Difference between revisions of "AP-239 "Bottlenose" Bounty Hunter Gunship"

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* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 
{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more agile than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction.  Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters.  Any captains using this set up must be sure to keep a careful eye on their energy consumption.}}
 
{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more agile than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction.  Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters.  Any captains using this set up must be sure to keep a careful eye on their energy consumption.}}
{{Review|[[User:Pepe|Pepe]]|This ship brings top agility in Capital Ship range with nice shields and small armor and power plant. But agility is so important to stay alive! It is fish-shaped, so it is hard to hit. Put CAU4 ASAP (it fits), just to prevent being massacred by first bomber you step on. Only 4 of 6 turrets can fire frontwards, but 4 can fire backwards, so set it up and use wisely.
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{{Review|[[User:Pepe|Pepe]]|This ship brings top agility in Gunship range with nice shields and smallest armor and power plant. You will find a way to use it for hunting fighters or lone gunboats. It is fish-shaped, BHG standard, so it's hard to hit from four sides and easy to hit from two. Put CAU4 ASAP (it fits somehow), just to prevent being massacred by first bomber + VHF you step on. Only 4 of 6 turrets can fire frontwards, but all can fire backwards, so set it up wisely.
  
Gunship kills fighters. A Gunboat Missile Turret + 3 Gunboat Battle Razor on front makes Bottlenose real Fighter/Bomber killer. If you miss a lot and prefer faster guns and more noise, set Gunboat Missile and three Cerberus (one rocket and 5-6 shots will kill any fighter, no matter of hull reinforcements). If Cerberus set-up is too slow for you, try Gunboat Secondary Turret, or even Solaris - so you can't miss too often.
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Gunships can kill fighters nicely, just if you can see them. A Gunboat Missile Turret + 3 Gunboat Battle Razor on front makes Bottlenose real Bomber/Fighter killer. If you miss them a lot and prefer faster guns and more noise, set Gunboat Missile and three Cerberus (some rockets and cca. 15 hits with Cerb will drain all nanos and hull from any fighter, no matter of armor upgrades). If even Cerberus set-up is too slow for you and you miss a lot, try Zoner Gunboat Turret (just for official BHG| members, but just 40-50 hits are needed to kill VHF), or even Solaris - so you can't miss. Keep on your mind:
  
For killing a bigger prey, you should learn how to turn and use back weapons. In that case 4 Razor + 2 Pulse will do the job. Just fly around, use your guns pair-by-pair, so powerplant will not drain out and leave you wondering what are you doing in front of that cruiser like that (it can really ruin your day). If you still can't fire backwards, do not mess with other capitals. Kill fighters and bombers instead, in Bottlenose it's a pleasure.}}
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- Some VHF pilots are so good that you will see them up front just for a second, they will be on your back all the time, so harder gunboat is preferable
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- Standard pilots will probably just run away,
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- anti-fighter setup makes little Bottlenose pretty easy prey for other gunboats.
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You will need all 6 cannons to hunt a bigger prey, so you should learn how to look back and use full weapons potential. In that case Pulse/Razor set-up will do the job. Your ship turns and accelerates fast, just fly around, use your guns pair-by-pair, so powerplant will not drain out and leave you wondering what are you doing in front of that cruiser like that (it can really ruin your day). If you tried and still can't fire backwards, do not mess with capitals. Kill fighters and bombers instead, in Bottlenose it's a pleasure.}}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 10:41, 20 October 2011

AP-200039 "Bottlenose" Bounty Hunter Gunship
Mancer gs02.png
Ship Class Gunship
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 8
Max. weapon class 8
Other equipment
Hull strength 55,000
Max. shield class 8
Cargo space 230 units
Nanobots/Batteries 250/250
Max. impulse speed 80 m/s
Max. thrust speed 150 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $28,000,000
Package price $31,014,750

Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability

Origin

Modeled by jinx