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| name = [ZA] Zoner Alliance
 
| name = [ZA] Zoner Alliance
 
| image = ZA1.jpg
 
| image = ZA1.jpg
| origin = Omicron-74
+
| origin = From Smugglers, Military Defectors & Pirates
 
| alignment = Quasi-lawful
 
| alignment = Quasi-lawful
 
| affiliation = [[Zoner]]
 
| affiliation = [[Zoner]]
| founding_date = 819
+
| founding_date = 819 A.S
| dissolution_date =  
+
| dissolution_date = 820 A.S
 
| leader = Lord Commander Mow
 
| leader = Lord Commander Mow
| founder = Mow & Tri Udent
+
| founder = Mow
| primary_role = Construction of specialized equipment and bases.
+
| primary_role = Zoner Military
| secondary_role = Zoner Military and Smugglers.
+
| secondary_role = Base building
| base = Fleet and Home Stations
+
| base = Comm station, Zoner Sanc', Storage one & Zoner Guard 74
 
}}
 
}}
  
 
='''Introduction'''=
 
='''Introduction'''=
  
The Zoner Alliance(ZA) are a independant group of Zoners that have evolved a more militaristic and defense orientated world view due to hostile actions taken against them. The ZA continues to thrive in its Zoner roots and continues to base its economy off of trade and trade agreements, however refuses to let themselves get pushed around by outside forces.
+
The Zoner Alliance(ZA) are a independant group of Zoners that have evolved a more militaristic orientated world view due to hostile actions taken against them. The ZA continues to thrive in its Zoner roots and continues to base its economy off of trade and trade agreements, however refuses to let themselves get pushed around by outside forces.
  
Many of its members came from all over Sirius, from all walks of life, creating a diverse group of people with different ideals united under one banner. This diversity has greatly benefited the Alliance, bringing in people with various skills and expertise.  
+
Many of its members came from all over Sirius, from all walks of life, creating a diverse group of people with different ideals united under one banner. This diversity has greatly benefited the Alliance, bringing in people with various skills and expertise. Mostly ranging from unlawful pirates, smugglers, military defectors, etc...
  
Their knowledge and experience comes from their backgrounds, those backgrounds include traders, miners, smugglers, house naval personal, construction experts, scientists, specialist equipment engineer's, mechanics, freelancers and pirates.
+
Their knowledge and experience comes from their backgrounds, those backgrounds include smugglers, house naval defectors, scientists, and pirates.
  
 
='''National Anthem'''=
 
='''National Anthem'''=
Line 43: Line 43:
 
'''819 A.S.'''
 
'''819 A.S.'''
  
The Zoner Alliance(ZA)started simply as a normal zoner group, trading and exploring the stars.
+
The Zoner Alliance (ZA) started simply as a normal smuggler group and exploring the stars.
 
   
 
   
As time progressed they did extensive construction within Omicron-74, building three large stations.  
+
As time progressed they did extensive construction within Omicron-74, building three large stations that blockade jump holes and attacked other Zoner's and stuff that were enemy to us.
These stations allowed the ZA to construct Docking Modules, Cloaks, Jump Drives, Hyperspace Survey Modules and store base building materials for construction contracts.
+
These stations allowed the ZA to construct Docking Modules, Cloaks, Jump Drives, Hyperspace Survey Modules and store base building materials for construction contracts as well as store our military marines and other naval and pirate forces
  
One of the stations was a extension of the existing Lividia Shipyard and demands from the Phoenix and Order to have it demolished were after sometime agreed to, after its decommisioning the Phoenix constructed their own extension to the Lividia Shipyard.
+
Later we attacked and destroyed a part of Livida shipyard due to the part we are hostile to Phoenix and their allies
  
  
Line 56: Line 56:
 
'''Early 820 A.S.'''
 
'''Early 820 A.S.'''
  
Two more bases were rushed into construction to ensure the security of Omicron-74; against Nomad ships that raided shipping constantly.The Alliance also constructed a new Sigma-17 freeport at the same time.
+
Two more bases were rushed into construction to ensure the security of Omicron-74; against Order ships that raided our bases.The Alliance also constructed a new Sigma-17 freeport at the same time which was destroyed later by the mighty Order
  
The Order and Phoenix contested this construction(of the defense stations) after it became apparent that the Zoner Alliance had had success in defending against Nomad incursions and rogue Corsairs. Following their continued aggression towards the Zoner Alliance, the first war began with the Zoner Alliance heavily outnumbered (5:1 ratio)against the Order, Phoenix. The war was mainly fought in Omicron 74, with neither side being able to destroy the other, and after several days of heavy fighting and needless losses, peace was declared with certain agreements.
+
The Order and Phoenix contested this construction(of the defense stations) after it became apparent that the Zoner Alliance had had failed in defending against Nomad incursions and allied Corsairs. Following their continued aggression towards the Zoner Alliance, the first war began with the Zoner Alliance heavily outnumbered (5:1 ratio)against the Order, Phoenix. The war was mainly fought in Omicron 74, in which our side failed to defend our fleet and lost many people, and after several days of heavy fighting and needless losses, the war continued with the second war.
  
During the first war, Commander Tri Udent and Commander Striker were captured and incarcerated at the Bastille. Their eventual release saw them marooned in Omicron-99 deep within Nomad territory. The Alliance Fleet was dispatched to recover them and their ships, and the ensuing battle with the nomads occurred. The Alliance was victorious and all ships, though badly damaged, made it back to port.
+
Their eventual release saw them marooned in Omicron-99 deep within Nomad territory. The Alliance Fleet was dispatched to recover them and their ships, and the ensuing battle with the nomads occurred. The Alliance was destroyed and all their ships badly damaged were lost.
 
 
----
 
 
 
 
 
The Zoner Alliance now thought peace had come and they could continue without taking up arms again.
 
However this was short-lived as a new threat emerged.
 
  
 +
The Zoner Alliance now thought peace had come and they could continue with taking up arms again.
  
 
----
 
----
Line 73: Line 68:
 
'''Mid 820 A.S.'''
 
'''Mid 820 A.S.'''
  
The Artificial Consensus at first started on friendly terms with the Alliance. But after they suffered several setbacks against other factions, losing several installations against hostile forces they turned bitter and twisted. Their programming became erratic and over time they turned on the Alliance and became its most bitter enemies.
+
The Artificial Consensus at first started on friendly terms with the Alliance. But we decided to attack them along side Corsairs and destroyed their AI base over Kappa. We also tried to hack their programs later on to make them join us.
  
With the help of another Zoner group they grew bold and invaded Omicron-74 with the goal of destroying the Alliance.  
+
With the help of another Zoner group's they grew bold and invaded Omicron-74 with the goal of destroying the Alliance and won...
  
 
When this occured the Order then used this as an excuse to launch their own assault, once again on the Alliance.  
 
When this occured the Order then used this as an excuse to launch their own assault, once again on the Alliance.  
The Order has made many claims about the Alliance, calling them Nomad infected and with these wild excuses they proceeded to be-siege the Alliance once more. Vowing to rid the ZA from Sirius, once and for all!
+
The Order has made many claims about the Alliance, calling them Nomad infected and with these wild excuses they proceeded to be-siege the Alliance once more. Vowing to rid the ZA from Sirius, once and for all. Which in truth we had more then 300+ nomadic remains on our station and LSF pilots and even LN pilots
  
The seige lasted nine days, the besiegers started to lose heart as they were not able to stop the ZA from bypassing their blockade of Omicron 74. The Phoenix started to  realize that the prize they so wanted to have, was slipping away from their grasp, so they demanded the hand-over of the Kappa and Comms stations. After some consideration by the Alliance Admirals, the Phoenix were rejected after they threatened the Alliance with destruction.
+
The seige lasted nine days before Kappa defense station was removed.
  
