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Liberty "Atlantis"-class Carrier
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Liberty Assault Carrier | |
Ship Class | Carrier |
Built by | Liberty |
Tech Column | Liberty Naval Ships |
Technical information | |
Guns/Turrets | 0 / 27 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 1,100,000 |
Max. shield class | 10 |
Cargo space | 2,000 units |
Nanobots/Batteries | 1700/1700 |
Max. impulse speed | 90 m/s |
Max. turn speed | 8.02 deg/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 9,000,000 u |
Power recharge | 300,000 u/s |
Hyperspatial Modules | 3 Hyperspatial Modules |
Docking Bays | 4 Docking Bays |
Additional information | |
Ship price | $535,000,000 |
Package price | $550,582,700 |
The Liberty Assault Carrier was developed for combat situations where the ability to carry and support numerous smaller crafts is cruical for victory. This ship can hold dozens of fighters deep inside its heavy hull, safe from enemy capital weaponry. Huge docking bays allow it to dispatch fighters quickly - or recall them if hostile forces are prevailing.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.85) |
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Review (4.85)
Pushing the possibilities of uselessness, the Liberty Assault Carrier knows no bounds. Meant to offset the Liberty Dreadnought, the Carrier fits the bill, however realistically its just a big bullseye. Its main enemy, the Rheinland Battleship, is better in every area, sadly. Sporting less turrets, less armor, and a bit bigger profile, the Carrier can't beat a Rheinland Battleship unless the skills and loudout of it's opponent are broken. On the upside, being a carrier, it makes as a terrific Roleplay Platform. But other then that, the Carrier is, put simply, useless. Error creating thumbnail: Unable to save thumbnail to destination Review by Total Absolution |
Outdated Review (4.86) |
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Review (4.86)
In 817A.S, the Liberty Carrier suffered from its sheer size and lack of self-defence in its low weapon count. However with new threats revealing themselves in the Tau's, the Liberty Navy unmasked the Carrier's true firepower. Sporting a staggering ammount of 16 secondary turret slots, countering smaller craft has to be one of the easiest things this ship can do. It's 6 Primary turret slots however are all mounted on the bottom-side, and are best used against hostile capital ships side-on. Two pulse cannons in the first two slots gives a slight advantage against capitals that come in for a head-to-head, while for the rest I personally threw on some Primaries and left it at that. For anti-capital combat, the real bonus comes from 5 class-10 weapon slots. Again, the first two slots can fire forwards, and a pair of battle-razors or cerberus cannons can really do the trick after using the pulse cannons. The remainder of the C-10 slots are best used with Cerberus turrets, although the fifth cerberus can be replaced with a rear battle-razor for defence. All in all, the Liberty Carrier's been improved dramatically and handles well in combat situations, but maneuverability is still on the down-side for flying through rock fields. If you're planning an attack on the Rheinland Military, stick to the tradelanes.Error creating thumbnail: Unable to save thumbnail to destination Review by ExDeathevn |
Hardpoints
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