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Bustard
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.01.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Bustard" Civilian Light Carrier | |
Ship Class | Liner |
Built by | Generic Civilian |
Technical information | |
Guns/Turrets | 0 / 8 |
Opt. weapon class | 7 |
Max. weapon class | 7 |
Other equipment |
|
Hull strength | 1,200,000 |
Max. shield class | 9 |
Cargo space | 1,800 units |
Nanobots/Batteries | 800/800 |
Max. impulse speed | 80 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 290 m/s |
Power output | 7,000,000 u |
Power recharge | 220,000 u/s |
Additional information | |
Ship price | $500,000,000 |
Package price | $502,000,000 |
Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Bustard is a mobile retreat point intended for snubcraft operating away from friendly installations.
The Bustard was designed with the intention of avoiding the sheer cost and quantity of resources manufacturing and maintaining a military carrier requires, and so, sacrificing combat capabilities of a warship, its design leans toward availability and ease of maintenance, and so becomes a practical choice of carrier for smaller groups lacking the means of maintaining an actual warship.
Handling
- This ship is too large to use docking bays, it must use mooring points.
The Bustard has gotten a certain amount of hate due to its replacing the Barge. However, I took it for a spin, and was not completely disappointed by what I found. To begin with, at any given time, you will have at least 5 out of your 8 turrets on something, and six out of eight if going up top or down below.
The lack of a Thruster means that you are dead in the water against Novas, the transport shield only means that you will spend more time with your shields down than anything if you get into a serious scrap, and the generally deplorable maneuvering means that this is a support ship more than anything else.
I've found that having Basic/Faction turrets for turrets 1-6 and 2 pulses on your last two mounts is a fairly good loadout. Use the pulse cannons (4k range) on enemy caps as often as you can while they focus on what they perceive as actual threats.
General strategy: Strafe like a boss to dodge incoming fire. Rely on a fighter screen and other caps to not die. You are a CARRIER. Your job is to sit a little back and keep enemy fighters off your buddies as they come in for repairs. The actual military carriers are more along the lines of Battlestars. They don't NEED their fighter screen, but it helps. Here, you actually need a fighter screen to not be attrition'd into pieces in about three minutes. The relatively small amounts of armaments helps in that regard.Hardpoints
Availability
Spoiler: Buying Locations | ||||||||||||
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