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Difference between revisions of "AP-239 "Bottlenose" Bounty Hunter Gunship"

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{{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.}}
 
{{Ship Infobox
 
{{Ship Infobox
| name = AP-200039 "Bottlenose" Bounty Hunter Gunship
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| name = AP-239 "Bottlenose" Bounty Hunter Gunship
 
| image = Bottlenose-s.png
 
| image = Bottlenose-s.png
| shipclass = GUNBOAT
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| nickname = dsy_ccrv3
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| shipclass = GUNSHIP
 
| shipowner = [[Bounty Hunters Guild]]
 
| shipowner = [[Bounty Hunters Guild]]
 
| turrets = 6
 
| turrets = 6
 
| CD = 1
 
| CD = 1
 
| CM = 1
 
| CM = 1
| hull = 55000
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| hull = 126000
| cargo = 230
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| cargo = 320
| maxregens = 250
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| maxregens = 290
| optwepclass = 8
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| optwepclass = 5
| maxwepclass = 8
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| maxwepclass = 5
 
| maxshieldclass = 8
 
| maxshieldclass = 8
| maxspeed = 80
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| maxspeed = 90
| maxthrust = 150
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| maxthrust = 160
 
| maxpower = 400000
 
| maxpower = 400000
 
| recharge = 40000
 
| recharge = 40000
 
| hullcost = 28000000
 
| hullcost = 28000000
| fullcost = 31014750
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| fullcost = 31000500
 
}}
 
}}
Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient [[Orca Gunboat]]. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.
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[https://ref.discoverygc.com/Ship/dsy_ccrv3 DSCore: Bottlenose]
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Compact and efficient, this ship was the first [[Gunboat]]-class warship developed by the [[Bounty Hunters Guild]]. In recent decades, most ships of this type have been replaced by the heavier and more efficient [[Orca]] Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defence is crucial for survival.
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==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more manuverable than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction.  Contrary to apparent load-outs, most Bottlenose captains avoid the use of BHG Gunboat Turrets and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters.  Any captains using this set up must be sure to keep a careful eye on their energy consumption.}}
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{{Review|[[User:Kikatsu|Kikatsu]]|The typical combination of the Bounty Hunter's graceful and brutal ship designs, the Bottlenose stands out as one of the top notch fighter hunting ships in Sirius. Smaller and far more agile than other ships of her class, the Bottlenose is typically deployed against Bombers targeted for destruction.  Contrary to apparent load-outs, most Bottlenose captains avoid the use of [[BHG Gunboat Turret]] and Solaris weapons, favoring the use of heavier Razor and Pulse Cannons for targeting fighters.  Any captains using this set up must be sure to keep a careful eye on their energy consumption.|4.86}}
{{Review|[[User:Pepe|Pepe]]|Top agility in Capital Ship range with nice shields and small armor and powerplant. But agility is so important to win! Luckily, two of six turrets can fire bacwards only, otherwise it would be Ultimate multipurpose assasination ship!
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{{Review|[[User:Pepe|Pepe]]|This ship brings top agility in Gunship range. With some nice dodging, shields should keep you safe for long battles. Paper armor and weak power plant forces you to pick your battles carefully and shoot to hit. You will find a way to use it for hunting fighters or lone gunboats. It is fish-shaped, as BHG standard, so it's hard to hit from four sides and easy to hit from two. Put CAU4 ASAP (it fits somehow), just to prevent being massacred by first bomber + VHF you step on. Only 4 of 6 turrets can fire frontwards, but all can fire backwards, so set it up wisely.
  
Gunship kills fighters. This gunship supports one Gunboat Missile Turret, hardly two (theoreticaly it does, but works hard in practise). A Gunboat Missile Turret + 3 Gunboat Battle Razor makes Bottlenose real Fighter/Bomber killer. If you miss a lot and prefer faster guns and more noise, put that Gunboat Missile (for shield strapping, weapon damaging and little bit of everything ) and three Cerberus (three or four shots will kill any fighter, no matter of hull reinforcements). If Cerberus set-up is too slow for you, try Gunboat Secondary Turret, than you can't miss too often.
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Gunships can kill fighters nicely, just if you can see them. Three Gunboat Pulse and tree Gunboat Battle Razor makes Bottlenose real Bomber/Fighter insta-killer. If you miss a lot and prefer faster guns and more noise, set Gunboat Missile and five Cerberus (some rockets and cca. 15 good hits with Cerbs will drain all nanos and hull from any fighter, no matter of armor upgrades). But, be careful: good Turret Steering makes using Cerberus almost impossible. If hard set-ups are too slow for you and you miss a lot, try [[BHG Gunboat Turret]] (1500m/s speed should solve all dodging/TS-ing issues). Just 40-50 hits are needed to kill VHF with turrets. Chain-fired turrets are very hard to evade, so it goes pretty fast (or slow, if your target is good shield-runner). Solaris could be good for a start and/or for doing anti-VHF missions - so you can make some money and reputation faster. Keep the following in mind:
  