So now the Phoenix joined the fight with no real justification.
+
So now the Phoenix joined the fight due to use blockading the system and attempting to raid Lividia with 50.000 marines
  
The battle raged and the Alliance gained support, its Allies destroying the Phoenix Base 'Lividia Palace' and then they moved onto Kappa.
+
The battle raged and the Alliance gained support, its Allies destroying the Phoenix Base 'Lividia Palace' and then they moved onto Kappa, due to this we lost a good part of our fleet in a pointless raid
  
Omicron Kappa was where their most hated enemies had built a base, the A.I. base lasted for forty minutes and then was vanquished by the Alliance fleet and their freedom fighters.
+
Omicron Kappa was where their most hated enemies had built a base, the A.I. base lasted for forty minutes and then was vanquished by the Alliance fleet and their unlawful allies.
  
The Alliance after one month of fighting, decided to offer the hand of peace.
+
The Alliance after one month of fighting, decided to offer the hand of peace (Not really)
  
But still the war crimes against the Alliance continue and they hold strong in their defence.
+
But still the war crimes against the Alliance continue and they failed to defend their home.
  
The fighting in Omicron 74 eventually calmed down as the Order and their allies realized the futility of attacking the highly developed bases. The Alliance used this cease fire to try to defuse the situation, first by moving the defense turrets away from the jump holes, and secondly, ceasing their assaults into Omicron Kappa. The Alliance also used this time to finish construction of The Communication Station and resume its trading operations with the rest of Sirius. No battle has been fought between the ZA and the order since, although tensions remain high.
+
The fighting in Omicron 74 eventually calmed down as the Order and their allies realized the futility of attacking the highly pointless bases. The Alliance used this cease fire to try to defuse the situation, first by moving the defense turrets away from the jump holes, and secondly, ceasing their assaults into Omicron Kappa. The Alliance also used this time to finish construction of The Communication Station and resume its smuggling operations with the rest of Sirius.
  
During this time we lost our defense station to the mighty Order fleet and their allies, we however have been keeping an eye on our newest storage base that is right under our comm's station
+
During this time we lost our defense station to the mighty Order fleet and their allies, we however have been keeping an eye on our newest storage base that is right under our comm's station.
  
 
='''Tactical Information'''=
 
='''Tactical Information'''=
  
* Fleet headquarters is located on the Dreadnought Falcon.
+
* Fleet headquarters is located on the Colony Ship Falcon.
* Tactical movements are on a need to know basis.
+
* Tactical movements are on a need to know basis, which include having ale in your life pods at all time
* Acceptable crafts range from Light Fighters to Bombers depending on rank.
+
* Acceptable crafts range from Light Fighters to Bombers as long as you don't die
* Capital ships are confined to command personnel only; Special circumstances excluded.
+
* Capital ships are confined to those that can buy them
  
 
Tactics:
 
Tactics:
Line 109: Line 104:
 
They include
 
They include
  
*Guerrilla warfare
+
*Nomadic warfare
*Passive aggressive tactics
 
*Psychological warfare
 
 
*Siege warfare
 
*Siege warfare
*Supply and Logistics for Sieged bases
+
*Use of Cloaking Technology for smuggling and stealing
*Surviving the Omicrons
+
*What to do while in a escape pod'''(ensure you have 2 bottles of Budweiser)'''
*Use of Cloaking Technology for scouting and supplies
+
*How to steal Order and Corsair warships
*What to do while in a escape pod(ensure you have 2 bottles of Budweiser)
+
*How to anger Zoner groups and factions
 
 
='''Requirements of Application'''=
 
 
 
* You absolutely must be able to RP, this is key to your acceptance. More so than combat ability, If you can not RP you will not be accepted, should we find out that you lied about your RP skills you will be removed from our Ranks.
 
* You must be well acquainted with both Discovery Forum Rules and Discovery RP 24/7 Server Rules. You will be quizzed on this.
 
