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Difference between revisions of "AP-430 "Thresher" Core Destroyer"
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{{Ship Infobox | {{Ship Infobox | ||
| name = AP-430 "Thresher" Core Destroyer | | name = AP-430 "Thresher" Core Destroyer | ||
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| CD = 1 | | CD = 1 | ||
| CM = 1 | | CM = 1 | ||
− | | hull = | + | | hull = 265000 |
| cargo = 700 | | cargo = 700 | ||
− | | maxregens = | + | | maxregens = 675 |
| optwepclass = 7 | | optwepclass = 7 | ||
| maxwepclass = 7 | | maxwepclass = 7 | ||
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| maxspeed = 70 | | maxspeed = 70 | ||
| maxthrust = 130 | | maxthrust = 130 | ||
− | | maxpower = | + | | maxpower = 1400000 |
− | | recharge = | + | | recharge = 100000 |
| hullcost = 155000000 | | hullcost = 155000000 | ||
| fullcost = 160082250 | | fullcost = 160082250 |
Revision as of 18:36, 30 October 2017
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.10.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.89.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 30.10.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
AP-430 "Thresher" Core Destroyer | |
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Ship Class | Cruiser |
Built by | The Core |
Technical information | |
Guns/Turrets | 0 / 8 |
Opt. weapon class | 7 |
Max. weapon class | 7 |
Other equipment | |
Hull strength | 265,000 |
Max. shield class | 9 |
Cargo space | 700 units |
Nanobots/Batteries | 675/675 |
Max. impulse speed | 70 m/s |
Max. thrust speed | 130 m/s |
Max. cruise speed | 350 m/s |
Power output | 1,400,000 u |
Power recharge | 100,000 u/s |
Additional information | |
Ship price | $155,000,000 |
Package price | $160,082,250 |
When the Core started to operate in Nomad space, they encountered unexpected hardships - even the most advanced Hammerheads were unable to survive in hostile environment. Because of the enormous potential profits, they invested into developing a new Destroyer-class ship that was later prototyped at Liberty military shipyards. With their new destroyers, the Core felt much more confident among their Nomad, Corsair and Order enemies, being able to hunt Nomads and even fulfil bounty contracts against the Corsairs in the most remote parts of known space. These destroyers are now constructed by the Core at a secure facility in the Omicrons.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.86) |
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Review (4.86)
The thresher fits into the tradition of bounty hunter ships being smaller, faster, and more fish-shaped than other ships of their class. While, unlike the bottlenose, the thresher is neither the smallest nor fastest of its class, it still manages to be effective for its size. It's still pretty small and reasonably fast for a capital ship, and has a good amount of firepower. All of the turrets can fire forwards and backwards, giving this ship the ability to fight effectively in chasing and fleeing situations. Even with standard BHG Cruiser Turrets I was able to kill a swarm of fighters and bombers single-handedly, due to the close hardpoint placement, making the turrets more accurate. However, you would be mostly unable to shoot bombers and fighters off of other people using those turrets, so you may want to invest in solaris cruiser turrets if other players are undefended against smaller ships. Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | |||||||||
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