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Line 13: |
| | position = E7 | | | position = E7 |
| | system = Omega-15 | | | system = Omega-15 |
| + | | region = Border Worlds |
| | base-type = Station | | | base-type = Station |
| | image = Bornholm_Depot.jpg | | | image = Bornholm_Depot.jpg |
Revision as of 00:45, 22 November 2012
Article possibly outdated (v4.86
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Bornholm Depot
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Station
|
Owner Faction
|
Junkers
|
Location
|
E7, Omega-15,
|
Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.
Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure -- a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.
Factions and Reputation
- No faction representatives are present on this base.
Commodities Broker
- The commodities that are listed for this facility are of special interest to its residents. Other commodities can also be sold here, but the commodity broker will only pay the default price for unlisted items. Check the main Commodities page for more information about a specific commodity.
Spoiler: Commodities
|
Commodity
|
Base Sells
|
Price
|
Pharmaceuticals
|
Yes
|
$1,219
|
Scrap Metal
|
Yes
|
$1,978
|
Tobacco
|
No
|
$934
|
Synthetic Marijuana
|
No
|
$1,495
|
Superconductors
|
No
|
$1,999
|
Super Alloy
|
No
|
$1,852
|
Silver
|
No
|
$763
|
Robotics
|
No
|
$1,012
|
Quantum Multiplexors
|
No
|
$2,205
|
Platinum
|
No
|
$2,033
|
Optronics
|
No
|
$1,465
|
Neon
|
No
|
$1,858
|
Luxury Food
|
No
|
$1,250
|
Luxury Consumer Goods
|
No
|
$2,003
|
Gold
|
No
|
$1,703
|
Marines
|
No
|
$1,000
|
Iridium
|
No
|
$2,000
|
Counterfeit Software
|
No
|
$2,949
|
Synth Paste
|
No
|
$850
|
Ship Hull Panels
|
No
|
$2,960
|
Polymers
|
No
|
$870
|
Optical Chips
|
No
|
$1,383
|
Nanocapacitors
|
No
|
$1,278
|
Hydrocarbons
|
No
|
$696
|
Engine Components
|
No
|
$1,515
|
Boron
|
No
|
$1,754
|
Bio-Neural Processors
|
No
|
$2,738
|
Beryllium
|
No
|
$1,277
|
Industrial Materials
|
No
|
$1,196
|
Manifolds
|
Yes
|
$2,528
|
Light Arms
|
Yes
|
$1,023
|
Basic Alloy
|
No
|
$467
|
H-Fuel
|
Yes
|
$1,905
|
Mining Machinery
|
Yes
|
$931
|
Niobium
|
No
|
$2,541
|
Cobalt
|
No
|
$892
|
Copper
|
No
|
$603
|
Deuterium
|
No
|
$1,897
|
Oxygen
|
Yes
|
$62
|
Water
|
No
|
$270
|
Food Rations
|
No
|
$110
|
Consumer Goods
|
Yes
|
$870
|
Civilian Pilot
|
No
|
$2,800
|
Bounty Hunter Pilot
|
No
|
$12,800
|
Gunboat Captain (Rheinland)
|
No
|
$125,000
|
Cruiser Commander (Rheinland)
|
No
|
$450,000
|
Fleet Admiral (Rheinland)
|
No
|
$1,300,000
|
Rheinland Military Pilot
|
No
|
$4,000
|
Rheinland Police Pilot
|
No
|
$3,000
|
Junker (Pilot)
|
No
|
$3,600
|
Sirius Credit Card (10.000)
|
Yes
|
$10,000
|
|
Equipment Dealer
- The equipment listed only includes the ship equipment that can be mounted on a ship's hard-point. Any facility that sells mountable equipment also sells munitions for those weapons, as well as repair items such as Shield Batteries and Nanobots. Check the Equipment page for more information about specific items.