* Forum participation on our network is also obligatory for this faction, if you do not post on the forums you will not be an acceptable member of the Zoner Alliance.
 
* You will have access to our many contracts and operations depending on your time with us.
 
* No offensive language, no childish comments, no out of character spam in both private and open channels.
 
* Zoner, ID and an appropriate ship will be issued depending on your choice of role.
 
* If you violate any or all of the above mentioned rules you will face demotion, removal or potential exile.
 
* You must ''never'' use OOC in system chat. Even if the entire system is flaming your entire generation, country, caste, creed, family, universe, anything. You will always reply via the PM function. Failure to do with will result in a dismissal.
 
* All Recruits are to learn the Alliance National Anthem
 
[https://www.youtube.com/watch?v=zZ1WyBGG_Vw >>Zoner Alliance National Anthem Click here<<]
 
 
 
[http://discoverygc.com/forums/member.php?action=profile&uid=26806 >>Recruitment Officer<<]
 
 
 
[http://discoverygc.com/forums/showthread.php?tid=100808 >>Recruitment Page Click Here<<]
 
  
 
='''Rank Structure'''=
 
='''Rank Structure'''=
  
Lord  
+
Military Lord
  
 
''Rank of current head of the Zoner Alliance, taken from tribal backgrounds of old earth to designate the head of the clan/tribe.
 
''Rank of current head of the Zoner Alliance, taken from tribal backgrounds of old earth to designate the head of the clan/tribe.
 
''
 
''
  
Admiral
+
Fleet Admiral
  
''Admirals command the Zoner Alliance Military Fleet
+
''Fleet Admirals command the Zoner Alliance Military Fleet
 
''
 
''
  
Commander
+
Fleet Commander
  
''May have the use of all Zoner ships and are also designated into certain fields of operations. Such as Commanding divisions of the Zoner Alliance Intelligence, Research, Construction, Trade, Shipping, Mining, Smuggling and Military.
+
''May have the use of all Zoner ships and are also designated into certain fields of operations. Such as Commanding divisions of the Zoner Alliance Intelligence, Research, Smuggling and Military.
 
''
 
''
  
Captain
+
Fleet Captain
  
''A captain has proven his worth within the Zoner Alliance and is selected to join one of the many divisions within the Alliance, they are expected to be multi-skilled individuals. Their expected to recruit and train new recruits with an insight of where the pilot would be most suited within the Alliance.
+
''A Fleet captain has proven his worth within the Zoner Alliance and is selected to join one of the many divisions within the Alliance, they are expected to be multi-skilled individuals. Their expected to recruit and train new recruits with an insight of where the pilot would be most suited within the Alliance.
 
''
 
''
  
Sergeant
+
Military Sergeant
  
 
''After completing training as a recruit, the rank of Sergeant is given. The Sergeant will then be placed into a division that is most suited to his/her skills.
 
''After completing training as a recruit, the rank of Sergeant is given. The Sergeant will then be placed into a division that is most suited to his/her skills.
 
''
 
''
  
Recruit
+
Rookie
  
''Recruits are those that have very recently enlisted in the Zoner Alliance. They have yet to prove themselves worthy, useful or reliable and so cannot achieve the rank of Sergeant until they do so. Can fly up to a very heavy fighter without requiring authorization.''
+
''Rookies are those that have very recently enlisted in the Zoner Alliance. They have yet to prove themselves worthy, useful or reliable and so cannot achieve the rank of Sergeant until they do so. Can fly up to a very heavy fighter without requiring authorization.''
  
