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==Synopsis== | ==Synopsis== | ||
+ | While initially all humans controlled by the Nomads worked in close unison, since the end of the [[Nomad War]] their purposes and methods have diversified greatly. Within Kusari, Aoi Iseijin stalks the shadows, its existence hardly known at all, while in Rheinland all know to fear the sirens warning of a raid by Das Wilde's Scorpion drones. In Bretonia, key figures have been infected, using the bureaucracy as a shield, and their power to acquire artifacts recovered. In Liberty, spies work their way through the corporate and political structure, searching for clues to the whereabouts of [[Valhalla One]]. The reach of the Nomads stretches quite far, and the Wild are their eyes, ears, and knives within Sirius. The Wild are characterized by their patience (in addition, of course, to the condition that identifies them), and their operations are often slow enough so as not to draw attention. Even Das Wilde has a subtlety to its blatantly public terror raids, using them to avert suspicion from their primary objectives. | ||
==History== | ==History== |
Revision as of 07:04, 8 March 2010
This is an NPC faction. For the associated player factions, see Aoi Iseijin and Das Wilde. For rules particular to this faction see The Wild ID
The Wild | |
Origin | Nomads |
Alignment | Nomads |
Profile | |
Date of founding | 801 A.S. |
Founder(s) | Slomon K'Hara |
Current leader(s) | Wesen, Ketara Ihnoshi |
Base of operations | Rockhome, Heaven's Gate |
Primary role | |
Subverting humanity toward the Nomads' goals | |
Secondary role | |
Acquiring data on Daam K'Vosh artifacts |
The Wild is a general term referring to all humans controlled by Nomad incubi. Though primarily comprised of Aoi Iseijin and Das Wilde, infected humans operate in all corners of Sirius, biding their time and subtly enforcing the will of the Nomads.
Synopsis
While initially all humans controlled by the Nomads worked in close unison, since the end of the Nomad War their purposes and methods have diversified greatly. Within Kusari, Aoi Iseijin stalks the shadows, its existence hardly known at all, while in Rheinland all know to fear the sirens warning of a raid by Das Wilde's Scorpion drones. In Bretonia, key figures have been infected, using the bureaucracy as a shield, and their power to acquire artifacts recovered. In Liberty, spies work their way through the corporate and political structure, searching for clues to the whereabouts of Valhalla One. The reach of the Nomads stretches quite far, and the Wild are their eyes, ears, and knives within Sirius. The Wild are characterized by their patience (in addition, of course, to the condition that identifies them), and their operations are often slow enough so as not to draw attention. Even Das Wilde has a subtlety to its blatantly public terror raids, using them to avert suspicion from their primary objectives.
History
Diplomacy
Faction | Relationship | ||||||||||||||||||||||||||||||||||||||||
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Humanity |
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The Phantom Empire |
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The Outcasts |
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The Hellfire Legion |
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Slomon K'Hara |
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Known Bases
Das Wilde
- Meerbusch Base and Recklinghausen Base, collectively known as "Rockhome"
- Hirschfield Base
- Bottrop Depot
Aoi Iseijin
Player Factions
- Das Wilde, a brutal faction based in the Omegas originating from the infected Rheinland Military of the Nomad War.
- Aoi Iseijin, a covert and secret faction based out of Heaven's Gate, originating from Governor Tekagi's personal guard