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Difference between revisions of "AP-430 "Thresher" Core Destroyer"
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Revision as of 10:27, 30 April 2016
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.04.2016 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.88.0.0
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.04.2016 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
AP-430000 "Thresher" APM Destroyer | |
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Ship Class | Cruiser |
Built by | Bounty Hunters Guild |
Technical information | |
Guns/Turrets | 0 / 8 |
Opt. weapon class | 7 |
Max. weapon class | 7 |
Other equipment | |
Hull strength | 260,000 |
Max. shield class | 9 |
Cargo space | 700 units |
Nanobots/Batteries | 650/650 |
Max. impulse speed | 70 m/s |
Max. thrust speed | 130 m/s |
Max. cruise speed | 350 m/s |
Power output | 1,400,000 u |
Power recharge | 95,000 u/s |
Additional information | |
Ship price | $155,000,000 |
Package price | $160,082,250 |
When the Bounty Hunters Guild started to operate in Nomad space, they encountered unexpected hardships - even the most advanced Hammerheads were unable to survive in hostile environment. Because of the enormous potential profits, the Bounty Hunters invested into developing a new Destroyer-class ship that was later constructed in Liberty military shipyards. With their new destroyers, the Bounty Hunters felt much more confident among their Nomad, Corsair and Order enemies, being able to hunt Nomads and even fulfill bounty contracts against the Corsairs in the most remote parts of known space.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.86) |
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Review (4.86)
The thresher fits into the tradition of bounty hunter ships being smaller, faster, and more fish-shaped than other ships of their class. While, unlike the bottlenose, the thresher is neither the smallest nor fastest of its class, it still manages to be effective for its size. It's still pretty small and reasonably fast for a capital ship, and has a good amount of firepower. All of the turrets can fire forwards and backwards, giving this ship the ability to fight effectively in chasing and fleeing situations. Even with standard BHG Cruiser Turrets I was able to kill a swarm of fighters and bombers single-handedly, due to the close hardpoint placement, making the turrets more accurate. However, you would be mostly unable to shoot bombers and fighters off of other people using those turrets, so you may want to invest in solaris cruiser turrets if other players are undefended against smaller ships. Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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