Difference between revisions of "Liberty "Atlantis"-class Carrier"

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{{Version|4.88.0.0}}
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{{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = Liberty "Atlantis"-class Carrier
 
| name = Liberty "Atlantis"-class Carrier
 
| image = LibAssaultCarrier-s.png
 
| image = LibAssaultCarrier-s.png
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| nickname = dsy_providence
 
| shipclass = CARRIER
 
| shipclass = CARRIER
 
| shipowner = {{House Link | Liberty}}
 
| shipowner = {{House Link | Liberty}}
| turrets = 27
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| turrets = 19
 
| CM = 1
 
| CM = 1
| hull = 950000
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| hull = 2300000
 
| cargo = 1800
 
| cargo = 1800
 
| maxregens = 1600
 
| maxregens = 1600
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| maxspeed = 90
 
| maxspeed = 90
 
| maxpower = 9000000
 
| maxpower = 9000000
| recharge = 300000
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| recharge = 350000
| hullcost = 535000000
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| hullcost = 555000000
| fullcost = 550082250
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| fullcost = 747082250
 
| specialslot = 3
 
| specialslot = 3
 
| dockbays = 2
 
| dockbays = 2
 
| hangars = 2
 
| hangars = 2
 
}}
 
}}
The Liberty Carrier was developed for combat situations where the ability to deploy and support numerous [[fighters|fighter craft]] is crucial for victory. This ship can hold dozens of fighters deep inside its heavy hull, safe from enemy capital weaponry. Huge docking bays allow it to dispatch fighters quickly - or recall them if hostile forces are prevailing.
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[https://ref.discoverygc.com/Ship/dsy_providence DSCore: Atlantis]
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The [[Liberty]] Carrier was developed for combat situations where the ability to deploy and support numerous [[Fighters|Fighter]] craft is crucial for victory. This ship can hold dozens of fighters deep inside its heavy hull, safe from enemy capital weaponry. Huge docking bays allow it to dispatch fighters quickly - or recall them if hostile forces are prevailing.
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==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
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All in all, the Liberty Carrier's been improved dramatically and handles well in combat situations, but maneuverability is still on the down-side for flying through rock fields. If you're planning an attack on the Rheinland Military, stick to the tradelanes.|4.86}}
 
All in all, the Liberty Carrier's been improved dramatically and handles well in combat situations, but maneuverability is still on the down-side for flying through rock fields. If you're planning an attack on the Rheinland Military, stick to the tradelanes.|4.86}}
{{Review|[[User:Bloxin|Bloxin]]| The ultimate anti-gunboat platform, in terms of number of turret mounts, the Liberty Assault Carrier (or LAC) is currently the most powerful capital class vessel available to players on Discovery.
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{{Review|[[User:Bloxin|Bloxin]]| The ultimate anti-gunboat platform, in terms of number of gun mounts, the Liberty Assault Carrier (or LAC) is currently the most powerful capital vessel available to players on Discovery.
  
 
Sporting 27 turrets, 21 of which secondaries, 4 primaries and 2 heavies, in the right hands this ship can be a nightmare to almost any other vessel that dares to approach it. However fighting light capitals (such as Osiris) in this ship is not recommended, although the old LAC model is no more but a memory and the new one is quite decent and combat friendly, its still a sight and its by no means small, its huge. That being said, the turn rate and strafe are acceptable but if you ever encounter a lighter battleship in this ship, it is almost certain that you'll be outmaneuvered.
 
