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Difference between revisions of "EL-HiL27 "Rhino" Liberty Freighter"
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With the economic foundation of Sirius firmly built on Liberty's commercial interests, the Rhino certainly lives up to its name. The vast cargo hold is the hallmark of this impressive beast, surrounded by doubly reinforced structure and protective armor hull. This and the advanced weapon system make the Rhino a force to be reckoned with. | With the economic foundation of Sirius firmly built on Liberty's commercial interests, the Rhino certainly lives up to its name. The vast cargo hold is the hallmark of this impressive beast, surrounded by doubly reinforced structure and protective armor hull. This and the advanced weapon system make the Rhino a force to be reckoned with. | ||
==Handling== | ==Handling== | ||
+ | {{Review|[[User:Kikatsu|Kikatsu]]| Oh the Rhino...This is the ship that nearly everyone in space has flown at least once. The Rhino is the most basic freighter in the game, and is usually the second ship one picks, and with good reason. Very very cheap, only a bit more than 20,000 credits. Anyone can buy a Rhino after two or three cargo loads of Helium. For her price, you get your hands on a nice cargo bay of 225, enough to actually start some serious trading. Although, most pilots stick to mining so long as they have the Rhino, usually upgrading to a [[Camara]] later. Her 5 turrets are not that powerful, but they are enough to shoo away any low level pirate ships in [[Liberty]]. However, exiting [[Liberty]], pirate ships become far too powerful for this most modest of ships to handle. Luckily though, her Liberty affiliation will usually not cause much trouble. This ship is rarely seen outside of [[Liberty]], and outside of [[Civilian]] hands. | ||
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==Hardpoints== | ==Hardpoints== |
Revision as of 23:35, 28 October 2009
EL-HiL27 "Rhino" Liberty Freighter | |
Ship Class | Freighter |
Built by | Liberty |
Technical information | |
Guns/Turrets | 3 / 5 |
Opt. weapon class | 2 |
Max. weapon class | 3 |
Other equipment | |
Hull strength | 5,000 |
Max. shield class | 4 |
Cargo space | 225 units |
Nanobots/Batteries | 35/35 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 3,400 u |
Power recharge | 345 u/s |
Additional information | |
Ship price | $49,500 |
Package price | $51,270 |
With the economic foundation of Sirius firmly built on Liberty's commercial interests, the Rhino certainly lives up to its name. The vast cargo hold is the hallmark of this impressive beast, surrounded by doubly reinforced structure and protective armor hull. This and the advanced weapon system make the Rhino a force to be reckoned with.
Handling
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Review
Oh the Rhino...This is the ship that nearly everyone in space has flown at least once. The Rhino is the most basic freighter in the game, and is usually the second ship one picks, and with good reason. Very very cheap, only a bit more than 20,000 credits. Anyone can buy a Rhino after two or three cargo loads of Helium. For her price, you get your hands on a nice cargo bay of 225, enough to actually start some serious trading. Although, most pilots stick to mining so long as they have the Rhino, usually upgrading to a Camara later. Her 5 turrets are not that powerful, but they are enough to shoo away any low level pirate ships in Liberty. However, exiting Liberty, pirate ships become far too powerful for this most modest of ships to handle. Luckily though, her Liberty affiliation will usually not cause much trouble. This ship is rarely seen outside of Liberty, and outside of Civilian hands. Error creating thumbnail: Unable to save thumbnail to destination Review by Kikatsu |
Hardpoints
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