 
='''Approved Vessels'''=
 
='''Approved Vessels'''=
Line 174: Line 150:
 
*[ZA]-XXXX (Capital & Repair ship designation)
 
*[ZA]-XXXX (Capital & Repair ship designation)
  
Capital ships are limited to Captains and above, and those that have been given special permissions by senior staff to operate them. This includes [[Gunboats]], [[Capital_Ships#Cruisers_and_Destroyers|Cruisers]], [[Capital Ships#Battlecruisers_and_Light_Carriers|Battlecruisers]], [[Capital Ships#Battleships.2C_Dreadnoughts.2C_and_Heavy_Carriers|Dreadnaughts]] and [[Capital Ships#Battleships.2C_Dreadnoughts.2C_and_Heavy_Carriers|Carriers]].
 
  
 
An application process will be instituted so that any pilots wishing to operate a capital ship may so apply with their credentials and state their case.
 
An application process will be instituted so that any pilots wishing to operate a capital ship may so apply with their credentials and state their case.
Line 199: Line 174:
 
{{Ship List | [["Corvo" Zoner Deep Space Explorer|Zoner Cruiser]] | [[Cruiser]] | YmwXowh.png}}
 
{{Ship List | [["Corvo" Zoner Deep Space Explorer|Zoner Cruiser]] | [[Cruiser]] | YmwXowh.png}}
 
{{Ship List | [[Zoner "Fearless" Destroyer|Zoner Destroyer]] | [[Cruiser]] | FcWXWHE.png}}
 
{{Ship List | [[Zoner "Fearless" Destroyer|Zoner Destroyer]] | [[Cruiser]] | FcWXWHE.png}}
{{Ship List | [["Nephilim" Zoner Dreadnought|Zoner Juggernaut]] | [[Dreadnought]] | U1udeFm.png}}
 
{{Ship List | [["Aquilon" Zoner Carrier|Zoner Carrier]] | [[Carrier]] | WehJkSt.png}}
 
 
{{Ship List/end}}
 
{{Ship List/end}}
 
|}
 
|}
  
It is also permitted for pilots of the ZA to operate on a part time basis a Zoner Alliance trading craft for supplying themselves with funds as well as bolstering the Zoner economy. Permitted ships for this trade are listed as follows;
 
  
  
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{{Faction Diplomacy/begin}}
 
{{Faction Diplomacy/begin}}
{{FD | [[Zoner]] | 0.9}}
+
{{FD | [[Zoner]] | 0.2}}
{{FD | [[Outcast]] | 0.3}}
+
{{FD | [[Outcast]] | 0.0}}
{{FD | [[Corsairs]] | 0.3}}
+
{{FD | [[Corsairs]] | 0.0}}
{{FD | [[OSI]] | 0.2}}
+
{{FD | [[OSI]] | 0.0}}
{{FD | ''All unlisted factions'' | 0.1}}
+
{{FD | [[Outcast]] | -0.1}}
{{FD | [[Temporary Autonomous Zoners]] | -0.3}}
+
{{FD | ''All unlisted factions'' | -0.2}}
{{FD | [[The Order]] | -0.3}}
+
{{FD | [[Temporary Autonomous Zoners]] | -0.6}}
{{FD | [[Phoenix]] | -0.3}}
+
{{FD | [[Phoenix]] | -0.6}}
{{FD | [[Solar Runners]] | -0.3}}
+
{{FD | [[Solar Runners]] | -0.6}}
{{FD | [[Artificial Consensus]] | -0.3}}
+
{{FD | [[Artificial Consensus]] | -0.7}}
{{FD | [[Nomads]] / [[Wilde]] | -0.8}}
+
{{FD | [[The Order]] | -1.0}}
 +
{{FD | [[Nomads]] / [[Wilde]] | -1.0}}
  
 
{{Faction Diplomacy/end}}
 
{{Faction Diplomacy/end}}

Revision as of 18:26, 21 April 2014

[ZA] Zoner Alliance

This is an unofficial player group. For the affiliated NPC faction, see Zoner.