For killing a bigger prey, you should learn how to use back weapons. When you do it, 3 Razor + 3 Pulse will do the job. Just fly around, shoot your Pulses one-by-one, than do the same with Razors - so powerplant will not drain out and leave you wondering what are you doing in front of that cruiser like that (it can really ruin your day). If you still can't fire backwards, do not mess with other capitals. There are always enough fighters around to kill.}}
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- Some VHF pilots are so good that you will see them up front just for a second. They will be on your back all the time, shooting like mad. If you can't do Turret Steering - harder gunboat is preferable, like Orca. Use turret view to see what's around.
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- Standard VHF pilots will probably just run away from B-Nose. Let them go, behave like a gentleman. You fly real VHF/bomber killer, they are not cowards, they are just smart.
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- Light anti-fighter setup makes tiny Bottlenose pretty easy prey for other gunboats. Run on time. Not to mention cruisers. Just a pro can solo-fight cruiser with turrets and live to talk about it. This means he is doing excellent Turret Steering.
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You will need all 6 cannons to hunt some bigger prey than fighters, so you should learn how to look back and use full weapons potential. Joust, strafe all the time, change your speed, than look back and shoot again. In that case Pulse/Razor set-up will do the job. Your ship is small, turns and accelerates fast, just fly around, use TS-ing if you know how, use your guns just when you're sure to hit. That way the power plant will not drain out and leave you wondering what are you doing in front of that cruiser like that, with no energy and thrusters on red (it can really ruin your day). Three P/R Bottlenoses can beat a CAU8 BS fast enough, just beware of missiles. If you tried and still can't fire backwards or TS, do not mess with capitals or GB duels. Simply no firepower or armor for that. Get turrets and kill fighters instead, in a Bottlenose it's a pleasure.|4.86}}
  
 
==Hardpoints==
 
==Hardpoints==
*6 [[Class 8 Turrets|Gunboat Turrets]] (2 fire only from the rear)
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*2 [[Class 5 Turrets|Gunboat Heavy Turrets]] or [[Class 4 Turrets|Gunboat Turrets]]
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*4 [[Class 4 Turrets|Gunboat Turrets]]
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*1 [[Shields|Gunboat Shield]]
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==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Deep Scanner]] ($14,750)
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*1 [[Scanners|Scanner]] ($500)
 
*1 [[Shields|Gunboat Graviton Shield]] ($3,000,000)
 
*1 [[Shields|Gunboat Graviton Shield]] ($3,000,000)
 
}}
 
}}
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==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
Line 46: Line 62:
 
!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Capetown Station]]||[[Bounty Hunters Guild|Bounty Hunters Guild Guard]]||[[Omega-56]]||[[Border Worlds]]
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|[[Birmingham Station]]||[[Bounty Hunters Guild]]||[[Manchester]]||[[Bretonia]]
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|-
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|[[Nobeoka Platform]]||[[Bounty Hunters Guild]]||[[Sigma 59]]||[[Border Worlds]]
 
|}
 
|}
 
|}
 
|}
==Origin==
 
Modeled by jinx
 
 
[[Category: Bounty Hunters Guild]]
 
[[Category: Bounty Hunters Guild]]
[[Category: Discovery content]]
 
[[Category: V4.85.2.1]]
 

Latest revision as of 08:04, 18 December 2021

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
With the introduction of DSCore (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.

See also:

What Links HerePage HistoryHistorical Articles


AP-239 "Bottlenose" Bounty Hunter Gunship
Mancer gs02.png
Ship Class Gunship
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 126,000
Max. shield class 8
Cargo space 320 units
Nanobots/Batteries 290/290
Max. impulse speed 90 m/s
Max. thrust speed 160 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $28,000,000
Package price $31,000,500

DSCore: Bottlenose

Compact and efficient, this ship was the first Gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defence is crucial for survival.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints


Purchase Includes


Availability