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Difference between revisions of "13-ARKM-N37 "Fafnir" Bomber"
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The Fafnir bomber, brought into the field on the immediate brink of a long forseen war is the result of nearly twenty years of studious labor on how to best break the back of a foe's capital fleet... and restore Rheinland's military glory on the field of battle. | The Fafnir bomber, brought into the field on the immediate brink of a long forseen war is the result of nearly twenty years of studious labor on how to best break the back of a foe's capital fleet... and restore Rheinland's military glory on the field of battle. | ||
==Handling== | ==Handling== | ||
+ | {{Review|[[Paladin]]| | ||
+ | The Fafnir is a light bomber cleverly disguised as something heavier. While its measly 2 gun/turret hardpoints may seem weak, it has a 50k powercore, enough to power 2 bomber torps at once, 120 bots/bats, and a CD. In the right hands, this little number can run 5 mil jobs in New Hampshire, and still have torpedoes left over, all for the bargain price of 14 mils. Because of the expanded power core, it is possible to do anti-fighter missions easily, as double nova utterly destroys even the best fighter. This isn't really feasible with any other bomber I've flown. The Fafnir is built for versatility, and as equally at home with sending a snac up your grill as engaging at range with nova spam. The best loadout for this bomber I've seen and enthusiastically use myself is 2x Hellfire, 2x EMP, 2x Nova, Train CD, and Sentinel CM. This puppy can chain Novas, and even SNACS like no one's business. Every other bomber in Sirius weeps, for they know they will never be Fafnirs. If you are BHG, take the 10% power drain. It's worth it. Just make sure your opponents don't have a dairy allergy from all the cheese you're bringing. | ||
+ | Hype aside, you are not invincible, so don't charge a line of Gunboats. You will not only die, you will die so fast it will be hilarious. If you have Hellfires, you may bag one, but they will dodge every single Nova you'll send. This goes for any other bomber you'll see, though, so it shouldn't be surprising. Also, you're rather wide from up top or down below, which means watch for razors. |4.87}} | ||
==Hardpoints== | ==Hardpoints== |
Revision as of 20:31, 14 November 2014
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13-ARKM-N37 "Fafnir" Bomber | |
Ship Class | Bomber |
Built by | Rheinland |
Tech Column | Rheinland Naval Ships |
Technical information | |
Guns/Turrets | 2 / 2 |
Opt. weapon class | 6 |
Max. weapon class | 6 |
Other equipment | |
Hull strength | 26,500 |
Max. shield class | 10 |
Cargo space | 150 units |
Nanobots/Batteries | 125/125 |
Max. impulse speed | 80 m/s |
Max. turn speed | 49.92 deg/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 50,880 u |
Power recharge | 2,735 u/s |
Additional information | |
Ship price | $14,170,300 |
Package price | $14,303,430 |
The blow struck against Rheinland following the events of the war of 800 A.S. placed a heavy burden on Rheinland's already struggling economy and military might. With her dearly bought fleets reduced to the broken testament to a curious period in humanity's history it seemed as though little could be gained save a lesson.
One which Rheinland took to heart.
The Fafnir bomber, brought into the field on the immediate brink of a long forseen war is the result of nearly twenty years of studious labor on how to best break the back of a foe's capital fleet... and restore Rheinland's military glory on the field of battle.
Handling
The Fafnir is a light bomber cleverly disguised as something heavier. While its measly 2 gun/turret hardpoints may seem weak, it has a 50k powercore, enough to power 2 bomber torps at once, 120 bots/bats, and a CD. In the right hands, this little number can run 5 mil jobs in New Hampshire, and still have torpedoes left over, all for the bargain price of 14 mils. Because of the expanded power core, it is possible to do anti-fighter missions easily, as double nova utterly destroys even the best fighter. This isn't really feasible with any other bomber I've flown. The Fafnir is built for versatility, and as equally at home with sending a snac up your grill as engaging at range with nova spam. The best loadout for this bomber I've seen and enthusiastically use myself is 2x Hellfire, 2x EMP, 2x Nova, Train CD, and Sentinel CM. This puppy can chain Novas, and even SNACS like no one's business. Every other bomber in Sirius weeps, for they know they will never be Fafnirs. If you are BHG, take the 10% power drain. It's worth it. Just make sure your opponents don't have a dairy allergy from all the cheese you're bringing.
Hype aside, you are not invincible, so don't charge a line of Gunboats. You will not only die, you will die so fast it will be hilarious. If you have Hellfires, you may bag one, but they will dodge every single Nova you'll send. This goes for any other bomber you'll see, though, so it shouldn't be surprising. Also, you're rather wide from up top or down below, which means watch for razors.Hardpoints
- 2 Bomber Guns
- 2 Bomber Turrets (Cannot fire forward)
- 2 Cruise Disruptors OR Bomber Torpedoes
- 1 Cruise Disruptor
- 1 Class 10 H. F. Shield OR Class 6 Freighter Shield
Purchase Includes
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Availability
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