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Difference between revisions of "LHX9-G8S "Interloper" Lane Hacker Gunship"
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* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
{{Review|[[User:Nathrael|Nathrael]]|The Lane Hacker Gunship is one of the most agile vessels of it's class, and in the hands of a skilled pilot, can even outmaneuver a [[Bombers|Bomber]] or take down a light [[Capital ships|Cruiser]].}} | {{Review|[[User:Nathrael|Nathrael]]|The Lane Hacker Gunship is one of the most agile vessels of it's class, and in the hands of a skilled pilot, can even outmaneuver a [[Bombers|Bomber]] or take down a light [[Capital ships|Cruiser]].}} | ||
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+ | {{Review|[[User:Total.Absolution|Total Absolution]]|An extremely fast, and agile, Gunship, the Lane Hacker Gunship easily takes the cake as one of the most agile ships of the Gunboat class. That being said, this ship has some problems. | ||
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+ | For starters, its gigantic. Its size is VERY un proportionate for its speed and agility. However it can still use a loadout of 3 razors and 3 Lane Hacker prims to great effect on snubcraft, if your aim is in tune. Using the Prims for the shield, and, if you can, landing all three razors at once will insta kill most ships, even the majority of bombers. This ship is best suited for hit and run tactics, which is what the Lane Hackers are best at. This ship will NOT last very well against a good amount of fighters or bombers. }} | ||
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==Hardpoints== | ==Hardpoints== | ||
*6 [[Class 8 Turrets|Gunboat Turrets]] | *6 [[Class 8 Turrets|Gunboat Turrets]] |
Revision as of 07:41, 18 April 2011
l3GS-1 Lane Hacker Gunship | |
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Ship Class | Gunboat |
Built by | Lane Hackers |
Technical information | |
Guns/Turrets | 0 / 6 |
Opt. weapon class | 8 |
Max. weapon class | 8 |
Other equipment | |
Hull strength | 65,000 |
Max. shield class | 8 |
Cargo space | 300 units |
Nanobots/Batteries | 250/250 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 150 m/s |
Max. cruise speed | 350 m/s |
Power output | 400,000 u |
Power recharge | 40,000 u/s |
Additional information | |
Ship price | $32,000,000 |
Package price | $35,014,750 |
The Lane Hacker Gunship was developed as a vessel capable of disrupting trade lanes and extracting valuable data from trans-lane communication packages. The Gunship's power array is adapted for supplying the multi-processor servers located inside the ship and capable of accumulating and processing many petabytes of information. Although this ship is mostly used for covert operations, its heavy armor and strong anti-fighter weaponry will allow to fight back occasional patrols of the lawful military forces.
Handling
- This ship is too large to use docking bays, it must use mooring points.
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Review without version number |
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Review
An extremely fast, and agile, Gunship, the Lane Hacker Gunship easily takes the cake as one of the most agile ships of the Gunboat class. That being said, this ship has some problems. For starters, its gigantic. Its size is VERY un proportionate for its speed and agility. However it can still use a loadout of 3 razors and 3 Lane Hacker prims to great effect on snubcraft, if your aim is in tune. Using the Prims for the shield, and, if you can, landing all three razors at once will insta kill most ships, even the majority of bombers. This ship is best suited for hit and run tactics, which is what the Lane Hackers are best at. This ship will NOT last very well against a good amount of fighters or bombers. Error creating thumbnail: Unable to save thumbnail to destination Review by Total Absolution |
Hardpoints
Purchase Includes
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Availability
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