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Difference between revisions of "Artificial Intelligence Core Vessel (Cruiser)"
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| image = dsy_harvestercr-s.png | | image = dsy_harvestercr-s.png | ||
| shipclass = CRUISER | | shipclass = CRUISER | ||
− | | shipowner = | + | | shipowner = AI factions |
| turrets = 11 | | turrets = 11 | ||
| CD = 1 | | CD = 1 |
Revision as of 19:59, 14 January 2010
Artificial Intelligence Core Cruiser | |
Ship Class | Cruiser |
Built by | AI factions |
Technical information | |
Guns/Turrets | 0 / 11 |
Opt. weapon class | 9 |
Max. weapon class | 9 |
Other equipment | |
Hull strength | 265,000 |
Max. shield class | 9 |
Cargo space | 700 units |
Nanobots/Batteries | 650/650 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 140 m/s |
Max. cruise speed | 350 m/s |
Power output | 1,800,000 u |
Power recharge | 110,000 u/s |
Additional information | |
Ship price | $175,000,000 |
Package price | $180,082,250 |
Within the inhumanly complex plating of this mysterious vessel pulses the life of a sentient machine. Cradled amidst miles of gossamer wiring a swirling maelstrom of electronic information is processed to form the mind, and control the body, of this delicate life as it seeks, and fights, to establish its own place amongst the stars.
With delicate sensory equipment ensconced within the vastly greater hardened shell, this frame has been primed to trespass far beyond the confines set by the limited maze of jump holes and gates crossing Sirius.
Handling
- This ship is too large to use docking bays, it must use mooring points.
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Review
This piece of art is very capable of surviving in any known part of space. With moderate-strength thin hull, light cruiser powercore and exceptionally high agility this vessel is capable of quick dodging while sending heavy punishment towards its target. Its best equipped with 10 cruiser turrets and 1 light mortar. VS Caps: The light mortar is extremely effective for a hit-and-run strategy, just focus on dodging while periodically shooting 1 light mortar at a time. Fighting in this cruiser requires patience and discipline to master it, you won't win quickly, but if you're focused on exploiting its excellent shape you will win eventually. VS Smaller Craft: The 10 standard cruiser turrets are best used against smaller and agile craft. When fighting bombers, its best to be surrounded by asteroids, just pick a direction, hit EK and face towards them while chain-shooting with normal turrets, bumping on asteroids will periodically change your direction and help you dodge their torps and pulses. Remember to exploit this vessels shape, always try to face your opponents directlyError creating thumbnail: Unable to save thumbnail to destination Review by Balthazzar |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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