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AP-239 "Bottlenose" Bounty Hunter Gunship
AP-200039 "Bottlenose" Bounty Hunter Gunship | |
Ship Class | Gunship |
Built by | Bounty Hunters Guild |
Technical information | |
Guns/Turrets | 0 / 6 |
Opt. weapon class | 8 |
Max. weapon class | 8 |
Other equipment | |
Hull strength | 55,000 |
Max. shield class | 8 |
Cargo space | 230 units |
Nanobots/Batteries | 250/250 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 150 m/s |
Max. cruise speed | 350 m/s |
Power output | 400,000 u |
Power recharge | 40,000 u/s |
Additional information | |
Ship price | $28,000,000 |
Package price | $31,014,750 |
Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.
Handling
- This ship is too large to use docking bays, it must use mooring points.
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Review
The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more agile than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction. Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters. Any captains using this set up must be sure to keep a careful eye on their energy consumption. Error creating thumbnail: Unable to save thumbnail to destination Review by Kikatsu |
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Review
This ship brings top agility in Gunship range with nice shields and smallest armor and power plant. You will find a way to use it for hunting fighters or lone gunboats. It is fish-shaped, BHG standard, so it's hard to hit from four sides and easy to hit from two. Put CAU4 ASAP (it fits somehow), just to prevent being massacred by first bomber + VHF you step on. Only 4 of 6 turrets can fire frontwards, but all can fire backwards, so set it up wisely. Gunships can kill fighters nicely, just if you can see them. A Gunboat Missile Turret + 3 Gunboat Battle Razor on front makes Bottlenose real Bomber/Fighter killer. If you miss them a lot and prefer faster guns and more noise, set Gunboat Missile and three Cerberus (some rockets and cca. 15 hits with Cerb will drain all nanos and hull from any fighter, no matter of armor upgrades). If even Cerberus set-up is too slow for you and you miss a lot, try Zoner Gunboat Turret (just for official BHG members, but just 40-50 hits are needed to kill VHF), or even Solaris - so you can't miss. Keep on your mind: - Some VHF pilots are so good that you will see them up front just for a second, they will be on your back all the time, so harder gunboat is preferable - Standard pilots will probably just run away, - anti-fighter setup makes little Bottlenose pretty easy prey for other gunboats. You will need all 6 cannons to hunt a bigger prey, so you should learn how to look back and use full weapons potential. In that case Pulse/Razor set-up will do the job. Your ship turns and accelerates fast, just fly around, use your guns pair-by-pair, so powerplant will not drain out and leave you wondering what are you doing in front of that cruiser like that (it can really ruin your day). If you tried and still can't fire backwards, do not mess with capitals. Kill fighters and bombers instead, in Bottlenose it's a pleasure.Error creating thumbnail: Unable to save thumbnail to destination Review by Pepe |
Hardpoints
- 6 Gunboat Turrets (2 fire only from the rear)
Purchase Includes
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Availability
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Origin
Modeled by jinx