YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "Nomad ID"

From Discovery Wiki
Jump to navigationJump to search
m (jump gate link fix)
(Complete ID rework. Buying locations added. Category Nomads added.)
Line 1: Line 1:
{{Version|4.88.0.0}}
+
{{Version|4.90.2}}
* The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "[[Daam K'vosh]]". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade lanes]], [[Jump Gates|Jump gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.  
+
The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade Lanes]], [[Jump Gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.
  
Pilot carrying this unlawful ID is a [[Nomad]], who:
 
  
*Can freely engage any ship in the [[Omicrons]], [[Ellesmere]] and [[Alaska]] except for [[Nomad]] and [[Wilde]] ships.
+
Entity carrying this ID is a Nomad, which:
*Can treat transports as combat targets.
+
 
*Cannot engage ships in [[Omicron Alpha]] and [[Omicron Gamma]].
+
* - Can engage any ship in the systems listed in the ZoI except for Nomad and [[Wilde]] ships
*Cannot leave the [[Omicrons]], [[Ellesmere]] and [[Alaska]].
+
 
*Cannot ally with anyone except [[Nomads]] and [[Wild]].
+
* - Can treat transports as combat targets, except while flying the Nomad Cruiser
*Cannot demand credits or cargo.
+
 
*Cannot dock anywhere except on [[Nomad]] and [[Wild]] bases.
+
* - Cannot leave its ZoI - listed below on this ID
 +
 
 +
* - Cannot ally with anyone except Nomads and Wild
 +
 
 +
* - Cannot demand credits
 +
 
 +
* - Cannot land anywhere except Nomad or Wild bases
 +
 
 +
* - Is required to follow the roleplay engagement rules while uncloaked, prior to combat
 +
 
 +
ZoI: [[Omicrons]], [[Tau-37]], All [[Omegas]] systems except for [[Omega-3]], [[Omega-7]] and [[Omega-11]]
 +
 
 +
Allowed ships: [[Nomad Light Fighter]], [[Nomad Fighter]], [[Nomad Assassin]], [[Nomad Bomber]], [[Nomad Gunboat]], [["Siris" Nomad Lesser Purifier|Nomad Cruiser]]
  
Allowed ships: [[Nomad Fighters]], [[Nomad Gunboat]]
 
 
==Availability==
 
==Availability==
<span style="color:red;">Only given via Admin</span>
+
{| class="wikitable collapsible collapsed"
 +
!Spoiler: Buying Locations
 +
|-
 +
|Price: $60,000
 +
|-
 +
|
 +
{| class="wikitable sortable"
 +
|-
 +
!Base!!System!!Location
 +
|-
 +
|[[Dur-Shurrikun]]||[[Omicron Iota]]||[[Nomad Worlds]]
 +
|-
 +
|[[Nomad Lair]]||[[Omicron Epsilon]]||[[Edge Worlds]]
 +
|-
 +
|[[Nomad Lair]]||[[Omicron Sigma]]||[[Edge Worlds]]
 +
|-
 +
|[[Nomad Lair]]||[[Omicron Chi]]||[[Nomad Worlds]]
 +
|-
 +
|[[The Ravine]]||[[Omicron Psi]]||[[Nomad Worlds]]
 +
|-
 +
|[[Unknown Object]]||[[Inverness]]||[[Independent Systems]]
 +
|}
 +
|}
  
 
[[Category: ID]]
 
[[Category: ID]]
 +
[[Category: Nomads]]

Revision as of 12:19, 19 August 2018

Warning.png
Article possibly outdated (
v4.90.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 19.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade Lanes, Jump Gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.


Entity carrying this ID is a Nomad, which:

  • - Can engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships
  • - Can treat transports as combat targets, except while flying the Nomad Cruiser
  • - Cannot leave its ZoI - listed below on this ID
  • - Cannot ally with anyone except Nomads and Wild
  • - Cannot demand credits
  • - Cannot land anywhere except Nomad or Wild bases
  • - Is required to follow the roleplay engagement rules while uncloaked, prior to combat

ZoI: Omicrons, Tau-37, All Omegas systems except for Omega-3, Omega-7 and Omega-11

Allowed ships: Nomad Light Fighter, Nomad Fighter, Nomad Assassin, Nomad Bomber, Nomad Gunboat, Nomad Cruiser

Availability