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Difference between revisions of "Junker Salvage Frigate"

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Having flown one of these ships for a long while, and successfully scrapped a large amount of ore and smuggled cargo all over Sirius without regret, this vessel will see any dedicated Junker through thick and thin, and back again. It's ability to fight off smaller ships is undeniable, having personally been assaulted within Liberty's borders by a pair of wild Rogues and being forced to limp my way to the nearest dock. Though I believe those Liberty Rogues ships are still floating somewhere in the Badlands, indeed they learned their lesson that a Salvager is no easy mark. As for defending from bombers, every transports nightmare is a skilled bomber pilot. Thankfully any skilled bomber pilot worth his ship won't be wasting time pirating smugglers, they'll go straight for House transports, where real money flies. Though as before, any lone ship will approach a Salvager with caution, or else they'll be added to the list of pirates and terrorists who've been taught that Junkers are exactly what they're about, making scrap out of their pretty ships. A small warning. '''Something this good has it's drawbacks. The Number 1 turret is front-firing only, and Number 6 is rear-firing only. Those usually end up mining laser turrets on scrapping Salvagers.'''
 
Having flown one of these ships for a long while, and successfully scrapped a large amount of ore and smuggled cargo all over Sirius without regret, this vessel will see any dedicated Junker through thick and thin, and back again. It's ability to fight off smaller ships is undeniable, having personally been assaulted within Liberty's borders by a pair of wild Rogues and being forced to limp my way to the nearest dock. Though I believe those Liberty Rogues ships are still floating somewhere in the Badlands, indeed they learned their lesson that a Salvager is no easy mark. As for defending from bombers, every transports nightmare is a skilled bomber pilot. Thankfully any skilled bomber pilot worth his ship won't be wasting time pirating smugglers, they'll go straight for House transports, where real money flies. Though as before, any lone ship will approach a Salvager with caution, or else they'll be added to the list of pirates and terrorists who've been taught that Junkers are exactly what they're about, making scrap out of their pretty ships. A small warning. '''Something this good has it's drawbacks. The Number 1 turret is front-firing only, and Number 6 is rear-firing only. Those usually end up mining laser turrets on scrapping Salvagers.'''
  
I recommend this ship to anyone who's a Junker and wants a solid transport for legal, illegal, or scrap metal purposes. It's reliable and packs a punch worth it's whopping price. Just don't go anywhere near Kusari military routes, and you'll be a rich Junker in no time. Though you'll still smell like rusted metal and oil. }}
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I recommend this ship to anyone who's a Junker and wants a solid transport for legal, illegal, or scrap metal purposes. It's reliable and packs a punch worth it's whopping price. Just don't go anywhere near Kusari military routes, and you'll be a rich Junker in no time. Though you'll still smell like rusted metal and oil. |4.86}}
  
 
{{Review|[[User:Seylah|Seylah]]| The Salvage Frigate received much-needed agility tweaks in 4.86. The ship now turns quite abit faster than it did in 4.85, or atleast it seems. The Frigate now has 7 turret hardpoints and is capable of holding 750 nanobots/shield batteries. The Salvage Frigate has enough firepower to deter Fighters, but a skilled Bomber pilot will lay waste to this ship effortlessly. The Salvage Frigate excels when paired with a Fighter or Bomber escort, and the ship is extremely useful for pirate/smuggling operations. The lack of a Cruise Disruptor means that you'll need a partner to fight effectively in this ship.  
 
{{Review|[[User:Seylah|Seylah]]| The Salvage Frigate received much-needed agility tweaks in 4.86. The ship now turns quite abit faster than it did in 4.85, or atleast it seems. The Frigate now has 7 turret hardpoints and is capable of holding 750 nanobots/shield batteries. The Salvage Frigate has enough firepower to deter Fighters, but a skilled Bomber pilot will lay waste to this ship effortlessly. The Salvage Frigate excels when paired with a Fighter or Bomber escort, and the ship is extremely useful for pirate/smuggling operations. The lack of a Cruise Disruptor means that you'll need a partner to fight effectively in this ship.  

Revision as of 12:33, 17 January 2013

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Junker Salvage Frigate
Salvager.png
Ship Class Transport
Built by Junkers
Tech Column Junkers - Ships
Technical information
Guns/Turrets 0 / 7
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 160,000
Max. shield class 7
Cargo space 3,350 units
Nanobots/Batteries 750/750
Max. impulse speed 80 m/s
Max. turn speed 22.92 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $105,000,000
Package price $107,082,250

Built to harvest larger amounts of riches from the debris fields of Sirius with a dizzying array of tool arms, generous cargobay and powerful tug capable engines results in an unmatched ability to salvage even the largest parts from space while at the same time protecting them from anyone that might oppose them.

The hallmark of the most successful clans within the greater Junker community, the Salvage Frigate class, while built upon the same basic core philosophy, grows to be as varied as the families that crew them with each passing generation. As such the vessel is never seen outside of the hands of Junkers, as the ship is by no means sold, so much as it is almost grown through years of combing and love of their crews.

Handling

  • This ship is too large to use docking bays, it must use mooring points.



Hardpoints

Purchase Includes

Availability