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"Recycler" Junker Super Heavy Fighter
"Recycler" Junker Super Heavy Fighter | |
Ship Class | Super Heavy Fighter |
Built by | Junkers |
Technical information | |
Guns/Turrets | 2 / 5 |
Opt. weapon class | 8 |
Max. weapon class | 10 |
Other equipment | |
Hull strength | 24,600 |
Max. shield class | 10 |
Cargo space | 200 units |
Nanobots/Batteries | 260/260 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 30,000 u |
Power recharge | 1,650 u/s |
Additional information | |
Ship price | $6,370,000 |
Package price | $6,503,130 |
As the Junker presence has spread farther throughout Sirius, they have faced greater threats. Junker shipyards supplemented the venerable CSV with the Collector fighter but in the world of ever increasing ship power the need for a bomber able to inflict damage on larger vessels has come to the fore. Enter the Recycler.
Designed and constructed at Vieques Shipyard in Puerto Rico, the Recycler utilizes readily available components from several criminal combat ships as well as some "borrowed" design elements from a well known Liberty light fighter. The result is a sustainable mass-produced ship that can be built and maintained with salvage and spare parts found at most Junker bases or common smuggling points
Handling
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Review
This is a ship only a Junker can think of building. A mash up of random ship parts sewn together into a giant metallic hulk of a ship. You will notice parts from a Liberator/Patriot, Praetorian, Starflier, CSV and some other parts which I cannot identify. This hulking hybird-fighter-bomber-thing is capable of mounting Freighter shielding and Bomber Torpedoes. Additionally, it has two torpedo/CD slots and a separate CD slot. It has 2 guns and 5 turrets, of which only 3 turrets fire forward (total of 5 forward guns). The main bonus you have here is a huge bats/bots storage. Often, you'll find yourself profiting from selling bots and bats to ships engaged in fights, from both the lawful and the unlawful side. However, this moving arsenal has its drawbacks. Firstly, it has horrendously horrible agility. Horrible to the point where dogfighting in this is suicide. Although you have a huge bots/bats storage, you'll soon find that it won't be enough to sustain you, especially since almost every single hit will land on your hull. You probably won't win a battle in this ship. Secondly, its powercore is smaller than a bomber's. A single SNAC will drain your powercore to near zero. As you can see, it doesn't function well as a bomber either. For the loadout, I suggest mounting a mini razor and a SNAC, taking advantage of the dedicated CD slot. As for the rest of the slots, debilitators. Your main strategy here is to run. Your secondary strategy is to drop his shields, pray your opponent makes a mistake and fire your mini razor. I do not suggest this ship for dogfighting. However, if you wish to commit piracy, this ship can do some good, though there are better ships for piracy available to the Junkers. Also, this ship has good roleplay potential, often serving as a mobile home, scrap collector, home made ship etc.Error creating thumbnail: Unable to save thumbnail to destination Review by Zynth |
Hardpoints
- 2 Class 10 Guns
- 5 Class 5 Turrets
- 2 Cruise Disruptors OR Fighter Torpedoes OR Bomber Torpedoes
- 1 Class 10 H. F. Shield OR Class 6 Freighter Shield
Purchase Includes
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Availability
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