03-23-2016, 05:11 AM
03-23-2016, 05:11 AM
03-23-2016, 12:00 PM
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Type: Equipment
Bug: Voyager (Freighter) has Class 10 (Missile) slot on a Turret Mount. It wouldn't be an issue if not the fact its a turret that fires to the right side and backwards only.
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It looks like Haste fixed something like this in June (devs: dd01b77a). -Alex
Type: Equipment
Bug: Voyager (Freighter) has Class 10 (Missile) slot on a Turret Mount. It wouldn't be an issue if not the fact its a turret that fires to the right side and backwards only.
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It looks like Haste fixed something like this in June (devs: dd01b77a). -Alex
03-23-2016, 05:31 PM
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Type: Equipment - ID
Bug: <TEXT> </PARA> <TEXT>
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Aye random <TEXT> </PARA> <TEXT> across the ID
Duplicate of http://discoverygc.com/forums/showthread...pid1748523. -Alex
Type: Equipment - ID
Bug: <TEXT> </PARA> <TEXT>
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Aye random <TEXT> </PARA> <TEXT> across the ID
Duplicate of http://discoverygc.com/forums/showthread...pid1748523. -Alex
03-25-2016, 03:36 PM
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Type: Ship Icon
Bug: Wrong picture
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Coalition Carrier Icon shows Fighter instead Carrier/battleship .
Fixed by Haste in June. -Alex
Type: Ship Icon
Bug: Wrong picture
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Coalition Carrier Icon shows Fighter instead Carrier/battleship .
Fixed by Haste in June. -Alex
03-25-2016, 10:21 PM
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Type: Infocard
Bug: Pilgrim Liner still reads that it has 3600 cargo, while vessel due to the not-so-recent update has the cargo of 4300 units.
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This fact is pretty confusing for the players which are not aware of the fact and fly Pilgrims on Freelancer/Pirate IDs. Are we going to keep the infocard and reduce the cargo, or we are going to change infocard keeping the cargo?
Fixed by in November. -Alex.
Type: Infocard
Bug: Pilgrim Liner still reads that it has 3600 cargo, while vessel due to the not-so-recent update has the cargo of 4300 units.
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This fact is pretty confusing for the players which are not aware of the fact and fly Pilgrims on Freelancer/Pirate IDs. Are we going to keep the infocard and reduce the cargo, or we are going to change infocard keeping the cargo?
Fixed by
03-26-2016, 04:44 PM
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Type: Ship Stats
Bug: CSF seems to be missing a turret
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As you can see on this potato screenshot, CSF's infocard states it has 6 turrets, while the ship itself has only 5.
Type: Ship Stats
Bug: CSF seems to be missing a turret
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As you can see on this potato screenshot, CSF's infocard states it has 6 turrets, while the ship itself has only 5.
03-27-2016, 08:11 PM
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Type:Effects
Bug: Cloaking Animation
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So I have been testing different cloak effects now that I can look inside .ale files and with the Battleship Cloak when either the standard No_Cloakeffect_04 or Osiris cloak are used there is something funny going on in the animation sequence -
Cloaking Sequence appears to take place in the Z axis:
http://i.imgur.com/Esr2Kr2.png
While the decloaking sequence appears to occur along the ship axis :
http://i.imgur.com/WazAYUF.png
Any ideas about what could be going on here?
Osiris cloak is vertically oriented AFAIK. -Xalrok
Type:Effects
Bug: Cloaking Animation
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So I have been testing different cloak effects now that I can look inside .ale files and with the Battleship Cloak when either the standard No_Cloakeffect_04 or Osiris cloak are used there is something funny going on in the animation sequence -
Cloaking Sequence appears to take place in the Z axis:
http://i.imgur.com/Esr2Kr2.png
While the decloaking sequence appears to occur along the ship axis :
http://i.imgur.com/WazAYUF.png
Any ideas about what could be going on here?
Osiris cloak is vertically oriented AFAIK. -Xalrok
04-01-2016, 02:40 PM
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Type:Effect(?)
Bug:CSV has wrong cockpit.
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This problem is self-explanatiory, I believe. I don't think so small ship should have cockpit from a heavy transport/gunboat. Unless it's TARDIS.
Type:Effect(?)
Bug:CSV has wrong cockpit.
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This problem is self-explanatiory, I believe. I don't think so small ship should have cockpit from a heavy transport/gunboat. Unless it's TARDIS.
04-05-2016, 01:27 AM
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Type: Equipment
Bug: Cruise Charge Time - HN-D6 Edge World Engine, Heavy Transport Class
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On my Bison today, I noticed my shiny new Edge World Engine (The one BHG/Corsairs use) had a suspiciously fast charge up time. I timed it: The engine charges up in only five seconds. Heavy Transport Engines (Ones with cargo more than 3,600) are supposed to take 8 seconds to charge, if I'm not mistaken.
It doesn't feel right to keep using the engine, but it set me back 15,000,000. Any chance at a refund for Blackbox.Storm?
Type: Equipment
Bug: Cruise Charge Time - HN-D6 Edge World Engine, Heavy Transport Class
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On my Bison today, I noticed my shiny new Edge World Engine (The one BHG/Corsairs use) had a suspiciously fast charge up time. I timed it: The engine charges up in only five seconds. Heavy Transport Engines (Ones with cargo more than 3,600) are supposed to take 8 seconds to charge, if I'm not mistaken.
It doesn't feel right to keep using the engine, but it set me back 15,000,000. Any chance at a refund for Blackbox.Storm?
04-05-2016, 01:14 PM
(04-01-2016, 02:40 PM)Toris Wrote: [ -> ]Bug: CSV has wrong cockpit.
Fixed. Next update it'll be using the same cockpit as the Kestrel and various other freighters.
(04-05-2016, 01:27 AM)Sand_Spider Wrote: [ -> ]Bug: Cruise Charge Time - HN-D6 Edge World Engine, Heavy Transport Class
Fixed for next update as well. The cruise charge-up time was five seconds when the standard is seven.
Thanks for your bug reports.