Difference between revisions of "Liberty Navy Guard ID"

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(V4850)
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* Can destroy traders in [[Liberty]] who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
 
* Can destroy traders in [[Liberty]] who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
 
* Can escort traders
 
* Can escort traders
 +
* Can operate within [[Alaska]] and [[Nomads|Nomad]] infested systems (excluding [[Omicron Alpha]] and [[Omicron Gamma|Gamma]])
 
* Can only demand allied pilots and destroy ships if they refuse to hand them over
 
* Can only demand allied pilots and destroy ships if they refuse to hand them over
 
* Can hunt pirates and terrorists within their Zone of Influence
 
* Can hunt pirates and terrorists within their Zone of Influence
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* Cannot participate in any unlawful actions
 
* Cannot participate in any unlawful actions
 
* Cannot fulfill bounty contracts
 
* Cannot fulfill bounty contracts
* Cannot use any transports with more than 3,000 cargo
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* Cannot use any transports with more than 3,800 cargo
  
 
Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]], [[Transports]], [[Gunboats]], [[Prison Liner]], [[Cruisers]], [[Battleships]]
 
Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]], [[Transports]], [[Gunboats]], [[Prison Liner]], [[Cruisers]], [[Battleships]]
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[[Category: ID]]
 
[[Category: ID]]
[[Category: V485]]
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[[Category: V4850]]

Revision as of 20:39, 13 October 2009

Pilot carrying this ID is in the Liberty Navy Guard, who :

  • Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
  • Can escort traders
  • Can operate within Alaska and Nomad infested systems (excluding Omicron Alpha and Gamma)
  • Can only demand allied pilots and destroy ships if they refuse to hand them over
  • Can hunt pirates and terrorists within their Zone of Influence
  • Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
  • Cannot participate in any unlawful actions
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 3,800 cargo

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Prison Liner, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.

Availability