Difference between revisions of "Outcast Guard ID"

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Pilot carrying this [[ID]] is an Outcast Guard, who :
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Pilot carrying this [[ID]] is an [[Outcasts|Outcast Guard]], who :
  
 
* Can escort smugglers
 
* Can escort smugglers
* Can destroy on sight any ships carrying a non-allied ID within the Omicron Alpha and Beta system
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* Can destroy on sight any ships carrying a non-allied ID within the [[Omicron Alpha]] and [[Omicron Beta|Beta]] system
* Can ally with Nomads and Keepers
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* Can ally with [[Nomads]] and [[The Keepers|Keepers]]
 
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
 
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
 
* Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)
 
* Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)
 
* Cannot fulfill bounty contracts
 
* Cannot fulfill bounty contracts
* Cannot ally with any lawfuls except with Bretonian lawfuls against Corsairs, Gaians and Kusari lawfuls
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* Cannot ally with any lawfuls except with [[Bretonia|Bretonian]] lawfuls against [[Corsairs]], [[Gaians]] and [[Kusari]] lawfuls
* Cannot engage Nomads, Wild or Keepers except in self-defence
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* Cannot engage Nomads, [[Das Wilde|Wild]] or Keepers except in self-defence
  
 
Allowed ships: [[Fighters]], [[Bombers]], [[Gunboats]], [[Cruisers]], [[Battleships]]
 
Allowed ships: [[Fighters]], [[Bombers]], [[Gunboats]], [[Cruisers]], [[Battleships]]

Revision as of 22:28, 25 September 2009

Pilot carrying this ID is an Outcast Guard, who :

  • Can escort smugglers
  • Can destroy on sight any ships carrying a non-allied ID within the Omicron Alpha and Beta system
  • Can ally with Nomads and Keepers
  • Can engage pirates, terrorists and lawfuls within their Zone of Influence
  • Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)
  • Cannot fulfill bounty contracts
  • Cannot ally with any lawfuls except with Bretonian lawfuls against Corsairs, Gaians and Kusari lawfuls
  • Cannot engage Nomads, Wild or Keepers except in self-defence

Allowed ships: Fighters, Bombers, Gunboats, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability