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Difference between revisions of "Junker Gunship"

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{{Version|4.90.1}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = "Wrecker" Junkers Gunship
 
| name = "Wrecker" Junkers Gunship
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==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
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* This ship, unlike other "gunboats" uses [[Cloaking Device Mk3]].
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{{Review|[[TLI-Inferno]]|
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The Junker "Wrecker Gunship is a wonderful addition to the Junker shipline.  Visually, it fits in perfectly alongside its fellow junkers while being beautiful and yet modest.  Personally, I love the way it looks with black market council engines spewing orange pollution into space, along with some matching extra large orange lights.
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Like most Junker ships, it is able to fulfill a wide variety of roles while not necessarily being the best for any particular role.  It has 1,100 cargo space, which isn't much for trading, but is enormously 3 times the size of most gunboat cargos, giving it the ability to make a modest profit on its own haul when escorting a Junker convoy.  It's also got mining capability, which is rare for a gunboat, allowing it to also assist in mining for a Junker convoy or serve itself.
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It's above average in combat, with the hull and turn rate of a heavy gunboat and the size and firepower of a medium-light gunboat, giving it an advantage and disadvantage of either category.  Of its 6 turrets, it fires 3 backwards, 2 directly upwards and downwards, 3 upwards and downwards at an angle, 6 forwards and somewhat to the sides, 4 directly left, and 5 directly right, making it an effective offensive ship while lousy at kiting.  It has the 50k/500k power core that comes standard with medium gunboats which is enough to support it reasonably well with its arcs.  Its unique crab-like shape makes it very effective at evading damage when handled properly.
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If you're looking for a nice one-size-fits-all ship, this is the perfect one for you!
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|4.87}}
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==Hardpoints==
 
==Hardpoints==
 
*6 [[Class 5 Turrets|Gunboat Turrets]]
 
*6 [[Class 5 Turrets|Gunboat Turrets]]
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*1 [[Cruise Disruptors|Cruise Disruptor]]
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*1 [[Countermeasures|Countermeasure Dropper]]
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==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
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[[Category: Junker]]
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[[Category: Junkers]]
 
[[Category: Discovery content]]
 
[[Category: Discovery content]]

Latest revision as of 21:33, 21 June 2018

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Article possibly outdated (
v4.90.1
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 21.06.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Wrecker" Junkers Gunship
Junker Gunship1.png
Ship Class Gunship
Built by Junkers
Tech Column Junker Ships
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 140,000
Max. shield class 8
Cargo space 1,100 units
Nanobots/Batteries 400/400
Max. impulse speed 80 m/s
Max. turn speed 38.20 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 500,000 u
Power recharge 50,000 u/s
Additional information
Ship price $34.500.570
Package price $39.873.264

The Wrecker is a Junker-made gunboat designed out of necessity. Like all Junker ships, it exemplifies function over from, and was created to be agile enough to easily navigate the dense scrap fields in which the Junkers often operate. Despite its small stature, it packs enough of a punch to leave any would-be attacker seeing stars, often adding new debris to the fields the Junkers call home.

Handling

  • This ship is too large to use docking bays, it must use mooring points.
  • This ship, unlike other "gunboats" uses Cloaking Device Mk3.


Review (4.87)

The Junker "Wrecker Gunship is a wonderful addition to the Junker shipline. Visually, it fits in perfectly alongside its fellow junkers while being beautiful and yet modest. Personally, I love the way it looks with black market council engines spewing orange pollution into space, along with some matching extra large orange lights.

Like most Junker ships, it is able to fulfill a wide variety of roles while not necessarily being the best for any particular role. It has 1,100 cargo space, which isn't much for trading, but is enormously 3 times the size of most gunboat cargos, giving it the ability to make a modest profit on its own haul when escorting a Junker convoy. It's also got mining capability, which is rare for a gunboat, allowing it to also assist in mining for a Junker convoy or serve itself.

It's above average in combat, with the hull and turn rate of a heavy gunboat and the size and firepower of a medium-light gunboat, giving it an advantage and disadvantage of either category. Of its 6 turrets, it fires 3 backwards, 2 directly upwards and downwards, 3 upwards and downwards at an angle, 6 forwards and somewhat to the sides, 4 directly left, and 5 directly right, making it an effective offensive ship while lousy at kiting. It has the 50k/500k power core that comes standard with medium gunboats which is enough to support it reasonably well with its arcs. Its unique crab-like shape makes it very effective at evading damage when handled properly.

If you're looking for a nice one-size-fits-all ship, this is the perfect one for you!


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Review by TLI-Inferno

Hardpoints

Purchase Includes

Availability