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Difference between revisions of "Junker Salvage Frigate"

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==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
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{{Review|[[User:TLI-Inferno|TLI-Inferno]]|Made from scrap, the Salvager is the entity of Junkers.  As a 3,350 cargo transport with mining capability and gunboat turrets, it is very self-sufficient.
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The Salvager is small and quick compared to most transports (albeit larger and slower than gunboats) in its price range, but also carries less cargo than most transports in its price range.  It has gunboat turret slots and a light gunboat power core, giving it the ability to dish out as much pain as the much larger heavy transports.  Its enormous nanobot capacity of 750 allows it to sustain itself for a very long time in combat.  Its turret arcs are great, firing 5 or 6 out of its 7 turrets in most directions.  Its light gunboat power core is not enough to adequately support a full loadout of gunboat turrets, so unless you have a mining turret equipped to reduce power usage, it's a good idea to mix in transport turrets with similar projectile speeds.  If you're good enough to use slower weapons on such a ship, it can be very effective with predominantly Charon transport turrets with some cerbs, razors, and/or pulses mixed in.  If you can't use slower weapons effectively, it's a good idea to use solaris gunboat turrets with a mining turret or full junker gunboat turrets.
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The only thing stopping the Salvager from being a full-on gunboat is its petty transport shield.|4.87}}
 
{{Review|[[User:Lieutenant|Lieutenant]]| The Salvager is a workhorse vessel for any major Junker operation, be is smuggling or scrapping metal from a debris field, this transport can support itself very easily. Supporting six gunboat turrets, the only transport capable of doing so, it can mount devastating firepower to keep most lone pirates at bay. Having seen this vessel in almost all parts of House space, it's appearance is the paramount of Junker style sacrificing sleek and streamline appearing for workhorse capability. The details to equipment visible on the exterior of the ship range from the underside mounted grappling arm, to the crane directly on the dorsal side above. The front of this vessel has two primary arms on it's front end for collecting large debris and feeding it into the smaller arms within, much like some form of giant space crab.
 
{{Review|[[User:Lieutenant|Lieutenant]]| The Salvager is a workhorse vessel for any major Junker operation, be is smuggling or scrapping metal from a debris field, this transport can support itself very easily. Supporting six gunboat turrets, the only transport capable of doing so, it can mount devastating firepower to keep most lone pirates at bay. Having seen this vessel in almost all parts of House space, it's appearance is the paramount of Junker style sacrificing sleek and streamline appearing for workhorse capability. The details to equipment visible on the exterior of the ship range from the underside mounted grappling arm, to the crane directly on the dorsal side above. The front of this vessel has two primary arms on it's front end for collecting large debris and feeding it into the smaller arms within, much like some form of giant space crab.
  
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I recommend this ship to anyone who's a Junker and wants a solid transport for legal, illegal, or scrap metal purposes. It's reliable and packs a punch worth it's whopping price. Just don't go anywhere near Kusari military routes, and you'll be a rich Junker in no time. Though you'll still smell like rusted metal and oil. |4.86}}
 
I recommend this ship to anyone who's a Junker and wants a solid transport for legal, illegal, or scrap metal purposes. It's reliable and packs a punch worth it's whopping price. Just don't go anywhere near Kusari military routes, and you'll be a rich Junker in no time. Though you'll still smell like rusted metal and oil. |4.86}}
 
 
{{Review|[[User:Seylah|Seylah]]| The Salvage Frigate received much-needed agility tweaks in 4.86. The ship now turns quite abit faster than it did in 4.85, or atleast it seems. The Frigate now has 7 turret hardpoints and is capable of holding 750 nanobots/shield batteries. The Salvage Frigate has enough firepower to deter Fighters, but a skilled Bomber pilot will lay waste to this ship effortlessly. The Salvage Frigate excels when paired with a Fighter or Bomber escort, and the ship is extremely useful for pirate/smuggling operations. The lack of a Cruise Disruptor means that you'll need a partner to fight effectively in this ship.  
 
{{Review|[[User:Seylah|Seylah]]| The Salvage Frigate received much-needed agility tweaks in 4.86. The ship now turns quite abit faster than it did in 4.85, or atleast it seems. The Frigate now has 7 turret hardpoints and is capable of holding 750 nanobots/shield batteries. The Salvage Frigate has enough firepower to deter Fighters, but a skilled Bomber pilot will lay waste to this ship effortlessly. The Salvage Frigate excels when paired with a Fighter or Bomber escort, and the ship is extremely useful for pirate/smuggling operations. The lack of a Cruise Disruptor means that you'll need a partner to fight effectively in this ship.  
  
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Imagine a Gunboat with Transport thrust speed/agility. This is the Junker Salvage Frigate. It doesn't pump out alot of damage, but it can survive where Transports cannot. It is much smaller than your average transport, but still carries a nice cargohold (3350). The Salvage Frigate has a very generous armor rating, allowing it to survive SNAC's when equipped with armor upgrades. |4.86}}
 
Imagine a Gunboat with Transport thrust speed/agility. This is the Junker Salvage Frigate. It doesn't pump out alot of damage, but it can survive where Transports cannot. It is much smaller than your average transport, but still carries a nice cargohold (3350). The Salvage Frigate has a very generous armor rating, allowing it to survive SNAC's when equipped with armor upgrades. |4.86}}
 
 
{{Review|a Junker capitan| This ship look like something that you find on the weast but do not forget that Junker are the builder of that ship! This ship is a bit like a gunboat, a bit like a transporter and a bit like a cruiser. From the gunboat it has the weapons, from the cruiser the speed and the size and from the transporter the cargo room. This ship is an allrounder, that means it can do all only a bit! You can use it as an warship but each gunboat will destroy you. A bomber will kill you because you are to slow and a fighter will not kill you. For a big fight the ship will be very good but in a 1 vs 1 it will more lose than win. All in all I would say that this ship shoud never be alone but in a fleet you will have a enemy who can kill you fast!|4.86}}
 
{{Review|a Junker capitan| This ship look like something that you find on the weast but do not forget that Junker are the builder of that ship! This ship is a bit like a gunboat, a bit like a transporter and a bit like a cruiser. From the gunboat it has the weapons, from the cruiser the speed and the size and from the transporter the cargo room. This ship is an allrounder, that means it can do all only a bit! You can use it as an warship but each gunboat will destroy you. A bomber will kill you because you are to slow and a fighter will not kill you. For a big fight the ship will be very good but in a 1 vs 1 it will more lose than win. All in all I would say that this ship shoud never be alone but in a fleet you will have a enemy who can kill you fast!|4.86}}
  

Revision as of 01:29, 25 August 2014

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Junker Salvage Frigate
Salvager.png
Ship Class Transport
Built by Junkers
Tech Column Junkers - Ships
Technical information
Guns/Turrets 0 / 7
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 160,000
Max. shield class 7
Cargo space 3,350 units
Nanobots/Batteries 750/750
Max. impulse speed 80 m/s
Max. turn speed 22.92 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $105,000,000
Package price $107,082,250

Built to harvest larger amounts of riches from the debris fields of Sirius with a dizzying array of tool arms, generous cargobay and powerful tug capable engines results in an unmatched ability to salvage even the largest parts from space while at the same time protecting them from anyone that might oppose them.

The hallmark of the most successful clans within the greater Junker community, the Salvage Frigate class, while built upon the same basic core philosophy, grows to be as varied as the families that crew them with each passing generation. As such the vessel is never seen outside of the hands of Junkers, as the ship is by no means sold, so much as it is almost grown through years of combing and love of their crews.

Handling

  • This ship is too large to use docking bays, it must use mooring points.
Review (4.87)

Made from scrap, the Salvager is the entity of Junkers. As a 3,350 cargo transport with mining capability and gunboat turrets, it is very self-sufficient.

The Salvager is small and quick compared to most transports (albeit larger and slower than gunboats) in its price range, but also carries less cargo than most transports in its price range. It has gunboat turret slots and a light gunboat power core, giving it the ability to dish out as much pain as the much larger heavy transports. Its enormous nanobot capacity of 750 allows it to sustain itself for a very long time in combat. Its turret arcs are great, firing 5 or 6 out of its 7 turrets in most directions. Its light gunboat power core is not enough to adequately support a full loadout of gunboat turrets, so unless you have a mining turret equipped to reduce power usage, it's a good idea to mix in transport turrets with similar projectile speeds. If you're good enough to use slower weapons on such a ship, it can be very effective with predominantly Charon transport turrets with some cerbs, razors, and/or pulses mixed in. If you can't use slower weapons effectively, it's a good idea to use solaris gunboat turrets with a mining turret or full junker gunboat turrets.

The only thing stopping the Salvager from being a full-on gunboat is its petty transport shield.
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Review by TLI-Inferno

Hardpoints

Purchase Includes

Availability