Sporting 27 turrets, 21 of which secondaries, 4 primaries and 2 heavies, in the right hands this ship can be a nightmare to almost any other vessel that dares to approach it. However fighting light capitals (such as Osiris) in this ship is not recommended, although the old LAC model is no more but a memory and the new one is quite decent and combat friendly, its still a sight and its by no means small, its huge. That being said, the turn rate and strafe are acceptable but if you ever encounter a lighter battleship in this ship, it is almost certain that you'll be outmaneuvered.
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NOTE: All heavies and primaries can shoot forward but only two of the primaries can shoot backwards, we will use the following turret fit examples based on that:
 
NOTE: All heavies and primaries can shoot forward but only two of the primaries can shoot backwards, we will use the following turret fit examples based on that:
  
2 Cerberus and 4 primaries - this is the fit that I used the most and has the highest damage output, it is the preferable heavy turret outfit in scenarios when you're being chased since as we already mentioned, only two of the primaries can fire backwards and sacrificing firepower in such a situation is unwise to say the least.  
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2 Cerberus and 4 primaries - this is the fit that I used the most and has the highest damage output, it is the preferable heavy turret outfit in scenarios when you're being chased since as we already mentioned, only two of the primaries can fire to full backwards and sacrificing firepower in such a situation is unwise to say the least.  
  
2 Cerberus 2 primaries and 2 battleship pulse cannons - depending on which slots you mount the pulse cannons, this fit can be useful in a scenario where you are the one chasing, however be aware that since you've only two primaries that can shoot backwards, putting pulses on them (e.g. slot 5 and 6) would mean that if you're being chased, your overall damage output will be reduced only to the two cerberus turrets.
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2 Cerberus 2 primaries and 2 battleship pulse cannons - depending on which slots you mount the pulse cannons, this fit can be useful in a scenario where you are the one chasing, however be aware that since you've only two primaries that can shoot full backwards, putting pulses on them (e.g. slot 5 and 6) would mean that if you're being chased, your overall damage output will be reduced only to the two cerberus turrets.
  
2 battleship razor, 2 primaries and/or 2 battleship pulse cannons - this is the all around fit that can be quite useful in any scenario excluding battleship fights (unless you're tanking). Like I said, the 19 secondary turrets can be a hell for any enemy snubs and gunboats, adding razors to the combo would make this ship a lot more deadly, since both heavies can aim in up to 280 degrees.
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2 battleship razor, 2 primaries and/or 2 battleship pulse cannons - this is the all around fit that can be quite useful in most scenarios excluding battleship fights (unless you're tanking). Like I said, the 19 secondary turrets can be a hell for any enemy snubs and gunboats, adding razors to the combo would make this ship a lot more deadly, since both heavies can aim in up to 180 degrees.
  
 
In terms of practicality, this ship can perform well against anything but light battleships and bomber swarms.  
 
In terms of practicality, this ship can perform well against anything but light battleships and bomber swarms.  
When it comes to fighting heavy capitals (such as the Bismarck Rheinland Turtle), provided that you at least know the basics of capital pvp, you can actually outmaneuver them while using this ship's only advantage over other heavy capitals - its shape. The shape of a battleship is one of the most critical factors of capital pvp and the LAC fills this requirement well, only a bit wider than the Liberty Dreadnought, it still resembles much of its shape and thus it can be useful against heavy capitals, just always make sure to maintain a minimum of 3k distance between you and the enemy.
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When it comes to fighting heavy capitals (such as the Bismarck Rheinland Turtle), provided that you at least know the basics of capital pvp, you can actually outmaneuver them while using this ship's only advantage over most other heavy capitals - its shape. The shape of a battleship is one of the most critical factors of capital pvp and the LAC fills this requirement well, only a bit wider than the Liberty Dreadnought, it still resembles much of its shape and thus it can be useful against heavy capitals, just always make sure to maintain a minimum of 2.5k distance when chasing and 3k when fleeing between you and the enemy.
  
 
When it comes to fighting cruisers, the LAC can actually be reliable but it is of course certain that you'll be outran.
 
When it comes to fighting cruisers, the LAC can actually be reliable but it is of course certain that you'll be outran.
It is supposed that next to bombers, cruisers should be the biggest danger to heavy capitals but at least in my experience with the LAC, the case can often be quite different. In a LAC I performed quite well against two Scyllas at once and in such a scenario you must avoid chasing them at all costs. What I'd recommend when encountering pirate cruisers in deep space for example is to put a waypoint to the nearest friendly solar object and dodge to there, let them follow and actually chase you, in the mean time make sure to deal as much damage as possible when they try to approach you.
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It is supposed that next to bombers, cruisers should be the biggest danger to heavy capitals but at least in my experience with the LAC, the case can often be quite different (unless you're dealing with a missile spam). In a LAC I performed quite well against two Scyllas at once and in such a scenario you must avoid chasing them at all costs. What I'd recommend when encountering pirate cruisers in deep space for example is to put a waypoint to the nearest friendly solar object and dodge to there, let them follow and actually chase you, in the mean time make sure to deal as much damage as possible when they try to approach you.
The basic and cerberus cruiser turrets do not extend beyond 2k range so this means that they need to get into your secondaries range in order to land shots on you and in such numbers, the LAC's secondaries could have enough damage output to deliver a serious beating to cruisers, this is of course, if you cannot manage to hit them with your heavies which is very likely even for the most experienced battleship pilots.
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The basic and cerberus cruiser turrets do not extend beyond 2k range so this means that they need to get into your secondaries range in order to land shots on you and in such numbers, the LAC's secondaries could have enough damage output to deliver a serious beating to cruisers, this is of course, if you cannot manage to hit them with your heavies and primaries which is very likely even for the most experienced battleship pilots.
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In overall the Liberty Assault Carrier has been improved over the years and is indeed a decent platform for dealing with most of the threats out there. |4.86}}
  
In overall the Liberty Assault Carrier has been improved over the years and is indeed a decent platform for dealing with most of the threats out there.|4.88}}
 
 
==Hardpoints==
 
==Hardpoints==
*2 [[Class 8 Turrets|Battleship Secondary Turrets]]
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*4 [[Class 8 Turrets|Battleship Heavy Turrets]]
 
*4 [[Class 9 Turrets|Battleship Primary Turrets]]
 
*4 [[Class 9 Turrets|Battleship Primary Turrets]]
*21 [[Class 10 Turrets|Battleship Heavy Turrets]]
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*11 [[Class 10 Turrets|Battleship Secondary Turrets]]
*1 [[Shields|Class 1 H. F. Shield]] OR [[Shields|Class 2 L. F. Shield]] OR [[Shields|Battleship Shield]]
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*1 [[Shields|Battleship Shield]]
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==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
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*1 [[Shields|Battleship Graviton Shield]] ($15,000,000)
 
*1 [[Shields|Battleship Graviton Shield]] ($15,000,000)
 
}}
 
}}
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==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Washington Shipyard]]||[[Liberty Navy|Liberty Navy Guard]]||[[Virginia]]||[[Liberty]]
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|[[Norfolk Shipyard]]||[[Liberty Navy]]||[[New York]]||[[Liberty]]
 
|}
 
|}
 
|}
 
|}

Latest revision as of 01:22, 4 February 2022

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
With the introduction of DSCore (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.

See also:

What Links HerePage HistoryHistorical Articles


Liberty "Atlantis"-class Carrier
Providence.png
Ship Class Carrier
Built by Flag-liberty.png Liberty
Technical information
Guns/Turrets 0 / 19
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 2,300,000
Max. shield class 10
Cargo space 1,800 units
Nanobots/Batteries 1600/1600
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 9,000,000 u
Power recharge 350,000 u/s
Hyperspatial Modules 3 Hyperspatial Modules
Docking Bays 4 Docking Bays
Additional information
Ship price $555,000,000
Package price $747,082,250

DSCore: Atlantis

The Liberty Carrier was developed for combat situations where the ability to deploy and support numerous Fighter craft is crucial for victory. This ship can hold dozens of fighters deep inside its heavy hull, safe from enemy capital weaponry. Huge docking bays allow it to dispatch fighters quickly - or recall them if hostile forces are prevailing.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes


Availability

Notes/See Also

  • This ship has full battleship equipment, no thruster.