[ZA] Zoner Alliance
ZA1.jpg
Origin From Smugglers, Military Defectors & Pirates
Affiliation Zoner
Alignment Quasi-lawful
Profile
Date of founding 819 A.S A.S.
Date of dissolution 820 A.S A.S.
Founder(s) Mow
Current leader(s) Lord Commander Mow
Base of operations Comm station, Zoner Sanc', Storage one & Zoner Guard 74
Primary role
Zoner Military
Secondary role
Base building


Introduction

The Zoner Alliance(ZA) are a independant group of Zoners that have evolved a more militaristic orientated world view due to hostile actions taken against them. The ZA continues to thrive in its Zoner roots and continues to base its economy off of trade and trade agreements, however refuses to let themselves get pushed around by outside forces.

Many of its members came from all over Sirius, from all walks of life, creating a diverse group of people with different ideals united under one banner. This diversity has greatly benefited the Alliance, bringing in people with various skills and expertise. Mostly ranging from unlawful pirates, smugglers, military defectors, etc...

Their knowledge and experience comes from their backgrounds, those backgrounds include smugglers, house naval defectors, scientists, and pirates.

National Anthem

The Alliance National Anthem was taken from an old recording from archives in the Zoner Alliance Libary

>>Zoner Alliance National Anthem Click here<<

Religion

The Zoner Alliance though with a Militaristic approach to life at times, does follow the teaching's of the Neo Covenant Church and aspire to follow the teachings of the great god-like figure Deux Machina.

>>Link to Neo Covenant Church<<

Historical Information

819 A.S.

The Zoner Alliance (ZA) started simply as a normal smuggler group and exploring the stars.

As time progressed they did extensive construction within Omicron-74, building three large stations that blockade jump holes and attacked other Zoner's and stuff that were enemy to us. These stations allowed the ZA to construct Docking Modules, Cloaks, Jump Drives, Hyperspace Survey Modules and store base building materials for construction contracts as well as store our military marines and other naval and pirate forces

Later we attacked and destroyed a part of Livida shipyard due to the part we are hostile to Phoenix and their allies




Early 820 A.S.

Two more bases were rushed into construction to ensure the security of Omicron-74; against Order ships that raided our bases.The Alliance also constructed a new Sigma-17 freeport at the same time which was destroyed later by the mighty Order

The Order and Phoenix contested this construction(of the defense stations) after it became apparent that the Zoner Alliance had had failed in defending against Nomad incursions and allied Corsairs. Following their continued aggression towards the Zoner Alliance, the first war began with the Zoner Alliance heavily outnumbered (5:1 ratio)against the Order, Phoenix. The war was mainly fought in Omicron 74, in which our side failed to defend our fleet and lost many people, and after several days of heavy fighting and needless losses, the war continued with the second war.

Their eventual release saw them marooned in Omicron-99 deep within Nomad territory. The Alliance Fleet was dispatched to recover them and their ships, and the ensuing battle with the nomads occurred. The Alliance was destroyed and all their ships badly damaged were lost.

The Zoner Alliance now thought peace had come and they could continue with taking up arms again.


Mid 820 A.S.

The Artificial Consensus at first started on friendly terms with the Alliance. But we decided to attack them along side Corsairs and destroyed their AI base over Kappa. We also tried to hack their programs later on to make them join us.

With the help of another Zoner group's they grew bold and invaded Omicron-74 with the goal of destroying the Alliance and won...

When this occured the Order then used this as an excuse to launch their own assault, once again on the Alliance. The Order has made many claims about the Alliance, calling them Nomad infected and with these wild excuses they proceeded to be-siege the Alliance once more. Vowing to rid the ZA from Sirius, once and for all. Which in truth we had more then 300+ nomadic remains on our station and LSF pilots and even LN pilots

The seige lasted nine days before Kappa defense station was removed.

So now the Phoenix joined the fight due to use blockading the system and attempting to raid Lividia with 50.000 marines

The battle raged and the Alliance gained support, its Allies destroying the Phoenix Base 'Lividia Palace' and then they moved onto Kappa, due to this we lost a good part of our fleet in a pointless raid

Omicron Kappa was where their most hated enemies had built a base, the A.I. base lasted for forty minutes and then was vanquished by the Alliance fleet and their unlawful allies.

