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Difference between revisions of ""Hydra" Crayter Gunboat"

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* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 
{{Review|[[User:Balthazzar|Balthazzar]]|Viewed from the front, side or rear, this gunboat looks very thin. This trait offers significant advantage to it as a capital ship, making it almost impossible to hit from those angles if the pilot manages to increase distance from hostiles above 1k. Viewed from the top or bottom, its a fairly easy target as it has a very wide egg-like shape. The 6 turrets are placed as followed: 3 on the "top" and 3 on the "bottom". Each turret has a 360 degree angle of fire (except the front bottom turret, which fires in a 180 degree arc facing forward), but those placed on the "top" cant shoot down (and the other way around). This makes the "top & bottom" a heavy pair of weak spots as each offers only 50% of fire coverage and exposes the ship as an easy target. Nonetheless, pilots all over Sirius who have mastered covering their weaknesses have found this ship invaluable as it its well capable of staying on max shooting range of a cruiser and slowly grinding it down while receiving no damage in return.
 
{{Review|[[User:Balthazzar|Balthazzar]]|Viewed from the front, side or rear, this gunboat looks very thin. This trait offers significant advantage to it as a capital ship, making it almost impossible to hit from those angles if the pilot manages to increase distance from hostiles above 1k. Viewed from the top or bottom, its a fairly easy target as it has a very wide egg-like shape. The 6 turrets are placed as followed: 3 on the "top" and 3 on the "bottom". Each turret has a 360 degree angle of fire (except the front bottom turret, which fires in a 180 degree arc facing forward), but those placed on the "top" cant shoot down (and the other way around). This makes the "top & bottom" a heavy pair of weak spots as each offers only 50% of fire coverage and exposes the ship as an easy target. Nonetheless, pilots all over Sirius who have mastered covering their weaknesses have found this ship invaluable as it its well capable of staying on max shooting range of a cruiser and slowly grinding it down while receiving no damage in return.
This ship can be classified as a light-gunboat, since its power-core and hull offer less combat potential than its significant maneuverability.}}
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This ship can be classified as a light-gunboat, since its power-core and hull offer less combat potential than its significant maneuverability.|4.86}}
  
 
{{Review|[[User:AeternusDoleo|AeternusDoleo]]| The Hydra follows the [[Nyx]] and [[Pytho]] in offering a very small profile from the front and side to get hit on. As a gunship, the Hydra performs excellent when used as a forward-firing fighter-like craft. The Hydra can direct all 6 turrets forward, to unleash a withering barrage on any incoming craft. When using 6 standard IMG gunboat turrets, you can fire them indefinately as their discharge does not exceed the ship's power plant - as such, it's better to use heavier damage guns, like the Cerberus gunboat cannons, or Zoner turrets. Adding a missile launcher into the mix works too.<br>
 
{{Review|[[User:AeternusDoleo|AeternusDoleo]]| The Hydra follows the [[Nyx]] and [[Pytho]] in offering a very small profile from the front and side to get hit on. As a gunship, the Hydra performs excellent when used as a forward-firing fighter-like craft. The Hydra can direct all 6 turrets forward, to unleash a withering barrage on any incoming craft. When using 6 standard IMG gunboat turrets, you can fire them indefinately as their discharge does not exceed the ship's power plant - as such, it's better to use heavier damage guns, like the Cerberus gunboat cannons, or Zoner turrets. Adding a missile launcher into the mix works too.<br>
 
Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot.<br>
 
Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot.<br>
The ship has a slightly below average hull strength, so getting into a slugging match with another gunboat is not recommended. If you do end up in one, strafe vertically rather then side to side, to make optimal use of your ship's very low height.}}
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The ship has a slightly below average hull strength, so getting into a slugging match with another gunboat is not recommended. If you do end up in one, strafe vertically rather then side to side, to make optimal use of your ship's very low height.|4.86}}
  
 
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|  
 
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|  

Revision as of 15:46, 31 July 2014

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"Hydra" Colonial Gunboat
Col gs.png
Ship Class Gunboat
Built by Colonial Republic
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 8
Max. weapon class 8
Other equipment
Hull strength 124,000
Max. shield class 8
Cargo space 420 units
Nanobots/Batteries 350/350
Max. impulse speed 80 m/s
Max. thrust speed 150 m/s
Max. cruise speed 350 m/s
Power output 500,000 u
Power recharge 50,000 u/s
Additional information
Ship price $36,500,000
Package price $36,514,750

As the Colonials entered the Taus in 813 and started working closely with the IMG, the very first joint shipbuilding project was a light escort vessel, which would help both groups considerably by protecting mineral shipments and installations against piracy. The resulting MG-1 gunboats were predecessors to both the Gasherbrum and Hydra, the latter retaining much more of the MG-1's appearance. Being relatively cheap and having entered mass-production as early as 814, The Hydras proved their worth time and again, battling considerably newer Maltese gunships on equal terms and providing reliable support against strike craft. the Hydras today are quite numerous despite many being lost in battle, covering the civilian evacuation effort. They remain the most-produced Colonial warships and are being used in a similar capacity as before, protecting convoys and industries. It is rumored, that a Hydra was the first Fleet vessel to arrive and secure the site of DSE Armstrong's untimely demise in Yuma's orbit.

Handling

  • This ship is too large to use docking bays, it must use mooring points.



Hardpoints

Purchase Includes

Availability

Origin

Modeled by Doom