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Difference between revisions of "Repair Ship"
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With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team. | With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team. | ||
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==Weapon hardpoints== | ==Weapon hardpoints== |
Revision as of 11:29, 9 July 2009
Repair Ship | |
Ship Class | Freighter |
Built by | Civilian |
Technical information | |
Guns/Turrets | 0 / 3 |
Opt. weapon class | 6 |
Max. weapon class | 7 |
Other equipment | None |
Hull strength | 10,100 |
Max. shield class | 6 |
Cargo space | 350 units |
Nanobots/Batteries | 4000/4000 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 15,000 u |
Power recharge | 2,000 u/s |
Additional information | |
Ship price | $2,745,000 |
Package price | $3,031,750 |
With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.