shipyards. With their new destroyers, the Core felt much more confident among their Nomad, Corsair and Order enemies, being able to hunt Nomads and even fulfil bounty contracts against the Corsairs in the most remote parts of known space. These Destroyers are now constructed by the Core at a secure facility in the Omicrons.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes


Availability