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Difference between revisions of "AP-239 "Bottlenose" Bounty Hunter Gunship"

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{{Version|4.87}}
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{{Version|4.88.0.0}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = AP-200039 "Bottlenose" Bounty Hunter Gunship
 
| name = AP-200039 "Bottlenose" Bounty Hunter Gunship
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| recharge = 40000
 
| recharge = 40000
 
| hullcost = 28000000
 
| hullcost = 28000000
| fullcost = 31014750
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| fullcost = 31000500
 
}}
 
}}
Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.
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Compact and efficient, this ship was the first gunboat-class warship developed by the [[Bounty Hunters Guild]]. In recent decades, most ships of this type have been replaced by the heavier and more efficient [[Orca Gunboat]]. However, the Gunship is still used in some [[Bounty Hunters Guild|Guild missions]], including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.
 
==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 
 
{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more agile than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction.  Contrary to apparent load-outs, most Bottlenose captains avoid the use of [[BHG Gunboat Turret]] and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters.  Any captains using this set up must be sure to keep a careful eye on their energy consumption.|4.86}}
 
{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more agile than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction.  Contrary to apparent load-outs, most Bottlenose captains avoid the use of [[BHG Gunboat Turret]] and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters.  Any captains using this set up must be sure to keep a careful eye on their energy consumption.|4.86}}
 
 
{{Review|[[User:Pepe|Pepe]]|This ship brings top agility in Gunship range. With some nice dodging, shields should keep you safe for long battles. Paper armor and weak power plant forces you to pick your battles carefully and shoot to hit. You will find a way to use it for hunting fighters or lone gunboats. It is fish-shaped, as BHG standard, so it's hard to hit from four sides and easy to hit from two. Put CAU4 ASAP (it fits somehow), just to prevent being massacred by first bomber + VHF you step on. Only 4 of 6 turrets can fire frontwards, but all can fire backwards, so set it up wisely.
 
{{Review|[[User:Pepe|Pepe]]|This ship brings top agility in Gunship range. With some nice dodging, shields should keep you safe for long battles. Paper armor and weak power plant forces you to pick your battles carefully and shoot to hit. You will find a way to use it for hunting fighters or lone gunboats. It is fish-shaped, as BHG standard, so it's hard to hit from four sides and easy to hit from two. Put CAU4 ASAP (it fits somehow), just to prevent being massacred by first bomber + VHF you step on. Only 4 of 6 turrets can fire frontwards, but all can fire backwards, so set it up wisely.
  
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- Light anti-fighter setup makes tiny Bottlenose pretty easy prey for other gunboats. Run on time. Not to mention cruisers. Just a pro can solo-fight cruiser with turrets and live to talk about it. This means he is doing excellent Turret Steering.
 
- Light anti-fighter setup makes tiny Bottlenose pretty easy prey for other gunboats. Run on time. Not to mention cruisers. Just a pro can solo-fight cruiser with turrets and live to talk about it. This means he is doing excellent Turret Steering.
  
 
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You will need all 6 cannons to hunt some bigger prey than fighters, so you should learn how to look back and use full weapons potential. Joust, strafe all the time, change your speed, than look back and shoot again. In that case Pulse/Razor set-up will do the job. Your ship is small, turns and accelerates fast, just fly around, use TS-ing if you know how, use your guns just when you're sure to hit. That way the power plant will not drain out and leave you wondering what are you doing in front of that cruiser like that, with no energy and thrusters on red (it can really ruin your day). Three P/R Bottlenoses can beat a CAU8 BS fast enough, just beware of missiles. If you tried and still can't fire backwards or TS, do not mess with capitals or GB duels. Simply no firepower or armor for that. Get turrets and kill fighters instead, in a Bottlenose it's a pleasure.|4.86}}
You will need all 6 cannons to hunt some bigger prey than fighters, so you should learn how to look back and use full weapons potential. Joust, strafe all the time, change your speed, than look back and shoot again. In that case Pulse/Razor set-up will do the job. Your ship is small, turns and accelerates fast, just fly around, use TS-ing if you know how, use your guns just when you're sure to hit. That way the power plant will not drain out and leave you wondering what are you doing in front of that cruiser like that, with no energy and thrusters on red (it can really ruin your day). Three P/R Bottlenoses can beat a CAU8 BS fast enough, just beware of missiles. If you tried and still can't fire backwards or TS, do not mess with capitals or GB duels. Simply no firepower or armor for that. Get turrets and kill fighters instead, in a Bottlenose it's a pleasure.
 
 
 
|4.86}}
 
 
 
 
==Hardpoints==
 
==Hardpoints==
 
*6 [[Class 5 Turrets|Gunboat Turrets]]
 
*6 [[Class 5 Turrets|Gunboat Turrets]]
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Deep Scanner]] ($14,750)
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*1 [[Scanners|Scanner]] ($500)
 
*1 [[Shields|Gunboat Graviton Shield]] ($3,000,000)
 
*1 [[Shields|Gunboat Graviton Shield]] ($3,000,000)
 
}}
 
}}
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Sheffield Station]]||[[BHG]]||[[Manchester]]||[[Bretonia]]
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|[[Sheffield Station]]||[[Bounty Hunters Guild]]||[[Manchester]]||[[Bretonia]]
 
|}
 
|}
 
|}
 
|}
 
[[Category: Bounty Hunters Guild]]
 
[[Category: Bounty Hunters Guild]]

Revision as of 10:57, 14 February 2015

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Article possibly outdated (
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AP-200039 "Bottlenose" Bounty Hunter Gunship
Mancer gs02.png
Ship Class Gunship
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 75,000
Max. shield class 8
Cargo space 320 units
Nanobots/Batteries 290/290
Max. impulse speed 80 m/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $28,000,000
Package price $31,000,500

Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability