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Difference between revisions of ""Hydra" Crayter Gunboat"

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{{Version|4.86Betas}}
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{{Version|4.88.0.0}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = "Hydra" Colonial Gunboat
 
| name = "Hydra" Colonial Gunboat
 
| image = Hydra-s.png
 
| image = Hydra-s.png
 
| shipclass = GUNBOAT
 
| shipclass = GUNBOAT
| shipowner = [[Colonial Republic]]
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| shipowner = [[Colonial Remnant]]
| shiptechcategory = Colonial Republic
 
 
| turrets = 6
 
| turrets = 6
 
| CD = 1
 
| CD = 1
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| cargo = 420
 
| cargo = 420
 
| maxregens = 350
 
| maxregens = 350
| optwepclass = 8
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| optwepclass = 5
| maxwepclass = 8
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| maxwepclass = 5
 
| maxshieldclass = 8
 
| maxshieldclass = 8
 
| maxspeed = 80
 
| maxspeed = 80
| maxthrust = 150
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| maxthrust = 140
 
| maxpower = 500000
 
| maxpower = 500000
 
| recharge = 50000
 
| recharge = 50000
| hullcost = 36500000
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| hullcost = 33500000
| fullcost = 36514750
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| fullcost = 36500500
 
}}
 
}}
As the Colonials entered the Taus in 813 and started working closely with the IMG, the very first joint shipbuilding project was a light escort vessel, which would help both groups considerably by protecting mineral shipments and installations against piracy. The resulting MG-1 gunboats were predecessors to both the Gasherbrum and Hydra, the latter retaining much more of the MG-1's appearance. Being relatively cheap and having entered mass-production as early as 814, The Hydras proved their worth time and again, battling considerably newer Maltese gunships on equal terms and providing reliable support against strike craft. the Hydras today are quite numerous despite many being lost in battle, covering the civilian evacuation effort. They remain the most-produced Colonial warships and are being used in a similar capacity as before, protecting convoys and industries. It is rumored, that a Hydra was the first Fleet vessel to arrive and secure the site of DSE Armstrong's untimely demise in Yuma's orbit.  
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The Hydra is the [[Colonial Republic]]'s answer to swarms of strikecraft that may threaten it's interest. Designed for a multitude of roles ranging from force recon to fleet escort to heavy patrol, the Hydra is able to take to the front in nearly any operation.
 
 
==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 
{{Review|[[User:Balthazzar|Balthazzar]]|Viewed from the front, side or rear, this gunboat looks very thin. This trait offers significant advantage to it as a capital ship, making it almost impossible to hit from those angles if the pilot manages to increase distance from hostiles above 1k. Viewed from the top or bottom, its a fairly easy target as it has a very wide egg-like shape. The 6 turrets are placed as followed: 3 on the "top" and 3 on the "bottom". Each turret has a 360 degree angle of fire (except the front bottom turret, which fires in a 180 degree arc facing forward), but those placed on the "top" cant shoot down (and the other way around). This makes the "top & bottom" a heavy pair of weak spots as each offers only 50% of fire coverage and exposes the ship as an easy target. Nonetheless, pilots all over Sirius who have mastered covering their weaknesses have found this ship invaluable as it its well capable of staying on max shooting range of a cruiser and slowly grinding it down while receiving no damage in return.
 
{{Review|[[User:Balthazzar|Balthazzar]]|Viewed from the front, side or rear, this gunboat looks very thin. This trait offers significant advantage to it as a capital ship, making it almost impossible to hit from those angles if the pilot manages to increase distance from hostiles above 1k. Viewed from the top or bottom, its a fairly easy target as it has a very wide egg-like shape. The 6 turrets are placed as followed: 3 on the "top" and 3 on the "bottom". Each turret has a 360 degree angle of fire (except the front bottom turret, which fires in a 180 degree arc facing forward), but those placed on the "top" cant shoot down (and the other way around). This makes the "top & bottom" a heavy pair of weak spots as each offers only 50% of fire coverage and exposes the ship as an easy target. Nonetheless, pilots all over Sirius who have mastered covering their weaknesses have found this ship invaluable as it its well capable of staying on max shooting range of a cruiser and slowly grinding it down while receiving no damage in return.
 
This ship can be classified as a light-gunboat, since its power-core and hull offer less combat potential than its significant maneuverability.|4.86}}
 
This ship can be classified as a light-gunboat, since its power-core and hull offer less combat potential than its significant maneuverability.|4.86}}
 
 
{{Review|[[User:AeternusDoleo|AeternusDoleo]]| The Hydra follows the [[Nyx]] and [[Pytho]] in offering a very small profile from the front and side to get hit on. As a gunship, the Hydra performs excellent when used as a forward-firing fighter-like craft. The Hydra can direct all 6 turrets forward, to unleash a withering barrage on any incoming craft. When using 6 standard IMG gunboat turrets, you can fire them indefinately as their discharge does not exceed the ship's power plant - as such, it's better to use heavier damage guns, like the Cerberus gunboat cannons, or Zoner turrets. Adding a missile launcher into the mix works too.<br>
 
{{Review|[[User:AeternusDoleo|AeternusDoleo]]| The Hydra follows the [[Nyx]] and [[Pytho]] in offering a very small profile from the front and side to get hit on. As a gunship, the Hydra performs excellent when used as a forward-firing fighter-like craft. The Hydra can direct all 6 turrets forward, to unleash a withering barrage on any incoming craft. When using 6 standard IMG gunboat turrets, you can fire them indefinately as their discharge does not exceed the ship's power plant - as such, it's better to use heavier damage guns, like the Cerberus gunboat cannons, or Zoner turrets. Adding a missile launcher into the mix works too.<br>
 
Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot.<br>
 
Alternatively, the slim profile of this ship lends it to the pulse/razor style gunboat. Two or three pulse turrets combined with three razors will obliterate any fighter craft in a single shot if you are able to hit them. However, such a barrage will completely drain the ship's energy, forcing you to wait about 10 seconds for your next shot.<br>
 
The ship has a slightly below average hull strength, so getting into a slugging match with another gunboat is not recommended. If you do end up in one, strafe vertically rather then side to side, to make optimal use of your ship's very low height.|4.86}}
 
The ship has a slightly below average hull strength, so getting into a slugging match with another gunboat is not recommended. If you do end up in one, strafe vertically rather then side to side, to make optimal use of your ship's very low height.|4.86}}
 
 
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|  
 
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|  
 
The Hydra is better than it looks.  It has 124,000 hull, a medium gunboat power core of 500,000, fires 6 turrets forwards, 5 backwards, and 4 in other directions, and turns like most light gunboats.  It's bigger than most gunboats, but has a flat shape.
 
The Hydra is better than it looks.  It has 124,000 hull, a medium gunboat power core of 500,000, fires 6 turrets forwards, 5 backwards, and 4 in other directions, and turns like most light gunboats.  It's bigger than most gunboats, but has a flat shape.
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Basically, it has the hull, core, and size of a larger gunboat, with the speed and firepower of a light gunboat.  It's not as bad as it sounds, though, because of how flat it is.  If you can keep your front aimed at your enemy, you will have all six turrets on them, and you will be able to vertically strafe to dodge effectively while taking advantage of your thin profile.
 
Basically, it has the hull, core, and size of a larger gunboat, with the speed and firepower of a light gunboat.  It's not as bad as it sounds, though, because of how flat it is.  If you can keep your front aimed at your enemy, you will have all six turrets on them, and you will be able to vertically strafe to dodge effectively while taking advantage of your thin profile.
 
|4.86}}
 
|4.86}}
 
 
==Hardpoints==
 
==Hardpoints==
 
*6 [[Class 5 Turrets|Gunboat Turrets]]
 
*6 [[Class 5 Turrets|Gunboat Turrets]]
 
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Deep Scanner]] ($14,750)
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*1 [[Scanners|Scanner]] ($500)
 
*1 [[Shields|Gunboat Positron Shield]] ($3,000,000)
 
*1 [[Shields|Gunboat Positron Shield]] ($3,000,000)
 
}}
 
}}
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Sabah Shipyard]]||[[Colonial Remnant]]||[[Coronado]]||[[Border Worlds]]
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|[[Sabah Shipyard]]||[[Colonial Military]]||[[Coronado]]||[[Independent Systems]]
 
|}
 
|}
 
|}
 
|}
==Origin==
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[[Category: Colonial Remnant]]
Modeled by Doom
 
[[Category: Colonial Republic]]
 
[[Category: Discovery content]]
 

Revision as of 09:21, 3 May 2015

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"Hydra" Colonial Gunboat
Col gs.png
Ship Class Gunboat
Built by Colonial Remnant
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 124,000
Max. shield class 8
Cargo space 420 units
Nanobots/Batteries 350/350
Max. impulse speed 80 m/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 500,000 u
Power recharge 50,000 u/s
Additional information
Ship price $33,500,000
Package price $36,500,500

The Hydra is the Colonial Republic's answer to swarms of strikecraft that may threaten it's interest. Designed for a multitude of roles ranging from force recon to fleet escort to heavy patrol, the Hydra is able to take to the front in nearly any operation.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability