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{{Faction Infobox
 
{{Faction Infobox
 
| name = The Wild
 
| name = The Wild
| image =  
+
| image = Wild_Glyph.png
 
| origin = {{House Link | Nomads}}
 
| origin = {{House Link | Nomads}}
 
| alignment = Nomads
 
| alignment = Nomads
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==Synopsis==
 
==Synopsis==
While initially all humans controlled by the Nomads worked in close unison, since the end of the [[Nomad War]] their purposes and methods have diversified greatly.  Within Kusari, Aoi Iseijin stalks the shadows, its existence hardly known at all, while in Rheinland all know to fear the sirens warning of a raid by Das Wilde's Scorpion drones.  In Bretonia, key figures have been infected, using the bureaucracy as a shield, and their power to acquire artifacts recovered.  In Liberty, spies work their way through the corporate and political structure, searching for clues to the whereabouts of [[Valhalla One]].  The reach of the Nomads stretches quite far, and the Wild are their eyes, ears, and knives within Sirius.  The Wild are characterized by their patience (in addition, of course, to the condition that identifies them), and their operations are often slow enough so as not to draw attention.  Even Das Wilde has a subtlety to its blatantly public terror raids, using them to avert suspicion from their primary objectives.
+
While initially all humans controlled by the Nomads worked in close unison, since the end of the [[Nomad War]] their purposes and methods have diversified greatly.  Within Kusari, Aoi Iseijin stalks the shadows, its existence hardly known at all, while in Rheinland all know to fear the sirens warning of a raid by Das Wilde's [[Scorpion Gunboat|Scorpion drones]].  In Bretonia, key figures have been infected, using the bureaucracy as a shield, and their power to acquire artifacts recovered.  In Liberty, spies work their way through the corporate and political structure, searching for clues to the whereabouts of [[Valhalla One]].  The reach of the Nomads stretches quite far, and the Wild are their eyes, ears, and knives within Sirius.  The Wild are characterized by their patience (in addition, of course, to the condition that identifies them), and their operations are often slow enough so as not to draw attention.  Even Das Wilde has a subtlety to its blatantly public terror raids, using them to avert suspicion from their primary objectives.
  
 
==History==
 
==History==
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== Diplomacy ==
 
== Diplomacy ==
 
{{Faction Diplomacy begin}}
 
{{Faction Diplomacy begin}}
{{FD | Humanity | -0.9}}
+
{{FD | [[The Order]] | -0.9}}
 
{{FD | [[The Phantom Empire]] | -0.9}}
 
{{FD | [[The Phantom Empire]] | -0.9}}
 +
{{FD | Humanity | -0.8}}
 
{{FD | [[Outcasts|The Outcasts]] | -0.4}}
 
{{FD | [[Outcasts|The Outcasts]] | -0.4}}
 
{{FD | [[Hellfire Legion|The Hellfire Legion]] | 0.2}}
 
{{FD | [[Hellfire Legion|The Hellfire Legion]] | 0.2}}

Revision as of 22:48, 8 March 2010

This is an NPC faction. For the associated player factions, see Aoi Iseijin and Das Wilde. For rules particular to this faction see The Wild ID


The Wild
Wild Glyph.png
Origin Flag-nomads3.png Nomads
Alignment Nomads
Profile
Date of founding 801 A.S.
Founder(s) Slomon K'Hara
Current leader(s) Wesen, Ketara Ihnoshi
Base of operations Rockhome, Heaven's Gate
Primary role
Subverting humanity toward the Nomads' goals
Secondary role
Acquiring data on Daam K'Vosh artifacts

The Wild is a general term referring to all humans controlled by Nomad incubi. Though primarily comprised of Aoi Iseijin and Das Wilde, infected humans operate in all corners of Sirius, biding their time and subtly enforcing the will of the Nomads.

Synopsis

While initially all humans controlled by the Nomads worked in close unison, since the end of the Nomad War their purposes and methods have diversified greatly. Within Kusari, Aoi Iseijin stalks the shadows, its existence hardly known at all, while in Rheinland all know to fear the sirens warning of a raid by Das Wilde's Scorpion drones. In Bretonia, key figures have been infected, using the bureaucracy as a shield, and their power to acquire artifacts recovered. In Liberty, spies work their way through the corporate and political structure, searching for clues to the whereabouts of Valhalla One. The reach of the Nomads stretches quite far, and the Wild are their eyes, ears, and knives within Sirius. The Wild are characterized by their patience (in addition, of course, to the condition that identifies them), and their operations are often slow enough so as not to draw attention. Even Das Wilde has a subtlety to its blatantly public terror raids, using them to avert suspicion from their primary objectives.

History

Diplomacy

Faction Relationship
The Order
At War
The Phantom Empire
At War
Humanity
Hostile
The Outcasts
Unfriendly
The Hellfire Legion
Neutral
Slomon K'Hara
Allied


Known Bases

Das Wilde

Aoi Iseijin

Player Factions

See Also