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Difference between revisions of "Crayter Republic ID"

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* - Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics, and destroy ships if they refuse to comply with demands,
 
* - Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics, and destroy ships if they refuse to comply with demands,
* - Can destroy ships if they are affiliated with a house at war with the Colonial Republic within a system containing a Colonial base.
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* - Can destroy ships if they are affiliated with a house at war with the Colonial Republic.
 
* - Can escort IMG and Colonial traders.
 
* - Can escort IMG and Colonial traders.
 
* - Can hunt Gallic police and Gallic Royal Naval forces, pirates and terrorists within the Taus, Bretonia, Cortez, Coronado, and Baffin.
 
* - Can hunt Gallic police and Gallic Royal Naval forces, pirates and terrorists within the Taus, Bretonia, Cortez, Coronado, and Baffin.

Revision as of 00:28, 10 August 2012

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.08.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is enlisted in the Colonial Republic who:

  • - Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics, and destroy ships if they refuse to comply with demands,
  • - Can destroy ships if they are affiliated with a house at war with the Colonial Republic.
  • - Can escort IMG and Colonial traders.
  • - Can hunt Gallic police and Gallic Royal Naval forces, pirates and terrorists within the Taus, Bretonia, Cortez, Coronado, and Baffin.
  • - Cannot participate in unlawful actions except as described above.

Allowed ships: Colonial Ships, Repair Ships.

Availability