Difference between revisions of "MJ-2 "Agama" Council Heavy Fighter"

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(Added V485, links, missing information...)
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| maxwepclass = 9
 
| maxwepclass = 9
 
| maxshieldclass = 9
 
| maxshieldclass = 9
 +
| maxspeed = 80
 +
| maxthrust = 200
 +
| maxpower = 9000
 +
| recharge = 900
 +
| hullcost = 1973380
 +
| fullcost =
 
}}
 
}}
Like all [[The Council | Council]] vessels the Agama has represented a long battle in refining an aged design for modern use. The Agama, already marked for replacement when the first salvos were exchanged, has always presented a signifigant challenge in employing an older heavier design into the role of an interceptor.
+
Like all [[Council]] vessels the '''Agama''' has represented a long battle in refining an aged design for modern use. The Agama, already marked for replacement when the first salvos were exchanged, has always presented a significant challenge in employing an older heavier design into the role of an interceptor.
  
 
==Weapon hardpoints==
 
==Weapon hardpoints==
* 4 class 9 guns
+
* 4 [[Class 9 Guns]]
* 2 class 8 guns
+
* 2 [[Class 8 Guns]]
  
 
==Availability==
 
==Availability==
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[[Category: The Council]]
 
[[Category: The Council]]
 
[[Category: Gallia]]
 
[[Category: Gallia]]
 +
[[Category: V485]]

Revision as of 18:45, 3 July 2009

MJ-2 "Agama" Council Heavy Fighter
Ship Class Heavy Fighter
Built by The Council
Technical information
Guns/Turrets 6 / 0
Opt. weapon class 7
Max. weapon class 9
Other equipment
Hull strength 8,200
Max. shield class 9
Cargo space 57 units
Nanobots/Batteries 55/55
Max. impulse speed 80 m/s
Max. thrust speed 200 m/s
Max. cruise speed 350 m/s
Power output 9,000 u
Power recharge 900 u/s
Additional information
Ship price $1,973,380
Package price unknown

Like all Council vessels the Agama has represented a long battle in refining an aged design for modern use. The Agama, already marked for replacement when the first salvos were exchanged, has always presented a significant challenge in employing an older heavier design into the role of an interceptor.

Weapon hardpoints

Availability