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For questions related to recruitment or the Aoi Iseijin in general, you can always contact [http://discoverygc.com/forums/index.php?showuser=1917 Exile] or [http://discoverygc.com/forums/index.php?showuser=8787 Nathrael]. | For questions related to recruitment or the Aoi Iseijin in general, you can always contact [http://discoverygc.com/forums/index.php?showuser=1917 Exile] or [http://discoverygc.com/forums/index.php?showuser=8787 Nathrael]. | ||
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Revision as of 21:21, 2 November 2009
- This is a player faction. For the server rules for this faction, see Aoi Iseijin ID.
Aoi Iseijin | |
Origin | Kusari |
Alignment | Nomad Undercover Ops |
Profile | |
Date of founding | before 800 A.S. |
Founder(s) | Governor Tekagi |
Current leader(s) | Ketara.Ihnoshi |
Base of operations | Heaven's Gate |
Primary role | |
Subverting Kusari to Slomon K'Hara control | |
Secondary role | |
To continue in secrecy, building more support. |
Forward
Many a citizen of Kusari has asked himself this question. So, what was it that happened in Kusari in the fateful year of 800 A.S.?
A common man would claim nothing has happened at all, for he was undisturbed in his daily life. A soldier would say that much life was lost when the Rheinlanders crushed Kusarian defense in the Sigmas, for the military had been in full alert, the soldiers ready to die for their homeland. A politician would say that while the Nomads indeed were a threat to the Empire, the KNF bravely fought them off, for he likes to glorify his fatherland. Only a madmen however would claim that Kusari's very heart had fallen prey to the Nomad invasion.
These madmen and conspiracy theorists are long gone by now. Vanished from the face of the universe as if they never were born at all, yet, still, the tales they told us before their disappearance linger in the corners of our minds, and are haunting our dreams. But what are these tales, exactly? The answer to this lies in the past, at the beginning, the beginning of the end.
The Source
For a beginning, there needs to be a source. A source of inspiration, a source of disease, a source of power; a source of everything. In this particular case, the source was one man. Governor Tekagi. A man of influence even before his diplomatic visit to Rheinland in 800 A.S., his power in the political landscape of Kusari began to grow drastically after his career received the support of the Slomon K'Hara. Slowly, but surely, he and his Nomad "benefactors" created themselves a evergrowing stronghold of influence in Kusari.
They, however, made a mistake that would later prove itself fatal to their cause. Even though Tekagi was a politician, the infection was mainly spread to Kaigun soldiers. Rather than ensuring everlasting dominance in the North by bringing Kusari's politicians under their control, they infected the military - it were the expendable lives of their soldiers which they would dominate, and just how expendable they were they would soon find out.
Led by the legendary Blood Dragon Commander Ozu, accompanied by the just as famous freelancer Edison Trent, a strike wing was sent against the Heaven's Gate, Tekagi's fortress and heart of operations, deep inside the Tohoku system. Their mission's objectives remain shrouded in a veil of secrecy, at least to the common man, but it's outcome is well known: Tekagi, along with a large amount of the "men and women" serving under him, perished when Ozu and Trent penetrated the fortress's defenses and boarded the Heaven's Gate. Kusari was freed of the Nomad menace once and for all.
Or so they thought.
The Foundation
Even though Tekagi was defeated and the local Mindshare of Kusarian Incubis temporarily fell into chaos, the foundation of the Aoi Iseijin was already laid, and the survivors of the events that brought Tekagi's death soon regained their strength, slowly crawling back together, assembling again what would become one of the greatest threats Kusari will have to face. Preying on treasure hunters, lone scientists and mercenaries who came to investigate the Arch in search for riches or knowledge, the Infectees of Kusari bolstered their ranks and began to grow again.
So far, the Aoi Iseijin's growth has been rather successful, unhindered by the Order or other troublemakers. Reactivating sleeper cells left over from the war and expanding recruitment, the Aoi Iseijin are now strong enough to once again leave the safety of the Arch and to plague Kusari utilizing stealth, deception and lethal piloting skill. Humanity's most dangerous enemy has taken the war to yet another front.
