YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "AP-239 "Bottlenose" Bounty Hunter Gunship"

From Discovery Wiki
Jump to navigationJump to search
m
Line 28: Line 28:
 
{{Review|[[User:Pepe|Pepe]]|This ship brings top agility in Gunship range with nice shields and smallest armor and power plant. You will find a way to use it for hunting fighters or lone gunboats. It is fish-shaped, BHG standard, so it's hard to hit from four sides and easy to hit from two. Put CAU4 ASAP (it fits somehow), just to prevent being massacred by first bomber + VHF you step on. Only 4 of 6 turrets can fire frontwards, but all can fire backwards, so set it up wisely.
 
{{Review|[[User:Pepe|Pepe]]|This ship brings top agility in Gunship range with nice shields and smallest armor and power plant. You will find a way to use it for hunting fighters or lone gunboats. It is fish-shaped, BHG standard, so it's hard to hit from four sides and easy to hit from two. Put CAU4 ASAP (it fits somehow), just to prevent being massacred by first bomber + VHF you step on. Only 4 of 6 turrets can fire frontwards, but all can fire backwards, so set it up wisely.
  
Gunships can kill fighters nicely, just if you can see them. A Gunboat Missile Turret + 3 Gunboat Battle Razor on front makes Bottlenose real Bomber/Fighter killer. If you miss them a lot and prefer faster guns and more noise, set Gunboat Missile and three Cerberus (some rockets and cca. 15 hits with Cerb will drain all nanos and hull from any fighter, no matter of armor upgrades). If even Cerberus set-up is too slow for you and you miss a lot, try BHG or even Zoner Gunboat Turret (but prepare for just 85% power). Just 40-50 hits are needed to kill VHF with turetts. Solaris could be good for a start and/or doing VHF missions - so you can make some money and reputation faster. Keep on your mind:
+
Gunships can kill fighters nicely, just if you can see them. A Gunboat Missile Turret + 3 Gunboat Battle Razor on front makes Bottlenose real Bomber/Fighter killer. If you miss them a lot and prefer faster guns and more noise, set Gunboat Missile and three Cerberus (some rockets and cca. 15 hits with Cerb will drain all nanos and hull from any fighter, no matter of armor upgrades). If even Cerberus set-up is too slow for you and you miss a lot, try BHG or even Zoner Gunboat Turret (but prepare for just 85% power). Just 40-50 hits are needed to kill VHF with turetts. Solaris could be good for a start and/or doing VHF missions - so you can make some money and reputation faster. Keep the following in mind:
  
 
- Some VHF pilots are so good that you will see them up front just for a second, they will be on your back all the time, so harder gunboat is preferable
 
- Some VHF pilots are so good that you will see them up front just for a second, they will be on your back all the time, so harder gunboat is preferable
Line 37: Line 37:
  
  
You will need all 6 cannons to hunt a bigger prey, so you should learn how to look back and use full weapons potential. In that case Pulse/Razor set-up will do the job. Your ship turns and accelerates fast, just fly around, use your guns pair-by-pair, so powerplant will not drain out and leave you wondering what are you doing in front of that cruiser like that (it can really ruin your day). Three P/R Bottlenoses can beat a CAU8 BS fast enough, just beware of missiles. If you tried and still can't fire backwards, do not mess with capitals or GB duels. Kill fighters and bombers instead, in Bottlenose it's a pleasure.}}
+
You will need all 6 cannons to hunt bigger prey, so you should learn how to look back and use full weapons potential. In that case Pulse/Razor set-up will do the job. Your ship turns and accelerates fast, just fly around, use your guns pair-by-pair - in this way, the power plant will not drain out and leave you wondering what are you doing in front of that cruiser without energy (it can really ruin your day). Three P/R Bottlenoses can beat a CAU8 BS fast enough, just beware of missiles. If you tried and still can't fire backwards, do not mess with capitals or GB duels. Kill fighters and bombers instead, in a Bottlenose it's a pleasure.}}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 19:57, 12 February 2012

Warning.png
Article possibly outdated (
v4.85.2.1
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.02.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
AP-200039 "Bottlenose" Bounty Hunter Gunship
Mancer gs02.png
Ship Class Gunship
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 8
Max. weapon class 8
Other equipment
Hull strength 55,000
Max. shield class 8
Cargo space 230 units
Nanobots/Batteries 250/250
Max. impulse speed 80 m/s
Max. thrust speed 150 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $28,000,000
Package price $31,014,750

Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability

Origin

Modeled by jinx