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Difference between revisions of "Crayter Republic"
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==Diplomacy== | ==Diplomacy== | ||
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{{FD | [[Corsairs]] | +0.8}} | {{FD | [[Corsairs]] | +0.8}} | ||
{{FD | [[Independent Miners Guild]] | +0.8}} | {{FD | [[Independent Miners Guild]] | +0.8}} | ||
{{FD | [[Outcasts]] | -0.8}} | {{FD | [[Outcasts]] | -0.8}} | ||
{{FD | [[BMM]] | -0.8}} | {{FD | [[BMM]] | -0.8}} | ||
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==Info== | ==Info== |
Revision as of 19:58, 5 February 2012
- This is an NPC faction. For the rules for this particular faction, see Crayter Republic ID.
Colonial Remnant | |
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Origin | Crayter Sector / Taus |
Alignment | Independent |
Profile | |
Date of founding | 801 A.S. |
Founder(s) | The survivors of the Crayter Exodus |
Base of operations | Tau-44 |
Primary role | |
Further economic, military, and territorial establishing of the Colonial Republic in the Taus |
Synopsis
Diplomacy
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Corsairs |
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Independent Miners Guild |
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Outcasts |
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BMM |
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Info
The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonised worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.