The Alliance after one month of fighting, decided to offer the hand of peace (Not really)

But still the war crimes against the Alliance continue and they failed to defend their home.

The fighting in Omicron 74 eventually calmed down as the Order and their allies realized the futility of attacking the highly pointless bases. The Alliance used this cease fire to try to defuse the situation, first by moving the defense turrets away from the jump holes, and secondly, ceasing their assaults into Omicron Kappa. The Alliance also used this time to finish construction of The Communication Station and resume its smuggling operations with the rest of Sirius.

During this time we lost our defense station to the mighty Order fleet and their allies, we however have been keeping an eye on our newest storage base that is right under our comm's station.

Tactical Information

  • Fleet headquarters is located on the Colony Ship Falcon.
  • Tactical movements are on a need to know basis, which include having ale in your life pods at all time
  • Acceptable crafts range from Light Fighters to Bombers as long as you don't die
  • Capital ships are confined to those that can buy them

Tactics:

The Zoner Alliance used many tactics during the previous and current wars, these are now being put in lessons at the Zoner Alliance Military Academy.

They include

  • Nomadic warfare
  • Siege warfare
  • Use of Cloaking Technology for smuggling and stealing
  • What to do while in a escape pod(ensure you have 2 bottles of Budweiser)
  • How to steal Order and Corsair warships
  • How to anger Zoner groups and factions

Rank Structure

Military Lord

Rank of current head of the Zoner Alliance, taken from tribal backgrounds of old earth to designate the head of the clan/tribe.

Fleet Admiral

Fleet Admirals command the Zoner Alliance Military Fleet

Fleet Commander

May have the use of all Zoner ships and are also designated into certain fields of operations. Such as Commanding divisions of the Zoner Alliance Intelligence, Research, Smuggling and Military.

Fleet Captain

A Fleet captain has proven his worth within the Zoner Alliance and is selected to join one of the many divisions within the Alliance, they are expected to be multi-skilled individuals. Their expected to recruit and train new recruits with an insight of where the pilot would be most suited within the Alliance.

Military Sergeant

After completing training as a recruit, the rank of Sergeant is given. The Sergeant will then be placed into a division that is most suited to his/her skills.

Rookie

Rookies are those that have very recently enlisted in the Zoner Alliance. They have yet to prove themselves worthy, useful or reliable and so cannot achieve the rank of Sergeant until they do so. Can fly up to a very heavy fighter without requiring authorization.

Approved Vessels

Naming conventions for ZA craft are as follows;

  • [ZA]-Firstname.Lastname (Fighter & Bomber designation)
  • [ZA]-Firstname.Lastname/ or ship name-[T] (Domestic and inter system trading craft designation)
  • [ZA]-XXXX (Capital & Repair ship designation)


An application process will be instituted so that any pilots wishing to operate a capital ship may so apply with their credentials and state their case.

Please post on encrypted Comm's with your formal request for a capital ship.

Strike Craft
Captial Ships


Utility Ships
GxuImzK.png
Repair Ship
Freighter
2YrPNSY.png
Anki
Freighter
RWKZuqk.png
Firefly
Transport
Dsy trainx2.png
Heron
Train
Dsy trainx3.png
Crane
Large Train
Dsy trainx4.png
Stork
Advanced Train
Cx2VQYS.png
Zoner Whale
Large Transport
8UkrlZH.png
Renzu Liner
Liner

Diplomacy

Faction Relationship
Zoner
Neutral
Outcast
Neutral
Corsairs
Neutral
OSI
Neutral
Outcast
Neutral
All unlisted factions
Neutral
Temporary Autonomous Zoners
Unfriendly
Phoenix
Unfriendly
Solar Runners
Unfriendly
Artificial Consensus
Hostile
The Order
At War
Nomads / Wilde
At War



Error creating thumbnail: Unable to save thumbnail to destination

Links