This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of "Ku destroyer.png"
(Moving the Version template to the top of the page.) |
|||
Line 24: | Line 24: | ||
==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
+ | |||
+ | |||
+ | A cruiser degigned for head on engagements, here comes its name, with all 9 turrets being able to fire at the front, thin frontal line, the "Hatchet", is one serious threat to face head on. | ||
+ | However, this cruiser can only be effective when all turrets fire at the front. Having the proper agility and the right piloting skills, the "Hatchet" can trully outclass most capital ships. | ||
+ | |||
+ | That is if the enemy can be pinned at your front. Once the enemy gets to the flanks 7 turrets are prevented from firing! The 6 turetts on the "axe shape" part of the destroyer have a very limited firing angle. This ship is easily an easy kill for bombers and a small pack of fighters. The rear is defenceless; so are its flanks. | ||
+ | |||
+ | It's powercore is superb; i suggest using a Razor (for big ships), 6 defence turrets (high R.O.F and damage) and 2 primaries or 2 solaris (good against fighters). | ||
+ | |||
==Hardpoints== | ==Hardpoints== | ||
*9 [[Class 9 Turrets|Cruiser Turrets]] | *9 [[Class 9 Turrets|Cruiser Turrets]] |
Revision as of 21:28, 29 January 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 29.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Kusari Destroyer | |
Ship Class | Cruiser |
Built by | Kusari |
Technical information | |
Guns/Turrets | 0 / 9 |
Opt. weapon class | 9 |
Max. weapon class | 9 |
Other equipment | |
Hull strength | 240,000 |
Max. shield class | 9 |
Cargo space | 700 units |
Nanobots/Batteries | 600/600 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 140 m/s |
Max. cruise speed | 350 m/s |
Power output | 1,400,000 u |
Power recharge | 95,000 u/s |
Additional information | |
Ship price | $153,000,000 |
Package price | $158,082,250 |
Commonly referred to as 'The Hatchet' by the Bretonian Armed Forces due to its evident shape, and ability to cleave a fiery path through defensive lines, the Kusari Destroyer is often mistaken for a heavy gunboat at range. While fragile in comparison to its heavier counterparts in the destroyer class the Kishiro built vessel easily outclasses many vessels twice its size.
Handling
- This ship is too large to use docking bays, it must use mooring points.
A cruiser degigned for head on engagements, here comes its name, with all 9 turrets being able to fire at the front, thin frontal line, the "Hatchet", is one serious threat to face head on.
However, this cruiser can only be effective when all turrets fire at the front. Having the proper agility and the right piloting skills, the "Hatchet" can trully outclass most capital ships.
That is if the enemy can be pinned at your front. Once the enemy gets to the flanks 7 turrets are prevented from firing! The 6 turetts on the "axe shape" part of the destroyer have a very limited firing angle. This ship is easily an easy kill for bombers and a small pack of fighters. The rear is defenceless; so are its flanks.
It's powercore is superb; i suggest using a Razor (for big ships), 6 defence turrets (high R.O.F and damage) and 2 primaries or 2 solaris (good against fighters).
Hardpoints
Purchase Includes
Spoiler: |
---|
|
Availability
Spoiler: Buying Locations | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|