Ingame
As already mentioned before, the Aoi Iseijin heavily rely on both stealth and deception. Our biggest enemies ooRP will be metagamers - and thus, to hopefully gain a little advantage over them as well as to mislead other players we will wear no faction tag. We will be sporting a Wilde IFF and ID, until we (hopefully) get our own or a general Infectee ID is introduced to the mod.
Our diplomacy is both simple and complicated at the same time. While we all are part of the Mindshare, the interstellar Nomad group consciousness, and inherently hostile to all humans but the Outcasts, we will be impersonating Kusarians from all walks of life: Blood Dragons, KNF, civilians. Thus, we may appear as something we are not, and hopefully, people will act according to what they see and not what they can read on our IDs. On the repsheet, we will be hostile to all Human factions bare the Outcast, to whom we are "The Spirit's Chosen Ones". We will only dock on Tekagi's Arch in the Tohoku system and, occasionally, the Nomad bases in the Edge Worlds.
Most of us will be flying Kusari Naval Forces ships such as the Chimaera or the Umibozu, coupled with the odd gunboat and Blood Dragon ship, although we will also be using the shiplines of other Kusarian factions as soon as we have established ourselves. Loadouts will fit the individual ship and may or may not contain Nomad equipment. Our naming convention is simple - surname, then forename, separated by a dot.
Our primary Zone of Influence will be Kusari; occasionally, our trips might lead us into the Taus, Sigmas, or towards the Nomad core worlds and the Omicrons . We do not plan on entering Bretonia, Liberty or Rheinland.
Taskgroups
Within RP, we will be addressing each other with ranks fitting our chosen identities; the Mindshare however does not divide Nomads into ranks, but task groups, which we will be using instead of formal ranks in our faction:
The Architect is the manager, the creator, the shaper, the advisor, the puppeteer. He is the Aoi Iseijin's mindnode, he controls the faction and ensures everything goes according to the plan. In other words - he leads it.
The Providers do what their title suggests. They provide. They provide the Aoi Iseijin with their basic needs, from food and water for the host bodies over spare parts for their ships to mass deliveries of "organic components" for the waiting Incubi.
The Trappers are the most dangerous of all task groups. They impersonate all kinds of people with the goal to lure in their prey. They even have been known to stage fake battles, calling in reinforcements from both sides and then suddenly team against said reinforcements, gunning them down and capturing the pilots.
The Learners are those who research, those who know. They are the "scientists" of the Aoi Iseijin, relying on the Providers and Trappers to be able to do what they are best at. They study and develop new methods of interfacing with human technology, they are analysts of political happenings in Kusari, they are everlearning gatherers of knowledge.
The Hunters are a field task group just like the Trappers, but their methods are much less subtle - they hunt down their prey, disable it and then attempt to return it to the Heaven's Gate. They mostly work in support roles for Trappers, but are also known to conduct missions on their own.
Recruitment
Recruitment will primarily happen ingame. You RP with us, we like your RP, we infest you (with your permission, that is), we'll add you to our Skype chat and you'll set up your character. Potential recruits have to fulfill the following guidelines before they are accepted as full members:
- You must be familiar with the Nomad lore. Read the pdf. Read it again, if you didn't understand something. Don't be afraid to ask us if you still don't get it, we are eager to help.
- Your RP skills have to be at least above average, in any situation. OOC may only be used in emergencies, and it is preferable that you use private chat to solve your OOC issues with another player.
- Common sense is not just required, it's a basic necessity. If you just want to join because it's fun to shoot at traders and spam asterisks, your chance at getting accepted is nonexistant. We will also refuse applicants if we deem their attitude problematic - we are people who can differ between RL and RP, between player and player character, and it will stay this way.
Member List
Exile
Ketara.Ihnoshi - Architect
Nathrael
Itakura.Ayane - Trapper
Ktayn
Shimamura - Hunter
JihadJoe
Masuto.Hiroshi - Trapper
Clayph
Ryuki.Kenzo - Learner
Xareck
Kimura.Hikaru - Learner
Jokoro
Jokoto.Nokimi - Learner
Zapp
Ouya.Kondo - Hunter
KNS-Kataki - Provider
For questions related to recruitment or the Aoi Iseijin in general, you can always contact Exile or Nathrael.