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Difference between revisions of "EL-HiL27 "Rhino" Liberty Freighter"
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− | {{Version|4. | + | {{Version|4.88.0.0}} |
{{Ship Infobox | {{Ship Infobox | ||
| name = EL-HiL27 "Rhino" Liberty Freighter | | name = EL-HiL27 "Rhino" Liberty Freighter | ||
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| hull = 18600 | | hull = 18600 | ||
| cargo = 560 | | cargo = 560 | ||
− | | maxregens = | + | | maxregens = 95 |
− | | optwepclass = | + | | optwepclass = 10 |
| maxwepclass = 10 | | maxwepclass = 10 | ||
| maxshieldclass = 6 | | maxshieldclass = 6 | ||
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| maxpower = 33000 | | maxpower = 33000 | ||
| recharge = 1100 | | recharge = 1100 | ||
− | | hullcost = | + | | hullcost = 1648000 |
− | | fullcost = | + | | fullcost = 1649770 |
}} | }} | ||
With the economic foundation of Sirius firmly built on Liberty's commercial interests, the Rhino certainly lives up to its name. The vast cargo hold is the hallmark of this impressive beast, surrounded by doubly reinforced structure and protective armor hull. This and the advanced weapon system make the Rhino a force to be reckoned with. | With the economic foundation of Sirius firmly built on Liberty's commercial interests, the Rhino certainly lives up to its name. The vast cargo hold is the hallmark of this impressive beast, surrounded by doubly reinforced structure and protective armor hull. This and the advanced weapon system make the Rhino a force to be reckoned with. | ||
==Handling== | ==Handling== | ||
+ | |||
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|The Rhino has been upgraded to no longer be a "Tier 1" ship. It now boasts a turn rate which is slightly faster than other freighters, along with the same small size from before. | {{Review|[[User:TLI-Inferno|TLI-Inferno]]|The Rhino has been upgraded to no longer be a "Tier 1" ship. It now boasts a turn rate which is slightly faster than other freighters, along with the same small size from before. | ||
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Its hull is still fairly low for a freighter, but it balances its survivability by being very maneuverable.|4.87}} | Its hull is still fairly low for a freighter, but it balances its survivability by being very maneuverable.|4.87}} | ||
{{Review|[[User:Kikatsu|Kikatsu]]| Oh the Rhino...This is the ship that nearly everyone in space has flown at least once. The Rhino is the most basic freighter in the game, and is usually the second ship one picks, and with good reason. Very very cheap, only a bit more than 20,000 credits. Anyone can buy a Rhino after two or three cargo loads of Helium. For her price, you get your hands on a nice cargo bay of 225, enough to actually start some serious trading. Although, most pilots stick to mining so long as they have the Rhino, usually upgrading to a [[Camara]] later. Her 5 turrets are not that powerful, but they are enough to shoo away any low level pirate ships in [[Liberty]]. However, exiting [[Liberty]], pirate ships become far too powerful for this most modest of ships to handle. Luckily though, her Liberty affiliation will usually not cause much trouble. This ship is rarely seen outside of [[Liberty]], and outside of [[Civilian]] hands.|4.86}} | {{Review|[[User:Kikatsu|Kikatsu]]| Oh the Rhino...This is the ship that nearly everyone in space has flown at least once. The Rhino is the most basic freighter in the game, and is usually the second ship one picks, and with good reason. Very very cheap, only a bit more than 20,000 credits. Anyone can buy a Rhino after two or three cargo loads of Helium. For her price, you get your hands on a nice cargo bay of 225, enough to actually start some serious trading. Although, most pilots stick to mining so long as they have the Rhino, usually upgrading to a [[Camara]] later. Her 5 turrets are not that powerful, but they are enough to shoo away any low level pirate ships in [[Liberty]]. However, exiting [[Liberty]], pirate ships become far too powerful for this most modest of ships to handle. Luckily though, her Liberty affiliation will usually not cause much trouble. This ship is rarely seen outside of [[Liberty]], and outside of [[Civilian]] hands.|4.86}} | ||
− | |||
==Hardpoints== | ==Hardpoints== | ||
+ | *1 [[Class 10 Guns|Class 10 Gun]] | ||
*2 [[Class 9 Guns]] | *2 [[Class 9 Guns]] | ||
− | |||
*5 [[Class 2 Turrets]] | *5 [[Class 2 Turrets]] | ||
==Purchase Includes== | ==Purchase Includes== |
Revision as of 09:23, 23 May 2015
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 23.05.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.88.0.0
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 23.05.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
EL-HiL27 "Rhino" Liberty Freighter | |
Ship Class | Freighter |
Built by | Liberty |
Technical information | |
Guns/Turrets | 3 / 5 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment | |
Hull strength | 18,600 |
Max. shield class | 6 |
Cargo space | 560 units |
Nanobots/Batteries | 95/95 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 33,000 u |
Power recharge | 1,100 u/s |
Additional information | |
Ship price | $1,648,000 |
Package price | $1,649,770 |
With the economic foundation of Sirius firmly built on Liberty's commercial interests, the Rhino certainly lives up to its name. The vast cargo hold is the hallmark of this impressive beast, surrounded by doubly reinforced structure and protective armor hull. This and the advanced weapon system make the Rhino a force to be reckoned with.
Handling
Review (4.87)
The Rhino has been upgraded to no longer be a "Tier 1" ship. It now boasts a turn rate which is slightly faster than other freighters, along with the same small size from before.
The Rhino has been upgraded to no longer be a "Tier 1" ship. It now boasts a turn rate which is slightly faster than other freighters, along with the same small size from before.
All of its turret slots are now heavy fighter turret slots. Of its 5 turrets, 4 fire forwards, left, and backwards, and 3 fire upwards, downwards, and to the right. It also has 2 class 9 gun slots and a missile slot. It supports these weapons with a 33k power core which can effectively sustain its fire as long as you use a missile and not a gun in the class 10 slot.
Its hull is still fairly low for a freighter, but it balances its survivability by being very maneuverable.Error creating thumbnail: Unable to save thumbnail to destination
Review by TLI-InfernoOutdated Review (4.86) |
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Review (4.86)
Oh the Rhino...This is the ship that nearly everyone in space has flown at least once. The Rhino is the most basic freighter in the game, and is usually the second ship one picks, and with good reason. Very very cheap, only a bit more than 20,000 credits. Anyone can buy a Rhino after two or three cargo loads of Helium. For her price, you get your hands on a nice cargo bay of 225, enough to actually start some serious trading. Although, most pilots stick to mining so long as they have the Rhino, usually upgrading to a Camara later. Her 5 turrets are not that powerful, but they are enough to shoo away any low level pirate ships in Liberty. However, exiting Liberty, pirate ships become far too powerful for this most modest of ships to handle. Luckily though, her Liberty affiliation will usually not cause much trouble. This ship is rarely seen outside of Liberty, and outside of Civilian hands. Error creating thumbnail: Unable to save thumbnail to destination Review by Kikatsu |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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