Difference between revisions of "Fort Coleraine"

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(Nickname, Infocard link, Missions, Exports, Imports & Ships added.)
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{{Version|4.90.2}}
 
{{Base Infobox
 
{{Base Infobox
 
| name = Fort Coleraine
 
| name = Fort Coleraine
 
| image = coleraine.jpg
 
| image = coleraine.jpg
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| nickname = br22_02_base
 
| class = Morindes
 
| class = Morindes
 
| type = Station
 
| type = Station
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| population = 1350
 
| population = 1350
 
}}
 
}}
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Fort Coleraine was constructed out of necessity to serve as the Molly's regional command center, following the loss of the [[Planet Cork|Cork]] settlement. In addition to being a fall-back point for the [[Mollys]] should something happen to Arranmore, it also houses the [[Foyle Shipyard]], which produce a small number of [[Capital Ships]] for their brethren. However, while Foyle has the ability to produce warships, its capacity is far less than other shipyards.
  
Fort Coleraine was constructed out of necessity to serve as the Molly's regional command center, following the loss of the Cork settlement. In addition to being a fall-back point for the [[Mollys]] should something happen to Arranmore, it also houses the [[Foyle Shipyard]], which produce a small number of [[Capital Ships]] for their brethren. However, while Foyle has the ability to produce warships, its capacity is far less than other shipyards.
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The fortress also contains a number of weapon manufacturing facilities to fuel the effort to free Dublin from the grasp of [[Bretonia]] and push back the tide of [[Corsairs]] attempting to gain access to Bretonia. Eventually, some of these weapons find their way to the black market via [[Junkers]] or other smugglers.
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==Missions Offered==
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{{Spoiler|
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* [[Mollys]]
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}}
  
The fortress also contains a number of weapon manufacturing facilities to fuel the effort to free Dublin from the grasp of [[Bretonia]] and push back the tide of [[Corsairs]] attempting to gain access to Bretonia. Eventually, some of these weapons find their way to the black market via [[Junkers]] or other smugglers.
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==Bribes Offered==
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{{Spoiler|
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* No Bribes offered here
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}}
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==Commodities==
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{{Exports|
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* [[Food Rations (Bretonia)]]
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* [[Oxygen]]
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* [[Sirius Credit Card (10.000)]]
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}}{{Imports|
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* [[Basic Alloy]]
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* [[Gallic Royal Navy Pilot]]
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* [[Gallic Royal Police Pilot]]
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* [[High-Temperature Alloy]]
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* [[Kyushu Rice]]
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* [[Niobium]]
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* [[Super Alloy]]
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* [[Superconductors]]
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}}{{Clear}}
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==[[Ships]]==
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{{Ship List/begin}}
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{{SL |[[Greyhound]]| Heavy Fighter | Greyhound.png}}
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{{SL |[[Werewolf]]| Super Heavy Fighter | Co elite.png}}
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{{SL |[[Barghest]]| Bomber| Barghest.png}}
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{{Ship List/end}}
  
 
[[Category: Bretonia]]
 
[[Category: Bretonia]]
 
[[Category: Mollys]]
 
[[Category: Mollys]]

Revision as of 07:11, 11 August 2018

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Article possibly outdated (
v4.90.2
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 11.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Fort Coleraine
Owner
Mollys
Location
B3, Poole
Technical Data
Gravity Complete
Docking bays Yes
Amenities Limited
Crew 1,350

Fort Coleraine was constructed out of necessity to serve as the Molly's regional command center, following the loss of the Cork settlement. In addition to being a fall-back point for the Mollys should something happen to Arranmore, it also houses the Foyle Shipyard, which produce a small number of Capital Ships for their brethren. However, while Foyle has the ability to produce warships, its capacity is far less than other shipyards.

The fortress also contains a number of weapon manufacturing facilities to fuel the effort to free Dublin from the grasp of Bretonia and push back the tide of Corsairs attempting to gain access to Bretonia. Eventually, some of these weapons find their way to the black market via Junkers or other smugglers.


Missions Offered


Bribes Offered


Commodities

Exports
Imports



Ships

Greyhound.png
Greyhound
Heavy Fighter
Co elite.png
Werewolf
Super Heavy Fighter
Barghest.png
Barghest
Bomber