Spoiler: Equipment
|
Equipment
|
Price
|
BL0-D0 Mining Emitter
|
$9,600
|
M4-TT Mining Emitter
|
$25,000
|
"Barrager" Photon Cannon Mk II
|
$3,710
|
"Barrager" Photon Cannon Mk III
|
$14,300
|
"Barrager" Photon Cannon Mk IV
|
$54,810
|
"Barrager" Photon Cannon Mk V
|
$125,400
|
"Barrager" Photon Turret Mk II
|
$3,710
|
"Barrager" Photon Turret Mk III
|
$14,300
|
CG-15c "Wildfire" Civilian Particle Chain Gun
|
$84,600
|
CG-14t "Wildfire" Civilian Particle Turret
|
$31,700
|
Basic Battleship Turret Mk I
|
$750,000
|
Basic Battleship Turret Mk II
|
$750,000
|
Basic Battleship Flak Turret
|
$2,170,000
|
Basic Battleship Missile Turret
|
$3,100,000
|
Basic Cruiser Turret
|
$300,000
|
Basic Cruiser Missile Turret
|
$1,400,000
|
Basic Gunboat Turret
|
$150,000
|
Basic Gunboat Missile Turret
|
$725,000
|
S-2 "Slingshot" Missile Launcher
|
$1,830
|
C82b "Catapult" Missile Launcher
|
$7,460
|
X22 "Windstalker" Homing Missile Launcher
|
$2,380
|
X27 "Moonstalker" Homing Missile Launcher
|
$9,700
|
M-EMP-01 "Sweeper" EMP Missile Launcher
|
$3,710
|
T-MX2 "Sidewinder" Missile Launcher
|
$388,000
|
M468 "Wardog" Mine Dropper
|
$1,830
|
M472 "Tadpole" Mine Dropper
|
$7,460
|
HM-b "Razor" Homing Mine Dropper
|
$3,710
|
HM-d "Driller" Homing Mine Dropper
|
$14,300
|
T-92 "Starkiller" Torpedo Launcher
|
$106,840
|
CD88a "Wasp" Cruise Disruptor Missile Launcher
|
$1,980
|
CD98Rc Reinforced Cruise Disruptor Missile Launcher
|
$900,000
|
CM-3 Advanced Countermeasure Dropper
|
$132,000
|
CM-4 Enhanced Countermeasure Dropper
|
$318,000
|
CM-5 Heavy Countermeasure Dropper
|
$224,000
|
J63 "Javelin" Missile
|
$20
|
S-2 "Slingshot" Missile
|
$80
|
C82b "Catapult" Missile
|
$200
|
T4-2 "Lancer" Missile
|
$500
|
C242 "Cannonball" Missile
|
$3,000
|
X19 "Stalker" Homing Missile
|
$30
|
X22 "Windstalker" Homing Missile
|
$80
|
X27 "Moonstalker" Homing Missile
|
$300
|
X33 "Sunstalker" Homing Missile
|
$800
|
X45 "Firestalker" Homing Missile
|
$2,500
|
L-EMP-01 "Eraser" EMP Missile
|
$20
|
M-EMP-01 "Sweeper" EMP Missile
|
$100
|
N-EMP-01 "Neutralizer" EMP Missile
|
$500
|
O-EMP-01 "Paralyzer" EMP Missile
|
$1,500
|
T-MX2 "Sidewinder" Missile
|
$3,500
|
CD88a "Wasp" Cruise Disruptor Missile
|
$50
|
CD89b "Hornet" Cruise Disruptor Missile
|
$500
|
CD95XT Train Cruise Disruptor Missile
|
$2,000
|
CD98a "Mosquito" Cruise Disruptor Missile
|
$2,000
|
CD98Rc Reinforced Cruise Disruptor Missile
|
$7,000
|
T-92 "Starkiller" Torpedo
|
$1,600
|
T-96 "Sunslayer" Torpedo
|
$2,000
|
ANC-1 "Nova" Torpedo
|
$3,000
|
T-EMP-04 "Incapacitator" EMP Torpedo Launcher
|
$2,500
|
"Hellfire" Rocket Pod Ammo
|
$500
|
M433 "Drone" Mine
|
$20
|
M468 "Wardog" Mine
|
$80
|
M472 "Tadpole" Mine
|
$200
|
M479 "Swatter" Mine
|
$500
|
M485 "Screamer" Mine
|
$6,000
|
HM-a "Seeker" Homing Mine
|
$30
|
HM-b "Razor" Homing Mine
|
$120
|
HM-d "Driller" Homing Mine
|
$400
|
HM-g "Cutter" Homing Mine
|
$1,250
|
HM-i "Ripper" Homing Mine
|
$5,000
|
MX-17 Nuclear Mine
|
$6,000
|
Countermeasure Flare
|
$25
|
Improved Countermeasure Flare
|
$50
|
Advanced Countermeasure Flare
|
$200
|
Enhanced Countermeasure Flare
|
$400
|
Heavy Countermeasure Flare
|
$5,000
|
SM-b2 "Advanced Sconce" Light Fighter Molecular Shield
|
$7,420
|
SM-c "Palisade" Light Fighter Molecular Shield
|
$14,920
|
SM-c2 "Advanced Palisade" Light Fighter Molecular Shield
|
$28,590
|
SM-d "Bulwark" Light Fighter Molecular Shield
|
$49,580
|
SM-b2 "Advanced Sconce" Heavy Fighter Molecular Shield
|
$8,010
|
SM-c "Palisade" Heavy Fighter Molecular Shield
|
$16,110
|
SM-c2 "Advanced Palisade" Heavy Fighter Molecular Shield
|
$30,880
|
SM-d "Bulwark" Heavy Fighter Molecular Shield
|
$53,550
|
SM-b2 "Advanced Sconce" Freighter Molecular Shield
|
$9,420
|
SM-c "Palisade" Freighter Molecular Shield
|
$18,940
|
SM-c2 "Advanced Palisade" Freighter Molecular Shield
|
$54,500
|
SM-d "Bulwark" Freighter Molecular Shield
|
$108,200
|
SP-c "Pourpoint" Light Fighter Positron Shield
|
$14,920
|
SP-c2 "Advanced Pourpoint" Light Fighter Positron Shield
|
$28,590
|
SP-d "Aegis" Light Fighter Positron Shield
|
$49,580
|
SP-c "Pourpoint" Heavy Fighter Positron Shield
|
$16,110
|
SP-c2 "Advanced Pourpoint" Heavy Fighter Positron Shield
|
$30,880
|
SP-d "Aegis" Heavy Fighter Positron Shield
|
$53,550
|
SP-c "Pourpoint" Freighter Positron Shield
|
$18,940
|
SP-c2 "Advanced Pourpoint" Freighter Positron Shield
|
$54,500
|
SP-d "Aegis" Freighter Positron Shield
|
$108,200
|
Heavy Armor Upgrade Mk IV
|
$48,000,000
|
Heavy Armor Upgrade Mk III
|
$30,000,000
|
Heavy Armor Upgrade Mk II
|
$8,000,000
|
Heavy Armor Upgrade Mk I
|
$3,000,000
|
Thruster
|
$1,000
|
Advanced Thruster
|
$116,000
|
Capital Ship Thruster
|
$750,000
|
Scanner
|
$500
|
Deep Scanner
|
$14,750
|
Advanced Deep Scanner
|
$82,250
|
Discovery Scanner
|
$582,700
|
Cargo Scanner
|
$16,450
|
Improved Cargo Scanner
|
$84,600
|
Freelancer
|
$500
|
Recruit
|
$6,000
|
Junkers
|
$50,000
|
Pirate
|
$70,000
|
|
Ship Dealer
- Most of the faction bases sell ships that are produced by that faction, although some public facilities will often sell general-purpose "civilian" ships. Check the Ship Portal for the facilities that sell a specific ship.